Skip to content

Init scene camera debug framesettings #2931

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Dec 17, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed baked light being included into the ray tracing light cluster (case 1296203).
- Fixed enums UI for the shadergraph nodes.
- Fixed ShaderGraph stack blocks appearing when opening the settings in Hair and Eye ShaderGraphs.
- Fixed white screen when undoing in the editor.

### Changed
- Removed the material pass probe volumes evaluation mode.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ string IFrameSettingsHistoryContainer.panelName
=> "Scene Camera";

public MinimalHistoryContainer()
=> m_FrameSettingsHistory.debug = HDRenderPipeline.defaultAsset?.GetDefaultFrameSettings(FrameSettingsRenderType.Camera) ?? new FrameSettings();
=> m_FrameSettingsHistory.debug = HDRenderPipeline.defaultAsset?.GetDefaultFrameSettings(FrameSettingsRenderType.Camera) ?? FrameSettings.NewDefaultCamera();

Action IDebugData.GetReset()
//caution: we actually need to retrieve the
Expand Down