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Updated the light cheat sheet to include pbs sky #2273

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Oct 19, 2020

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@JordanL8 JordanL8 marked this pull request as ready for review October 19, 2020 14:08
@sebastienlagarde sebastienlagarde merged commit b6b0cdc into master Oct 19, 2020
@sebastienlagarde sebastienlagarde deleted the HDRP/docs/update-plu-cheatsheet branch October 19, 2020 14:42
Verasl added a commit that referenced this pull request Jan 21, 2021
commit b6b0cdca59dd4026117bd3e65e14d17e00b95b09
Author: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Date:   Mon Oct 19 15:42:25 2020 +0100

    Updated the light cheat sheet to include pbs sky (#2273)

    Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>

commit c1b3c12041fced756ccc84b90940f1a1fa0d0053
Author: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Date:   Mon Oct 19 15:42:06 2020 +0100

    Screenshot audit and bugfix (#2259)

    * Updated DecalProjector screenshot

    * Updated environment lighting page and screenshot

    * Fixed bug in frame settings doc

    * Update Frame-Settings.md

    * Updated volume override images

    * Updated post-processing docs

    * Updated SSR reference doc

    * Finished screenshot audit

    * Fixed bug in autodesk shaders

    * Added debug menu entries

    * Added RequestedVirtualTextureTiles entry

    * Updated outdated docs that did not reflect the image

    * Update Render-Pipeline-Debug-Window.md

    Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com>

commit dcc46748cae48698496983a50d317a5118d6f8c0
Author: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Date:   Mon Oct 19 15:41:34 2020 +0100

    Updated ray-traced shadows doc to include information about double sided materials (#2257)

commit 691b32e00d109a135a842069e19a693e1d945e44
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Mon Oct 19 15:45:55 2020 +0200

    Bump version to 10.2.0 (#2268)

    * Bump version to 10.2.0

    * bumped shader minimum package version in version.hlsl

    * Fix various typo and bump core

    * add missing date to shader graph

    Co-authored-by: Felipe Lira <felipedrl@gmail.com>

commit 2e401c61ffca7312ba503d7be5dfd5e58b25d01f
Author: noreply@unity3d.com <noreply@unity3d.com>
Date:   Mon Oct 19 01:42:40 2020 +0000

    [CI] Updated .ymls to new revision

commit 0350ec7898029cea083bbc9cc6dd979460b6ee16
Author: Chris Tchou <ctchou@unity3d.com>
Date:   Sun Oct 18 08:11:48 2020 -0700

    [ShaderGraph] [bugfix 1206438] Detect and handle subgraph deletion while subgraph node is in use (#2186)

commit 48c802198267897ecaa28a71d94ab913f4b8b33b
Author: noreply@unity3d.com <noreply@unity3d.com>
Date:   Sun Oct 18 01:47:04 2020 +0000

    [CI] Updated .ymls to new revision

commit d0680d5a8ac4f6e0f8dc9e265e8179c7ca81bb7c
Author: noreply@unity3d.com <noreply@unity3d.com>
Date:   Sat Oct 17 02:11:25 2020 +0000

    [CI] Updated .ymls to new revision

commit 3eaea35384d31cf5bfcef815a1b2fd44075a3e0a
Author: Alex Lindman <39529353+alindmanUnity@users.noreply.github.com>
Date:   Fri Oct 16 15:43:20 2020 -0700

    [10.2][Shader Graph] Small UI Bugfixes (#2029)

    * change exposuire node label to avoid text clipping

    solves case 1265057

    * move mesh deformation nodes into utility category

    fixes 1227081

    * update changelogs

    * move mesh deform nodes to input and update docs

    * add cross pipeline note to target and upgrade guide docs

    * Docs edit

    * Move changelog entries to 10.2 section

    Co-authored-by: Sharlene Tan <sharlenet@unity3d.com>
    Co-authored-by: Marc Templin <marcte@unity3d.com>

commit 846e8dc61254147f5a0181d0b89fe5a7c4bebcbf
Author: Chris Tchou <ctchou@unity3d.com>
Date:   Fri Oct 16 15:31:37 2020 -0700

    [ShaderGraph] [bugfix 1241602] Sample2DLOD node will compile on GLES2 devices, but always returns opaque black (#1903)

commit b61baf0ba523c6583d7b4c02440de5a3956d6c93
Author: Chris Tchou <ctchou@unity3d.com>
Date:   Fri Oct 16 15:20:08 2020 -0700

    [ShaderGraph] [bugfix 1283800] Make shader versioning semi-deterministic (#2138)

commit c9c885575b82fc6a374fdc9f4d64dde755bbea19
Author: elizabeth-legros <59933602+elizabeth-legros@users.noreply.github.com>
Date:   Fri Oct 16 17:01:28 2020 -0500

    Update CHANGELOG.md (#2266)

    Actual changes are in 10.1 so retconning the fix into those notes even though this won't publish until 10.2.

commit 1c66550ead8d8a5579e9080ed7bd14df6d3869f6
Author: noreply@unity3d.com <noreply@unity3d.com>
Date:   Fri Oct 16 19:54:59 2020 +0000

    [CI] [2020.2] Updated latest editors metafile

commit 90948d0e89fdbf29b8452f27ffb9291cefd607f3
Author: Felipe Lira <felipedrl@gmail.com>
Date:   Fri Oct 16 15:48:05 2020 +0200

    [10.x.x] Filter list of events in RenderObjects pass to only show valid events. (#2125)

    * Fixed issue that caused the RenderObjectsPass to render incorrectly when set to events before BeforeRenderingOpaques.

    * Added API docs for events. Added BeforeRenderingPrepasses to RenderObjects UI.

    * updated changelog

    * Addressed PR feedback.

commit 890b14cc428ae61dd5c3a510b5c8d5518ae7b4c1
Author: Sophia <16596228+sophiaaar@users.noreply.github.com>
Date:   Fri Oct 16 15:46:33 2020 +0200

    [URP][Performance] Enable subset of perf tests in nightly jobs (#2157)

    Too many commits to list. see the PR for full changes

    Co-authored-by: Liis Kivistik <liis.kivistik@unity3d.com>
    Co-authored-by: Sean Stolberg <seans@unity3d.com>

commit 544de544b923426b18b633c470a31a739532e0c4
Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com>
Date:   Fri Oct 16 11:29:00 2020 +0200

    Fixed the link to Changelog. (#2254)

commit 18623463f30f75badd220d17b23251bb602a3296
Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com>
Date:   Fri Oct 16 11:03:09 2020 +0200

    What's new in URP 10 (#2228)

    * Images for What's New

    * Created the What's New section.

    * Fixed typo.

    * Minor formatting fix.

    * Change from Martin T.

    * Last changes.

commit 111ed2e673594a878615d58d96308c53444f1b4d
Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com>
Date:   Fri Oct 16 10:51:17 2020 +0200

    Created the page Known Issues (URP 10). (#2245)

    * Created the page Known Issues (URP 10).

    * Added the link to the issue tracker.

commit 66237e6898e58b6a0effddfaae40459babcb4987
Merge: fef8b17d2f 320da10c01
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Fri Oct 16 10:09:50 2020 +0200

    Merge pull request #2250 from Unity-Technologies/srp/change-min-version

    Change min version to 2020.2b8

commit 320da10c01550f013b59b539758328bff30e0b57
Author: Sebastien Lagarde <sebastien@unity3d.com>
Date:   Fri Oct 16 10:05:19 2020 +0200

    Change min version to 2020.2b8

commit fef8b17d2f500709822ac53bc4573cc9dae204fc
Author: Lukas Chodosevičius <lukasc@unity3d.com>
Date:   Fri Oct 16 11:00:24 2020 +0300

    Adding conditionals for baked shadow calculation and shadowmask if ba… (#2236)

    * Adding conditionals for baked shadow calculation and shadowmask if baked shadow is used. This increases performance for mobile platforms as they can avoid some calculation

    * Fixing lightprobes to work for shadowmask dynamic objects that are using baked shadow

    * Optimizing baked shadow selection (Suggested by Felipe). Also changing k_DefaultLightsProbeChannel constant ot correct one

commit d55e669465c6b8f7873297614340808fb073ef91
Merge: eccca8b441 57498c9a67
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Fri Oct 16 08:46:10 2020 +0200

    Merge pull request #2248 from Unity-Technologies/HDRP/staging

    Fix HDRP API doc

commit 57498c9a6792b16aed9e23f6d41f7962c9da2adb
Author: JulienIgnace-Unity <julien@unity3d.com>
Date:   Fri Oct 16 08:42:47 2020 +0200

    HDRP public API doc (#2237)

    * Updated missing doc for HDRP package

    * Update hdrp config doc

    * Update based on review

    Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

commit cad5a09335424b71dc6a44bc3d16700451ad991c
Merge: 0d164f2e24 eccca8b441
Author: Sebastien Lagarde <sebastien@unity3d.com>
Date:   Thu Oct 15 23:35:20 2020 +0200

    Merge branch 'master' into HDRP/staging

commit eccca8b441fe0059e449aba0d1b398543d2b9ac2
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Thu Oct 15 23:34:13 2020 +0200

    Remove XR system test + Fix cinemachine in template + Add dxr test (#2247)

commit 0d164f2e24a542d8e175b9864a25676810deb86f
Author: sebastienlagarde <sebastien@unity3d.com>
Date:   Thu Oct 15 20:58:38 2020 +0200

    Update cinemachine 2.6.1 (#2246)

commit 183d6229effdb07591c62f562baaab7b65fc64a5
Author: Julien Ignace <julien@unity3d.com>
Date:   Thu Oct 15 18:30:16 2020 +0200

    Revert "Fix shadows culling with XR (#2223)"

    This reverts commit 922ca4673b18d1e62eb2e09fc85516b72c1743d7.

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

commit aa21bbd4123443beb278ee374ad928abd774cdf2
Author: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com>
Date:   Thu Oct 15 10:59:48 2020 -0400

    remove XRSystemTests (#2241)

commit 3129d19e2af79ca42ba183e3de09b133e548198d
Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com>
Date:   Thu Oct 15 14:27:21 2020 +0200

    Changes to XR feature comparison, from Matt Fuad. (#2232)

commit 0a3abbb5497ebe8e9c675e401f87c915b85e61b1
Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com>
Date:   Thu Oct 15 14:25:23 2020 +0200

    Added the upgrade instruction and the requirements for URP 10.1. (#2196)

commit 0a9fa40ca2a2b5e52fc4b36f8234d9738e412b0f
Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com>
Date:   Thu Oct 15 14:22:45 2020 +0200

    Fixed the formatting of the table for the Shadows section. (#2194)

commit 106d63a9b02140ebe629704173a8be0ec5fb7e0c
Author: Sebastien Lagarde <sebastien@unity3d.com>
Date:   Thu Oct 15 14:05:51 2020 +0200

    fix #if defined(UNITY_REVERSED_Z) usage => #if UNITY_REVERSED_Z

commit 409a092ef5f0616288ca2dc2b1edf5e12fc1a939
Author: Martin Thorzen <35328557+martint-unity@users.noreply.github.com>
Date:   Thu Oct 15 13:50:15 2020 +0200

    Removing the asset database save call (#2207)

    * Removing the asset database save call

    * added changelog

commit 478145ccc1990d695415d4975442099dc6eb4fcd
Author: Felipe Lira <felipedrl@gmail.com>
Date:   Thu Oct 15 11:54:07 2020 +0200

    [10.x.x] Added LightMode documentation. (#1997)

    * Added LightMode documentation.

    * fixed formatting

    * Edited the LightMode tag input from Felipe.

    * Input from Felipe.

    Co-authored-by: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com>

commit 94e8a73cd5f27fb842fdb9be517b624faa574c93
Author: Tomas Zigmantavičius <30701728+tomzig16@users.noreply.github.com>
Date:   Thu Oct 15 12:01:33 2020 +0300

    [10.x.x] Android remove redundant SDK tools check (#2104)

    * Remove mklink command from yamato Android jobs

    * Remove Android build tools setup from SetupProject.cs

    * Run ruamel build.py

commit cec0431b521ba4ff6c3de2af185cc4e923c9104f
Author: Sebastien Lagarde <sebastien@unity3d.com>
Date:   Thu Oct 15 10:16:06 2020 +0200

    Fix for non-static objects not being present at times in OnEnable probes (#1768)

commit 0dd86b51132224dcf9896582089c0b61d696d3e8
Merge: 90e2798e7f 730b9ecb8b
Author: Sebastien Lagarde <sebastien@unity3d.com>
Date:   Thu Oct 15 10:14:37 2020 +0200

    Merge branch 'master' into HDRP/staging

commit 90e2798e7f511160d882208b1122b7815d998b08
Author: Tianliang Ning <paula.s.ning@gmail.com>
Date:   Wed Oct 14 15:42:21 2020 -0700

    Add test for DXR alembic support (#2054)

    * Add alembic test to HDRP_DXR_Tests

    * Update alembic reference images

    * Use Yamato reference images

    * XR test updated reference image

    * Revert reference image for WindowsEditor. It looks like playmode_XR has
    a different result than playmode and playmode_Rendergraph

    * Modify alembic test to confirm alembic works with ray tracing by viewing
    alembic mesh via ray traced reflection

    * Set XR threshold multiplier to 1.5, based on other tests that have to
    wait for frame

    * Update WindowsEditor reference image

    * updated most prefabs to not be prefab variants unecesssarily, updated diffusion profile for bamboo leaves, fixed wood normal map, rebaked, added new "medium" bake settings

    * [CI] Updated .ymls to new revision

    * Expose PointCacheAsset textures (#2030)

    Currently there's no pCache property in vfx graph, this change exposes textures to make them usable instead of pCache.

    More: https://forum.unity.com/threads/expose-point-cache-as-blackboard-attribute.856603/#post-6355635

    * Fixed links and images

    Fixed issues in the ToC, links in all docs and images in all docs.

    * Fix Static-shader-analysis.md links.

    Changed file name of Static-shader-analysis.md and fixed links.

    * removed useless -preview.1

    * Toc name change

    Also amended links.

    * TableOfContents name change.

    * Universal/fixing changelog (#2090)

    * removing duplicate Added sections

    * removed accidental added text

    * Fixed the dates issue

    * Moved fixed to the right section

    * Updated fontainbleau compatability and added relevant links

    * Fix clear coat chagelog issues. (#2095)

    * Renamed UI `Vector1` to `Float` / Renamed enum `Float` precision to `Single`  (V2) (#1979)

    * rename precision from float to single

    * rename vector 1 to float

    * rename vector1 in the documentation

    * Update Compositor-User-Guide.md

    * Update Upgrade-Guide-10-0-x.md

    * fix precision test

    * add search synonym to upgraded node

    * update precision test graph

    * Fixed extra whitespaces and minor rewording

    * Rename also all enum which a Vector1 inside to get correct string conversion as float

    * Renamed Float.md and updated links to it

    * Revert "Rename also all enum which a Vector1 inside to get correct string conversion as float"

    This reverts commit 3d5fe9b48a1c2b7642b40327c5fea7a259016638.

    * rename property type to have correct type display

    * Update DiffusionProfileShaderProperty.cs

    * Fix blackboard info name after merge of Antoie PR

    * rename the uss color mode to keep correct banding color

    Co-authored-by: Alex Lindman <alexandral@unity3d.com>
    Co-authored-by: Sharlene Tan <sharlenet@unity3d.com>

    * VFX Staging to Master for 10.1 (#1945)

    * property attributes not serialized (#253)

    * Initial tests

    * Fix typo

    * Change the VFXPropertyAttribute class

    * Use VFXPropertyAttributes in VFXProperty

    * Refactor interface

    * Remove old VFXPropertyAttribute class

    * More fixes

    * Fix bug in DataAnchorController

    * Fix invalid cast typo

    * Remove shader warnings (#261)

    * Fix shader warnings in test projects

    * Update changelog

    * Vfx/feature/filter enum (#243)

    * Allow filtering enums values in VFXModels.

    * Add an explicit GetHashCode() to default NameNType.

    * Update CHANGELOG.md

    * Update VFXHDRPSubOutput.cs

    * fix based on review

    * Remove raytracing enumerator filter as it was removed from HDRP enum

    * Remove irrelevant render queues from some HDRP outputs (#263)

    * Remove AfterPostProcessing render queue for lit outputs

    * Remove render queue field from distortion outputs

    * Update changelog

    * Update HDRP changelog instead of VFX

    * Fix issue when converting outputs with invalid render queue

    # Conflicts:
    #	com.unity.render-pipelines.high-definition/CHANGELOG.md

    * Fixed Flipbook Texture Names

    * Update CHANGELOG.md

    * Fix exception when creating new category on new visual effect asset.

    * Forward port - Dont remove suboutputs objects if it cannot be deserialized (#205)

    * Fix to graft : support for flag enum in inspector

    * *Update changelog

    * Revert "Fix Enum Flag" (#15)

    * "Fix Enum Flag" (#16)

    This reverts commit f26a487b09e7f4941b833479b335f179b7dcc241.

    * Fix for Initial Event field height, (#17)

    * Fix for Initial Event field height, that were clipping the bottom of legged letters

    * Update CHANGELOG.md

    * Vfx/fix colorfield height (#19)

    * Fix color field height

    * changelog

    * Mesh Sampling (revival) (#1)

    * Squashed commit of the following:

    commit 4cd4cb244d720c87580c3386a75209532f2b8629
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Apr 2 18:13:24 2020 +0200

        Minor change to ease graphViz output view

    commit a6f9f78ecff57045899508f8a7bb03c9cc731c29
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Apr 2 18:11:09 2020 +0200

        Fix VFXObjectValue initial flag (cc @tristan) : Store ContentType & return it in VFXObjectValue directly (VFXObjectValue become an extension of VFXValue)

        Fix regression introduced by my change at 7abaf9bbf27c587033ad621301778b15748793e4 (due to missing in PropagateParentsFlags)
        Add OuputExpression_From_Slot_Mesh_Should_Be_Invalid_Constant & OuputExpression_From_Slot_Mesh_Should_Be_Invalid_Constant_Propagation to ease the check of expected behavior

    commit 7c11de30553cbc378926e3a1d6775f361921ad7a
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Apr 2 14:54:57 2020 +0200

        *Update 007 SampleMesh to cover more cases

    commit 0baa1401f6fad276323d6369eb4330ef717c978f
    Merge: 40749ce2ba a9338688a6
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Mar 31 18:04:49 2020 +0200

        Merge branch 'vfx/staging' into vfx/feature/mesh-sampling

    commit 40749ce2ba015f004c6e161d75c4063edefd0f3a
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 26 21:50:40 2020 +0100

        *Reupdate Image (HDRP, there was an issue with shaderGraph)

    commit fa7ecbf9656db5316a60aadd450414b4d790e9ff
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 26 21:46:02 2020 +0100

        *Update reference Image & .vfx (always in HDRP project)

    commit 7abaf9bbf27c587033ad621301778b15748793e4
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 26 15:13:20 2020 +0100

        Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r44714 : set InvalidConstant directly on VFXValueType of Mesh

    commit c5a7a3ed477af8732da0095091c080692c9c64b2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 26 14:52:07 2020 +0100

        Add graphic test to cover constant folding (TODO : Update all images)

    commit 27e3c7464d60659905f13f172c79a79a94b7ac56
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 26 13:37:38 2020 +0100

        Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r44714

    commit 128101bc638d98d9628dc90be078450e1f706534
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Mar 24 12:39:39 2020 +0100

        Minor : forgot a punctation

    commit 8c395cd600dfd8301cf6c83d1354ba457e49e889
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Mar 24 11:01:30 2020 +0100

        *Update documentation from @lewis feedback https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#issuecomment-18488

    commit 28f0ca20a0c422c5a5f1e64e1401271f63762ade
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Mar 23 09:33:39 2020 +0100

        Fix documentation image link (bis)

    commit 1b102c1c1ef3d3da69c9aa4332737e3f935959fa
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Mar 23 09:24:13 2020 +0100

        *Fix path in documentation

    commit 662d086481c228491536d1463dfe61198048a263
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Mar 23 09:06:12 2020 +0100

        Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r43790

    commit 241ca5edf7451345ecce30da9310b19e24ee37d5
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Mar 23 08:21:56 2020 +0100

        *Update documentation

    commit d89f307aca40f88bdda2dc0e9a0324556e296400
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Mar 20 17:50:44 2020 +0100

        *Update documentation

    commit 9f79d5a48e22881011ccf978217b21ce44ed9a37
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Mar 20 15:59:56 2020 +0100

        first draft of documentation

    commit f84300e560bfd3698e27da58a4e93236209ac513
    Merge: 9c5bd4e887 c04b64c1b3
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Mar 20 13:22:28 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/mesh-sampling

    commit 9c5bd4e88764d91371d0551fdf3fe64654c2e63f
    Merge: f8284406c8 ec959d5de3
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Mar 16 10:13:09 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/mesh-sampling

    commit f8284406c8a99ceb442c13e20049ca14efd3cd7d
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Mar 16 10:12:08 2020 +0100

        Fix issue : https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r43071 & https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r43068 & https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r43067 & https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#pullrequestreview-50944

        Split Texture & Buffer

    commit 39328fb09e1d470727becea05842cd48ceb7c5e2
    Author: Tristan Genevet <tristan@unity3d.com>
    Date:   Wed Mar 11 11:42:23 2020 +0100

        Fix delegate set that must not be postponed

    commit 9ddac63551eea34f630ddea0380035728b97bf3a
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Mar 10 17:48:44 2020 +0100

        Add sample test for case 1226578 (TODO : fix HDRP 007_SimpleMaterial)

    commit e04224320d5404e44c969e49470eec827622916f
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Mar 10 15:30:46 2020 +0100

        Fix after merge

    commit fb7dbd291fc063640295b35a24caf87ddccef1f9
    Merge: 302ae40d59 5bdcd30bd9
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Mar 10 15:15:42 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/mesh-sampling

    commit 302ae40d59ec0c3dd214405392853de8097373ca
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 25 10:48:54 2020 +0100

        Fix build & behavior

    commit 61ce50e6dd9e08987bb7273f678e064edc01d110
    Merge: 70c93148d4 5d2dfe278f
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 25 10:18:17 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/mesh-sampling

        # Conflicts:
        #	com.unity.visualeffectgraph/Editor/Compiler/VFXShaderWriter.cs

    commit 70c93148d49f776dc68a47c28053258f8a713f54
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Feb 12 09:04:23 2020 +0100

        Relate to issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r36772

        Add adressing mode in Position (Mesh) too & Update Tooltips

    commit e5d35ed0d6b6398c7d25d02166a32ca7d2afec65
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 17:18:28 2020 +0100

        *Update reference image for HDRP (clear color isn't exactly the same)

    commit 65883b0f521cd1e1438890084593081400d594a2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 16:09:18 2020 +0100

        Fix Color Sampling test

    commit 3e7ab2cddca5556855280709d18395df1229be57
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 15:54:25 2020 +0100

        *Update Mesh Sampling vfx

    commit b46ffc745a55347e4d310e617afd1a40f2c2a804
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 15:47:06 2020 +0100

        Resolve issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#issuecomment-15567

    commit 03dff8383f4cc7acb383a630f0745871db2b7303
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 15:31:48 2020 +0100

        Resolve issue : https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#issuecomment-15555

        Remove output count from the SampleMesh for consistency

    commit 0d6620339efc53b56906226e78b005ab06a0ab53
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 15:26:24 2020 +0100

        *Update test using vertex mesh sampling

    commit 33433a4ccacc91c5861957b4f1d414d91eb1abb5
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 15:17:00 2020 +0100

        *Use flag in inspector as @julienf suggested

    commit f6d9f3ab494b50dcd15ad7104ff0ea40f398cee9
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 11:22:36 2020 +0100

        Resolve issue : https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r36772

        Add adressingMode in Custom Sampling

    commit 00444271a0c3c1efda6373f16432cad3659d8238
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 10:29:07 2020 +0100

        Resolve issue : https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r36771 & https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r36770

    commit d4422c88b66f0cf67c561086798b176db69b3d1a
    Merge: a7052746e1 0e325d7de5
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 09:05:59 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/mesh-sampling

        # Conflicts:
        #	com.unity.visualeffectgraph/CHANGELOG.md

    commit a7052746e10326979c3e4c4d69ddc4004bcad83b
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 09:04:44 2020 +0100

        Unexpected change in upm-ci-vfxmain.yml

    commit 3fa67e367aeda4f85025886d53729111a0d841e6
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 23 10:34:57 2019 +0100

        Update upm-ci-vfxmain.yml

    commit 8abf8e07dbe96fb4f02ab0733e3f22fa30622a7d
    Merge: 442c3cd4e0 1758e4de4b
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 23 10:34:28 2019 +0100

        Merge branch 'vfx/staging' into vfx/feature/mesh-sampling

    commit 442c3cd4e0264a0ef2942ebbe4c1476da370d848
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 9 08:59:41 2019 +0100

        Fix experimental & add mesh vertex count output as suggested by @vlad

    commit 7e306fe26a8839a9d72f4625a61e91814b4105ce
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Nov 28 13:13:04 2019 +0100

        Update upm-ci-vfxmain.yml

    commit 31604a66ff6f0b2031681bf26ac7f59d047d493d
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Nov 28 13:12:46 2019 +0100

        Revert upm-ci-vfxmain.yml

    commit 9f8cdafdbc98f084453894897b54858a67e75483
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Nov 28 13:11:49 2019 +0100

        Revert upm-ci-vfx_lwrp.yml

    commit e95e7659b7f0a5a6cf1fc15ee8aef9a207038573
    Merge: 858f1a94ed 5b678082c5
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Nov 26 16:55:52 2019 +0100

        Merge branch 'vfx/staging' into vfx/feature/mesh-sampling

    commit 858f1a94edfc88756a43b41d4652624939a6ab57
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Nov 26 16:49:20 2019 +0100

        Restrict constant folding on mesh operation

    commit 1b5216571e1a8b6d21787f10f33c4a819729c0ba
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Nov 26 16:04:40 2019 +0100

        *Update ChangeLog.md

    commit 651ce34b5baa57c43b2aff6b10f602f4643ec13a
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Nov 26 14:21:01 2019 +0100

        Clean useless code

    commit 8e2e438886de3db5b8ba6c2613102a38947461aa
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Nov 26 13:45:51 2019 +0100

        Use name expression to compute vertex index

    commit 8349f56e96668f3656113850048e427859602583
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Nov 26 09:03:17 2019 +0100

        Rename "texture_" to "mesh_" when expression is actually a mesh

        Remove useless sampler for mesh

    commit 51f1e01943e4d221a7323363c39656b861a94fe7
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Nov 26 08:39:31 2019 +0100

        Update Canvas to include test in graphicTest

    commit fff4b79856a215bc1d13cb08752f88e40549ddbb
    Merge: ca39c0d6ec efba8dad57
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Nov 26 07:49:14 2019 +0100

        Merge branch 'refs/heads/vfx/staging' into vfx/feature/mesh-sampling

        # Conflicts:
        #	TestProjects/VisualEffectGraph/ProjectSettings/EditorBuildSettings.asset
        #	TestProjects/VisualEffectGraph_LWRP/ProjectSettings/EditorBuildSettings.asset

    commit ca39c0d6ece391081f786e10e96aa6007af6b18e
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Nov 19 11:22:36 2019 +0100

        Remove shape test

    commit 2aedcdd8bcee3342fc2a43be759f7c31d77628d4
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Nov 18 15:02:58 2019 +0100

        Temporary : change yamato target to graphics/vfx/fix/mesh-sampling

    commit aea552d59b018fbf7c217b37d8846e02bfefb349
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Nov 18 14:59:04 2019 +0100

        *Update player reference images

    commit b0ab2685f7bdbd0b859a010422e8074bc95bfbc3
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Nov 18 14:36:49 2019 +0100

        Fix PositionMesh

    commit 05aec35f9a430497583f5b952fa97ce6784c676d
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Nov 14 17:01:52 2019 +0100

        *Update graphicTest

    commit 052cb87133878404390365f0403b6faa44821133
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Nov 14 15:30:46 2019 +0100

        Fix mesh color sampling

    commit c2db4d2ebe41d1ba0648b439bb167e486fd318ff
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Nov 14 11:41:59 2019 +0100

        Use explicit VFXExpressionMesh.GetVertexCount which handle in unified way to mesh nullity

    commit 2ecdcc54480aa17665db6b980a5ba797539931e9
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Nov 13 10:28:19 2019 +0100

        Add MeshVertexCount operator

    commit c5b144214270c741bc61a6bc0994c0c5098ba39a
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Nov 13 10:08:14 2019 +0100

        Add a true embedded random in SampleMesh

    commit d4e9dcf5a9abbc6ad79315cc1c60afe79f94af87
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Nov 12 18:35:35 2019 +0100

        Fix unexpected cast int to uint

    commit 0fc7ed15c61435dbe917a56da4c939de35b57f2c
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Nov 8 14:39:06 2019 +0100

        Add WIP TODOPAUL

    commit 6ff729e50e85204a597c0628be601a2b8064cc3e
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Nov 8 13:55:20 2019 +0100

        Use uint instead of int & remove RandInt

    commit 22770d8cfef4135a054e0ed7194ee4a45b1497b4
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Nov 4 15:09:22 2019 +0100

        *Update Shape.vfx

    commit 5d17343ddd478986d867e6d0f499cb5bd6c93d52
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Nov 4 15:07:11 2019 +0100

        Fix build

    commit 3a2729fb19b09fda873eff06ebad83b38b84ceb6
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Nov 4 14:46:47 2019 +0100

        Report changes from https://github.cds.internal.unity3d.com/unity/vfx-graph/blob/bd366e5cf8dc25b725a4f064ad65577d26d1f51f/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc

    commit cc0a36b42965c6e04f9b088d363f68ec8b2d41ae
    Merge: bd366e5cf8 d2bacd6482
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Nov 4 14:43:23 2019 +0100

        Merge branch 'vfx/staging' into vfx/feature/mesh-sampling

        # Conflicts:
        #	TestProjects/VisualEffectGraph/ProjectSettings/EditorBuildSettings.asset
        #	com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs
        #	com.unity.visualeffectgraph/Editor/Compiler/VFXShaderWriter.cs
        #	com.unity.visualeffectgraph/Shaders/VFXCommon.cginc

    commit bd366e5cf8dc25b725a4f064ad65577d26d1f51f
    Author: Richard Kettlewell <richardk@unity3d.com>
    Date:   Wed Dec 12 12:53:50 2018 +0000

        Fix mesh sampling stride and remove fmod when not needed

    commit 706aa48a4a98b76f5f2a4d190b4df9250e0896dc
    Author: Richard Kettlewell <richardk@unity3d.com>
    Date:   Tue Dec 11 16:40:06 2018 +0000

        color space fix

    commit 3df16fe0c60a235e3991249553ccf4167bd7d736
    Author: Richard Kettlewell <richardk@unity3d.com>
    Date:   Tue Dec 11 16:03:25 2018 +0000

        Shape gfx test

    commit ceef2e0410503647eb1f997f217e9442fb50b823
    Author: Richard Kettlewell <richardk@unity3d.com>
    Date:   Tue Dec 11 12:32:36 2018 +0000

        Remove baking prototype and fix channel offsets

    commit 39d518807d279fd328cc4408d5f85667f60e719b
    Author: Richard Kettlewell <richardk@unity3d.com>
    Date:   Mon Dec 10 15:26:55 2018 +0000

        Mesh sampling

    * Commit data files as lfs

    * Resolve issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r47935

    Rename IsTypeCanBeConstantFolded into IsTypeConstantFoldable

    * Resolve issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r47933

    Use simpler & explicit definition of propagated flags

    * Fix several issue/comment

    Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r50761
    Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r50762
    Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r50764
    Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r50765

    * Switch 007_SimpleMaterial from Lit to Unlit to avoid any change from shadergraph

    * Fix tooltip issue from @lewisjordan

    Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51380
    Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51381
    Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51382
    Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51383
    Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51384
    Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51385
    Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51386
    Side note : use mode instead of "addressingMode" in PositionMesh as well.

    * Fix issue : https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51553

    * As suggested by @julienf default VFXOperatorUtility.SequentialAddressingMode to Clamp for performance in https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#issuecomment-20777

    * Add composition for Position (Mesh) as suggested by @thomasi

    Co-authored-by: Tristan Genevet <tristan@unity3d.com>

    * Update experimental disclaimers (#367)

    * Updated experimental disclaimers

    * Removed link and added description instead.

    * [HDRP] MSAA & MotionVector (#12)

    * Support WRITE_MSAA_DEPTH Unlit template

    * Fix MSAA for lit output

    * *Update changelog

    * Fix SSAO (among other passes) integrating WRITE_MSAA_DEPTH

    TODO : Fix Sphere output as well

    * Fix typo in ParticlePoint

    * Factorize common fragment Lit & unlit for depth alike passes.

    * Fix particle hexadreon wrong depth with alpha clip

    * Revert "Fix particle hexadreon wrong depth with alpha clip"

    This reverts commit b16bd570440087984c2c8c48279bebb088f748e8.

    * Allow an object slot to have null as its value (#25)

    * Allow an object slot to have null as its value

    * changelog

    * Vfx/fix/prevent capacity change locked (#24)

    * Prevent capacity change in the debug ui when editing a read only asset such as templates in package mode

    * changelog

    * *Update all vfx (had to do it manually...)

    * Restore missing enty in hdrp changelog (bad resolve conflict from me)

    * Fix 1233044 - capacity cannot be zero (#21)

    * Prevent capacity from being 0

    * Fix strip capacity as well

    * Vfx/fix/param order (#22)

    * Fix for dragged parameters order when there are categories

    * changelog

    Co-authored-by: Julien Fryer <julienf@unity3d.com>

    * Fix minor issue with VFXPreviousPositionBinder.cs (#23)

    Co-authored-by: Julien Fryer <julienf@unity3d.com>

    * Vfx/fix/sgoperator create context drag (#28)

    * Prevent from creating a context in VisualEffectSugraphOperator by draggingfrom an output slot.

    * changelog

    * Vfx/fix/context no blocks (#27)

    * Don't show block windows when context cant have blocks (output mesh )

    * changelog

    * PropertyBinder : Minor Fixes (#29)

    * Fix for binder when null asset & fix for binder while resetting

    * Call ClearPropertyBinders while resetting

    * Add Update Modes & Time Access (revival) (#4)

    * Squashed commit of the following:

    commit d77638ba4188bfb03c81130b82cacb2a719f03be
    Merge: 49eaeadff7 a9338688a6
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Apr 2 09:46:59 2020 +0200

        Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes

    commit 49eaeadff7b22d48f26d3b1aa528a9c650ec1cc5
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 19 14:53:09 2020 +0100

        Update UX for new time access (#260)

        https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/256#issuecomment-18280
        See slack discussion : https://unity.slack.com/archives/G1BTWN88Z/p1584622775185300?thread_ts=1584523980.160500&cid=G1BTWN88Z

    commit 78d5d9938d9896d517efa89662764afd44ef12fc
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Mar 13 16:03:26 2020 +0100

        Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/256/files#r43060

    commit bc7e715b0e41b55126fdf171b7459b680e3e3824
    Merge: 9a82a52bfe ec959d5de3
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Mar 13 14:52:03 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes

    commit 9a82a52bfe2384ef5f03344f8c68516f9fd57d88
    Merge: f56986d415 66df0debfc
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Mar 13 09:17:53 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes

    commit f56986d4157f140ca84b039d97c8b7064a18214e
    Merge: 047820690f 5d2dfe278f
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 25 13:25:07 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes

    commit 047820690fa496bd43d3a60df16dd0932502c7cb
    Merge: d6d17dfbbc e6fd39c7a2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Jan 24 14:56:39 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes

        # Conflicts:
        #	com.unity.visualeffectgraph/CHANGELOG.md

    commit d6d17dfbbc65aaa32712b5b16dfa1bf871b5c979
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Jan 14 16:59:15 2020 +0100

        Squashed commit of the following:

        commit ec0f1a18fb986005c13e1147938cb5de7fa0f7f8
        Author: Paul Demeulenaere <pauld@unity3d.com>
        Date:   Tue Jan 14 13:37:05 2020 +0100

            Use implicit block for old position backup

        commit e786cf3ade7d7515da4569dde9455881af02f282
        Author: Paul Demeulenaere <pauld@unity3d.com>
        Date:   Sun Jan 12 15:05:03 2020 +0100

            WIP : Add option to skip zero delta per update context

    commit e864fae742120fbfebabb26b605ddedfd184b02b
    Merge: 4eecc0b90b fb12af4c28
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Jan 14 16:47:57 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes

    commit 4eecc0b90bbcf60eb7254c55f23a040ddd2a72a5
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Jan 13 16:08:07 2020 +0100

        Rename ProcessEveryFrame in ExactFixedTimeStep

    commit 9d3e36a36ad4e79b3f6e6315658e3735196b81ba
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Jan 10 16:21:50 2020 +0100

        Fix ManagerMaxDeltaTime (was GameDeltaTime)

    commit eaebe2649e93a5083fd62c91ac92185794b908e5
    Merge: 98e7dcfcdc 276c02f29a
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Jan 10 13:42:08 2020 +0100

        Merge remote-tracking branch 'vfxgraph/vfx/staging' into vfx/feature/add-time-update-modes

    commit 98e7dcfcdceb710c252e4d1a257815a724539e68
    Merge: 248004d55a 0737eb535c
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Jan 10 13:26:54 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes

    commit 248004d55a7b96c6532cd3c197e175b751d6f3fe
    Merge: 2bbadae355 8ab634f533
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Jan 9 13:12:50 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes

    commit 2bbadae355bb3c4a308b8d4e020e96127fa94818
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 23 10:07:46 2019 +0100

        Add tooltip to VFXTime.cs

    commit 9dc7ea790327b44ffde94bbf783d588e74c50174
    Merge: bf48ba84eb 1758e4de4b
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Dec 19 17:29:13 2019 +0100

        Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes

    commit bf48ba84ebfd1472d041966ba4be627e3a1ef427
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Dec 19 17:26:30 2019 +0100

        *Update changelog.md

    commit b5d76d5d5d65584fde771213d9a01adc6dd9b856
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Dec 19 16:10:19 2019 +0100

        Add operator to enable time accesses

    commit 1a2fe7b8dc5072dd49d985f045f276385e08287f
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Dec 19 11:25:52 2019 +0100

        Add built-in expression (but not listed)

    commit b0d0e64ee04036adf48f4481bfd22eace649bac3
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Dec 19 10:37:50 2019 +0100

        Add some header

    commit 490a441046a227bb1cc1b98418d0559da17d3771
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Dec 19 10:36:57 2019 +0100

        Add tooltip & text content

    commit 621c5b2b78545800b2e94921b9314ef860992059
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Dec 19 10:09:32 2019 +0100

        *Add custom inspector to edit update flags efficiently

    * Fix build (VFXPropertyAttribute.Create isn't needed anymore)

    * Fix editor test

    * Read Attribute in Spawn Context  (#6)

    * Squashed commit of the following:

    commit 9d42330b20431b0ff5c4a5e5a90bf293635ab4a2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Apr 3 11:14:14 2020 +0200

        *Update image reference (having issue with standalone, not sure of the result)

    commit 275c22de35f08ada783c96c625b12475f0c42337
    Merge: 85254f1ec4 a9338688a6
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Apr 3 09:59:48 2020 +0200

        Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner

        # Conflicts:
        #	TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/20_SpawnerChainingAndLoop.png
        #	TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/20_SpawnerChainingAndLoop.png
        #	com.unity.visualeffectgraph/CHANGELOG.md

    commit 85254f1ec4ffb2c4d0014a2baa52f49f0b97d0f8
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Mar 17 16:21:39 2020 +0100

        *Update image reference due to fix with grapicTest update

    commit e361ecfed65e61f07db4af32f4dd22a9d3cb9caf
    Merge: d8db341bfb 47b17e444b
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Mar 17 11:51:43 2020 +0100

        Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner

        # Conflicts:
        #	TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/20_SpawnerChainingAndLoop.png
        #	TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/20_SpawnerChainingAndLoop.png
        #	TestProjects/VisualEffectGraph/ProjectSettings/EditorBuildSettings.asset

    commit d8db341bfbd9257e1a5285d200e3eabe24857b01
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 5 17:57:38 2020 +0100

        *Apply Formatting

    commit f80441dd6b30ef726d46ae2fe32bcf05d208b760
    Merge: b3d858ffe1 01f176355a
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 5 17:32:49 2020 +0100

        Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner

    commit b3d858ffe13b19dc42e1874d8393cf9829a5e2c7
    Merge: 0bce44dc9a 5d2dfe278f
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 25 13:18:58 2020 +0100

        Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner

        # Conflicts:
        #	.yamato/upm-ci-vfx_lwrp.yml
        #	.yamato/upm-ci-vfxmain.yml
        #	com.unity.visualeffectgraph/CHANGELOG.md

    commit 0bce44dc9a694bf36b849efb894e999fa9dc959e
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Jan 24 14:20:03 2020 +0100

        *Fix build

    commit 03b0b05d4f86168f97d9e5e34757b79cae6c39df
    Merge: 2130ea0ef2 e6fd39c7a2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Jan 24 09:47:09 2020 +0100

        Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner

        # Conflicts:
        #	com.unity.visualeffectgraph/CHANGELOG.md

    commit 2130ea0ef2186ecdc5692878940d5d6635dca31b
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Jan 13 14:09:13 2020 +0100

        *Update tooltips (thanks @vlad)

    commit f8cdb95f5d2075848e530d997551b69de43f39e0
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Jan 13 14:01:44 2020 +0100

        Rename SpawnerState in SpawnState

    commit 3e2b4fd67c4776907e96a8cfa1b9985ee3fab2fd
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Jan 13 13:54:24 2020 +0100

        Improve ReadAttribute test to cover NewLoop state

    commit 2c515bfde823bfbce87df8a1444e19e5c2327e32
    Merge: a9efee24ff bff1b74b59
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 23 16:32:45 2019 +0100

        Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner

    commit a9efee24ff84131c53dc2ba93f1985b02217e3d7
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 16 14:54:25 2019 +0100

        *Update comment

    commit 6b17879881555cd72b3af4463fd907423f92ad7f
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 16 14:53:11 2019 +0100

        Throws an exception while detecting unexpected expression flag

    commit cbad9212075ec6776cf9d892185dd6ee64f8fab2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 16 09:43:33 2019 +0100

        Reorder spawner state operator

    commit e2357ac0dee8d71fe9d4a1ad877aa5fe19a5222a
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 16 09:35:30 2019 +0100

        Fix issue "Cannot plug in attribute-derived nodes into a spawner block."

    commit b06d7f0708e5178cae51e9e8b96f547fc2f4c6b2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 9 15:58:30 2019 +0100

        *Update changelog

    commit 61bd2e5871f23002dd1add024858efdef5e09372
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 9 15:46:52 2019 +0100

        Update _CCCC test & Rename Spawner State library name

    commit 4942912123d795023aacb0363c8e462a2da29943
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Dec 6 16:58:17 2019 +0100

        Fix test & clean useless code in VFXExpression.Initialize

    commit e6d6c593eb27c612a225340615dabe7692f76a00
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Dec 6 15:22:31 2019 +0100

        Switch to graphics/vfx/fix/read-attribute-in-spawner for testing purpose

    commit f00f740b775f67e9378072744513f3ff920f470d
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Dec 6 15:16:39 2019 +0100

        Update 20_SpawnerChainingAndLoop (this is the only test affected by compilation order change)

    commit b7d8e238dd7e05bf99114a980c8584da7985dcf8
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Dec 6 14:45:56 2019 +0100

        Clean test data & add reference images

    commit 6ddb3389f8e62da44ef50de621884b0526e1b8aa
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Dec 6 14:17:51 2019 +0100

        Move graphicTest to common files

    commit fa21846e7787fec9068c5a18a33dc568df3f7cc9
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Dec 6 11:53:18 2019 +0100

        Separate cleanly per event attribute expressions

    commit 80e5259674a011e864e65f13c77ce06f92f33b7f
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Dec 6 08:38:41 2019 +0100

        New test for chaining & read attributes

    commit 97473daecd146b85eb3c232fffe8141bd0a7f3a1
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Dec 5 18:47:20 2019 +0100

        Add read attribute for loop settings (context evaluation)

    commit a41a4a6095e9d5791fdbf3e26baf1d871cfc0fab
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Dec 5 15:30:56 2019 +0100

        Clean expression patching

    commit 9af80d22f70443ef0eb1a8d29aef1d0b3bc64ca0
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Dec 5 11:45:06 2019 +0100

        Clarify compatibility code for spawner order & random implication

    commit 0dcf774f623fb93eb7bc19b06407b88669472443
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Dec 4 18:42:30 2019 +0100

        Add tricky case in test vfx & fix compatibility code

        TODO : Optimize it & reserve cleaner solution when change graphicTest result is expected

    commit 92b5328ab0ea225d0dd86d1443af0e64bae1963e
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Dec 4 16:49:42 2019 +0100

        *Up local test

    commit 0984d8a89b5cc8e0daa79765b00392fa4dfff5d4
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Dec 4 15:22:03 2019 +0100

        Detect & Compute partial evaluation

    commit 2d9e7a250a0437c13e5f180e4feb4cc97d47aa5b
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Dec 3 15:16:29 2019 +0100

        Add spawner State Operator & SpawnCount (even if it's actually an attribute)

    commit 0b1c1982a8ed4bb61182aa070561b7f6036bc07d
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Dec 3 15:04:04 2019 +0100

        Add spawner state accessor

    commit adb1d6d66172f2d187b577facaf7b2aea4677d13
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Dec 3 11:24:20 2019 +0100

        Add VFXDataSpawner & Use this helper to retrieve read attribute per context while compiling

    commit d43ad0e1395d0e51f3583ce9627a72006356e117
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 2 16:19:05 2019 +0100

        Store m_GlobalEventAttributes in VFXExpressionGraph : this data is used to patch VFXReadAttribute

    commit 8a25b5fbed33569529d30379fce2acd4da7de88d
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Nov 29 16:14:32 2019 +0100

        Backup test asset (temporarily)

    commit dcb3efaf885dbbdec317f5a42ace9ace336fded9
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Nov 28 16:37:48 2019 +0100

        WIP : experimenting new concept of Read Attribute expression

    * Merge with vfx/staging

    * Update VFX

    * Misc small fixes (#36)

    * Fix strips outputs, spawnIndex and default metallic value

    * Increase threshold in particle strip unlit test

    * Test for Override resetted (#26)

    * *WIP* add test

    * Actually add a more legit "prefab" test

    * Prepare fix later fix of 1206890 : can't change the C++ without updating this test

    * Fix editor test (todo : graft this change to master to anticipate the C++ change)

    * Add test to cover https://fogbugz.unity3d.com/f/cases/1232862/ (#20)

    * New Test : total time is sum of delta time (#7)

    * *WIP Skeletan of new test to check behavior of https://ono.unity3d.com/unity/unity/pull-request/104407/_/vfx/fix/total-time-is-sum-of-delta-time

    * Effective test to cover fixing behavior of https://ono.unity3d.com/unity/unity/pull-request/104407/_/vfx/fix/total-time-is-sum-of-delta-time

    * Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/7/files#r51249

    * [Fix] Disable reset option (#41)

    * Disable reset option

    * Add repro case 1251533

    * Fix minor issue with PreviousPropertyBinder (bis) (#31)

    * Fix minor issue with VFXPreviousPositionBinder.cs

    * Fix exception in OnEnable

    Note : I didn't try it locally yet.

    * Actual fix of VFXPreviousPositionBinder.cs

    Co-authored-by: Julien Fryer <julienf@unity3d.com>

    * Fix culture issues when generating attributes defines in shaders (#40)

    * [PropertyBinder] Move Update to LateUpdate (#38)

    * Fix issue with VFXPropertyBinder : we should use late update instead of Update

    * *Update 23_ParameterBinder reference image

    * Call resyncslots on shadergraph dependent models. (#10)

    * Call resyncslots on shadergraph dependent models.

    * missing call to checkgraphbeforeimport

    * indentation

    * fix slot not updated if only the attributes change

    * Do the same for models having subgraphs than for models having shadergraphs.

    * Fix based on PR review

    * Update CHANGELOG.md

    * update vfx and settings

    * Renable 009_MultiCamera in URP project

    * Easy Wins (Small Workflow / Cosmetic fixes) (#37)

    * Properties now exposed by default in blackboard

    * Dissociated Colors for bool/int/uint

    * Added Degrees / Radians conversion subgraphs in samples

    * De-nicified attribute name (conserve case) in Set Custom Attribute title

    * Changed the default "No Asset" message when opening the visual effect graph window.

    * Subgraphs are not in hardcoded categories anymore + Updated Serialization

    * Added Documentation for setting Subgraph Menu Categories

    Co-authored-by: Julien Fryer <julienf@unity3d.com>

    * Vfx/docs/compatability disclaimer (#43)

    * Added compatability disc

    * Updated format.

    * Save a specific vfx asset and its sugraphs only (#35)

    * Save graph asset works

    * Update CHANGELOG.md

    * Update VisualEffectGraphWindow.md

    * Update VisualEffectGraphWindow.md

    * Fix for block copy not dirtying the scene.

    * Remove some unecessary compilation (not all) (#46)

    * New TransformVector4 and GetTextureDimensions operators (#18)

    * Vfx/feature/new operators 2 (#266)

    * Add TransformVector4 operator

    * Remove unused code

    * Fix warning

    * Refactor dynamic type operator

    * Samll fix to previous commit

    * Add texture dimensions operator and expressions

    * Add tooltips

    * Add changelog entry

    * Fix merge compilation

    * Modify point cache test

    * Prevent textures from being constant folded

    * Move modified test to correct folder

    * Output Event (#5)

    * Squashed commit of the following:

    commit 449a60793a4c5c91e1913c42632448eb07ebe5de
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Apr 2 14:27:48 2020 +0200

        Fix stackoverflow with subgraph (but doesn't fix the internal workflow)

    commit caf0df3af5f451f9576c2cc7f328b57a87479f30
    Merge: bb1047c59a a9338688a6
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Apr 2 10:22:47 2020 +0200

        Merge branch 'vfx/staging' into vfx/feature/output-event

    commit bb1047c59a084551e7df3b93d7d5ad501145ecaf
    Merge: 7b2890b76f 98ce4878d1
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 19 17:17:21 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/output-event

    commit 7b2890b76ffcea3b701568f47b97d02e7d5cb6a3
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 19 16:54:17 2020 +0100

        Add a check of outputEvent in SpawnerTest

    commit 945992b2feff4b8f7a24740944c77a4a92f271dc
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Mar 19 16:24:56 2020 +0100

        *Update OutputEventTest.cs to check Test_Output_Event

    commit c48fda763e807503f27f98deeda4238b6628c264
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Mar 18 10:17:21 2020 +0100

        *Update image reference & Test (stop using a undebuggeable random position)

    commit 5a5ad49cb485907ee869445627821810589ab34a
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Mar 17 22:12:58 2020 +0100

        Fix newly integrated spawn test for output event

    commit 1f978a4645eb211d6a797c2e30a6ced2dab3e50c
    Merge: ef4837245e 47b17e444b
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Mar 17 17:53:06 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/output-event

        # Conflicts:
        #	TestProjects/VisualEffectGraph/ProjectSettings/EditorBuildSettings.asset
        #	com.unity.visualeffectgraph/Editor/Compiler/VFXGraphCompiledData.cs
        #	com.unity.visualeffectgraph/Editor/Models/Contexts/VFXContext.cs

    commit ef4837245e1d88846f6d686e2803094d1d6cd04d
    Merge: 2331c32fb4 0e325d7de5
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 11 08:30:00 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/output-event

    commit 2331c32fb4b0f33f7f9b5086ffd11917bd5e1cda
    Merge: 5d225d6e19 0103971ce2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Feb 6 08:01:06 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/output-event

        # Conflicts:
        #	com.unity.visualeffectgraph/CHANGELOG.md

    commit 5d225d6e192b32394faf0964ad263cc33c5280cc
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 4 15:01:51 2020 +0100

        Fix editor test

    commit 7d941ea0375fcb27ac7b14cf4df4cf14fde71ff2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Feb 4 15:00:35 2020 +0100

        Add distinct while retrieving virtual link

    commit 725252869ac24d962490b4550821fbba2ab119b3
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Feb 3 14:38:52 2020 +0100

        *WIP* Output test

    commit 96098fa11f4781837543fba099936b15a8c7158d
    Merge: 02178104a3 bb04ca28fb
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Jan 31 14:07:02 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/output-event

    commit 02178104a301fb434d5e6821cd369884bbc01006
    Merge: 1443b66691 db8325ba2b
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Jan 28 18:06:20 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/output-event

    commit 1443b66691d46ed9598ccc26b0b9425d373b61e1
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Jan 28 17:37:08 2020 +0100

        *Reduce unexpected changes

    commit aa1afcafa9c95d042db146043c60015d3f5c96f2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Jan 28 17:31:13 2020 +0100

        New UX for output event (use data instead of system name) (#229)

        * *WIP* Experiment for UX using eventName

        * Doesn't work yet but less hacky approach : share automatically vfxdata among output event with same name

        * Remove useless naming pattern linking label & title for output

        Cleaner & Safer implementation for outputEvent edition

        * Use unique system naming

        * Add test for Data for VFXOutputEvent

        * Fix hacky OnInvalidate

    commit 9cd41b81cef062991907d5ce446336bde78b79d3
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Jan 22 15:11:39 2020 +0100

        Add editor test to check return value of output event (not attribute, already cover by graphic test)

    commit 1a09c63a98e4650b82160e670cedfb06b630284d
    Merge: 35126156f2 52ce8b9636
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Jan 22 11:02:45 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/output-event

    commit 35126156f2b93b04543de0eb91aca79adf331b2c
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Fri Jan 17 13:58:06 2020 +0100

        Avoid exception if system isn't present yet

    commit dccc1c5b9a98fa78749f9cd7844266a13478fb3f
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Thu Jan 16 10:53:13 2020 +0100

        *Update Test, adding a test on unused source attribute

    commit bfd29d8862539cef5b14392e21cbd896436339a5
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Jan 15 20:20:59 2020 +0100

        Add reference to ReadSource in OutputEvent to retrieve all active attributes in spawn context (TODO : cover it in test)

    commit d89160df852b64a4b5ecf378c506aa0c9f1c099c
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Jan 15 16:13:02 2020 +0100

        Filters out orphan output event context

    commit 721873c2f0ed0976d081402d6c6e3a45ab4ce0cd
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Jan 15 14:30:08 2020 +0100

        *Update changelog

    commit cf54e5372e273f86dd5c2e00a6178a543f234fd3
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Jan 15 08:40:09 2020 +0100

        Add reference image for HDRP

    commit d710998eb133a3dbadbdec580d1ecad3752aca85
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Jan 14 16:17:28 2020 +0100

        Add reference images for newly added test

    commit bc5174dfae9ac396c720b4f30514b12a64ccd0f0
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Jan 14 15:23:18 2020 +0100

        *Add a material to unit test

    commit 6b332b9afba57eaea64d1f5b55833ba55c6a25c2
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Jan 8 17:02:27 2020 +0100

        Start implementing a effective test project

    commit 33e66d45fbb0846ee2d8f9f14d86ef400d0ce4a1
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Jan 8 16:56:28 2020 +0100

        FIx system name synchronisation (not really ideal)

    commit 7782b888266a011f4f986a7bb3161f024730caa7
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Jan 8 14:24:08 2020 +0100

        Fix UI of output event

    commit 8c9ec8d65e07fac81da38a1cccb8228cace81e64
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Wed Jan 8 10:11:56 2020 +0100

        Fix build

    commit 50ae031af02d4c41e651f64b40e9d265668b803f
    Merge: d838cd2d37 8ab634f533
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Jan 7 13:36:21 2020 +0100

        Merge branch 'vfx/staging' into vfx/feature/output-event

    commit d838cd2d3792ca1c15af86b0385fdade7da9a3a8
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Dec 24 14:58:00 2019 +0100

        Add a wip test scene

    commit 459b344b3f97c794d47a8eb6942b1129d18632cd
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Tue Dec 24 11:40:30 2019 +0100

        Fill VFXDataOutputEvent

    commit e54905485dd553cadcde307ca00a8d7ce8454c0f
    Author: Paul Demeulenaere <pauld@unity3d.com>
    Date:   Mon Dec 23 18:21:31 2019 +0100

        Add basic output event type (empty FillDesc implementation for now)

    * Change the way we are sharing outputevent to support subgraph (need to update test & merge master before going further) *WIP*

    * Update 009_OutputEvent test

    * Move 009_OutputEvent to correct folder (TODO, this to rename it before merge)

    * Fix sanity test & allow multiple connection from in outputEvent (as initialize)

    * Get rid of SynchronizeDataTitleAndEventName, using directly stored value per context

    * Fix editor test using eventName instead of tile

    * Revert unexpected changes

    * *Update from C++ change => VisualEffect.OutputEventArgs => VisualEffectOutputEventArgs

    See https://ono.unity3d.com/unity/unity/pull-request/107827/_/graphics/vfx/feature/output-event-with-delegate-squashed#comment-847485

    * Rename VisualEffectOutputEventArgs => VFXOutputEventArgs

    * Disable connection from OutputEvent to GPUEvent

    * *Fix build

    VisualEffect.OutputEventArgs => VFXOutputEventArgs
    Missing change from : https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/5

    * Vfx/feature/enum parameter (#8)

    * Restart of enum parameters

    * more work

    * more work

    * Still more work.

    * reorderable list looks good.

    * Adding and removing values works.

    * dragging item works.

    * Enum values show in the inspector.

    * fixes for rebase

    * Enumvalue works on subgraphs.

    * notify enum name change.

    * Added documentation for blackboard value filtering.

    * no value per enum

    * only uint can now avec enum values.

    * don't nicify enum values…
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