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Add missing documentation for AOV API params #254

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Apr 24, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,8 @@ public void AllocateTargetTexturesIfRequired(ref List<RTHandle> textures)
}

/// <summary>Allocate texture if required.</summary>
/// <param name="textures">A buffer of texture ready to use.</param>
/// <param name="textures">A buffer of textures ready to use.</param>
/// <param name="customPassTextures">A buffer of textures ready to use for custom pass AOVs.</param>
public void AllocateTargetTexturesIfRequired(ref List<RTHandle> textures, ref List<RTHandle> customPassTextures)
{
if (!isValid || textures == null)
Expand Down Expand Up @@ -275,6 +276,7 @@ public void Execute(CommandBuffer cmd, List<RTHandle> framePassTextures, RenderO
/// <summary>Execute the frame pass callback. It assumes that the textures are properly initialized and filled.</summary>
/// <param name="cmd">The command buffer to use.</param>
/// <param name="framePassTextures">The textures to use.</param>
/// <param name="customPassTextures">The custom pass AOV textures to use.</param>
/// <param name="outputProperties">The properties computed for this frame.</param>
public void Execute(CommandBuffer cmd, List<RTHandle> framePassTextures, List<RTHandle> customPassTextures, RenderOutputProperties outputProperties)
{
Expand Down