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Fixed using the wrong method to define if a light should be included in the light cluster depending on its baking status. #2932

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Dec 17, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -269,7 +269,7 @@ void BuildGPULightVolumes(HDCamera hdCamera, HDRayTracingLights rayTracingLights
continue;

// If the light is flagged as baked and has been effectively been baked, we need to skip it and not add it to the light cluster
if (light.lightmapBakeType == LightmapBakeType.Baked && light.bakingOutput.isBaked)
if (light.bakingOutput.lightmapBakeType == LightmapBakeType.Baked && light.bakingOutput.isBaked)
continue;

// If this light should not be included when ray tracing is active on the camera, skip it
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