Skip to content

[HDRP] Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524) #2765

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Nov 27, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed lookdev movement.
- Fixed volume component tooltips using the same parameter name.
- Fixed issue with saving some quality settings in volume overrides (case 1293747)
- Fixed NullReferenceException in HDRenderPipeline.UpgradeResourcesIfNeeded (case 1292524)

### Changed
- Removed the material pass probe volumes evaluation mode.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -399,7 +399,10 @@ public HDRenderPipeline(HDRenderPipelineAsset asset, HDRenderPipelineAsset defau
m_RayTracingSupported = GatherRayTracingSupport(m_Asset.currentPlatformRenderPipelineSettings);

#if UNITY_EDITOR
m_Asset.EvaluateSettings();
// If defaultAsset is not ready (can happen due to loading order issue), then we should return
// There is a similar check in Render()
if (HDRenderPipeline.defaultAsset == null)
return;

UpgradeResourcesIfNeeded();

Expand Down