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Updated the light cheat sheet to include pbs sky #2273
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commit b6b0cdca59dd4026117bd3e65e14d17e00b95b09 Author: Lewis Jordan <lewis.jordan@hotmail.co.uk> Date: Mon Oct 19 15:42:25 2020 +0100 Updated the light cheat sheet to include pbs sky (#2273) Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com> commit c1b3c12041fced756ccc84b90940f1a1fa0d0053 Author: Lewis Jordan <lewis.jordan@hotmail.co.uk> Date: Mon Oct 19 15:42:06 2020 +0100 Screenshot audit and bugfix (#2259) * Updated DecalProjector screenshot * Updated environment lighting page and screenshot * Fixed bug in frame settings doc * Update Frame-Settings.md * Updated volume override images * Updated post-processing docs * Updated SSR reference doc * Finished screenshot audit * Fixed bug in autodesk shaders * Added debug menu entries * Added RequestedVirtualTextureTiles entry * Updated outdated docs that did not reflect the image * Update Render-Pipeline-Debug-Window.md Co-authored-by: Lewis Jordan <lewisjordan@unity3d.com> commit dcc46748cae48698496983a50d317a5118d6f8c0 Author: Lewis Jordan <lewis.jordan@hotmail.co.uk> Date: Mon Oct 19 15:41:34 2020 +0100 Updated ray-traced shadows doc to include information about double sided materials (#2257) commit 691b32e00d109a135a842069e19a693e1d945e44 Author: sebastienlagarde <sebastien@unity3d.com> Date: Mon Oct 19 15:45:55 2020 +0200 Bump version to 10.2.0 (#2268) * Bump version to 10.2.0 * bumped shader minimum package version in version.hlsl * Fix various typo and bump core * add missing date to shader graph Co-authored-by: Felipe Lira <felipedrl@gmail.com> commit 2e401c61ffca7312ba503d7be5dfd5e58b25d01f Author: noreply@unity3d.com <noreply@unity3d.com> Date: Mon Oct 19 01:42:40 2020 +0000 [CI] Updated .ymls to new revision commit 0350ec7898029cea083bbc9cc6dd979460b6ee16 Author: Chris Tchou <ctchou@unity3d.com> Date: Sun Oct 18 08:11:48 2020 -0700 [ShaderGraph] [bugfix 1206438] Detect and handle subgraph deletion while subgraph node is in use (#2186) commit 48c802198267897ecaa28a71d94ab913f4b8b33b Author: noreply@unity3d.com <noreply@unity3d.com> Date: Sun Oct 18 01:47:04 2020 +0000 [CI] Updated .ymls to new revision commit d0680d5a8ac4f6e0f8dc9e265e8179c7ca81bb7c Author: noreply@unity3d.com <noreply@unity3d.com> Date: Sat Oct 17 02:11:25 2020 +0000 [CI] Updated .ymls to new revision commit 3eaea35384d31cf5bfcef815a1b2fd44075a3e0a Author: Alex Lindman <39529353+alindmanUnity@users.noreply.github.com> Date: Fri Oct 16 15:43:20 2020 -0700 [10.2][Shader Graph] Small UI Bugfixes (#2029) * change exposuire node label to avoid text clipping solves case 1265057 * move mesh deformation nodes into utility category fixes 1227081 * update changelogs * move mesh deform nodes to input and update docs * add cross pipeline note to target and upgrade guide docs * Docs edit * Move changelog entries to 10.2 section Co-authored-by: Sharlene Tan <sharlenet@unity3d.com> Co-authored-by: Marc Templin <marcte@unity3d.com> commit 846e8dc61254147f5a0181d0b89fe5a7c4bebcbf Author: Chris Tchou <ctchou@unity3d.com> Date: Fri Oct 16 15:31:37 2020 -0700 [ShaderGraph] [bugfix 1241602] Sample2DLOD node will compile on GLES2 devices, but always returns opaque black (#1903) commit b61baf0ba523c6583d7b4c02440de5a3956d6c93 Author: Chris Tchou <ctchou@unity3d.com> Date: Fri Oct 16 15:20:08 2020 -0700 [ShaderGraph] [bugfix 1283800] Make shader versioning semi-deterministic (#2138) commit c9c885575b82fc6a374fdc9f4d64dde755bbea19 Author: elizabeth-legros <59933602+elizabeth-legros@users.noreply.github.com> Date: Fri Oct 16 17:01:28 2020 -0500 Update CHANGELOG.md (#2266) Actual changes are in 10.1 so retconning the fix into those notes even though this won't publish until 10.2. commit 1c66550ead8d8a5579e9080ed7bd14df6d3869f6 Author: noreply@unity3d.com <noreply@unity3d.com> Date: Fri Oct 16 19:54:59 2020 +0000 [CI] [2020.2] Updated latest editors metafile commit 90948d0e89fdbf29b8452f27ffb9291cefd607f3 Author: Felipe Lira <felipedrl@gmail.com> Date: Fri Oct 16 15:48:05 2020 +0200 [10.x.x] Filter list of events in RenderObjects pass to only show valid events. (#2125) * Fixed issue that caused the RenderObjectsPass to render incorrectly when set to events before BeforeRenderingOpaques. * Added API docs for events. Added BeforeRenderingPrepasses to RenderObjects UI. * updated changelog * Addressed PR feedback. commit 890b14cc428ae61dd5c3a510b5c8d5518ae7b4c1 Author: Sophia <16596228+sophiaaar@users.noreply.github.com> Date: Fri Oct 16 15:46:33 2020 +0200 [URP][Performance] Enable subset of perf tests in nightly jobs (#2157) Too many commits to list. see the PR for full changes Co-authored-by: Liis Kivistik <liis.kivistik@unity3d.com> Co-authored-by: Sean Stolberg <seans@unity3d.com> commit 544de544b923426b18b633c470a31a739532e0c4 Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com> Date: Fri Oct 16 11:29:00 2020 +0200 Fixed the link to Changelog. (#2254) commit 18623463f30f75badd220d17b23251bb602a3296 Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com> Date: Fri Oct 16 11:03:09 2020 +0200 What's new in URP 10 (#2228) * Images for What's New * Created the What's New section. * Fixed typo. * Minor formatting fix. * Change from Martin T. * Last changes. commit 111ed2e673594a878615d58d96308c53444f1b4d Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com> Date: Fri Oct 16 10:51:17 2020 +0200 Created the page Known Issues (URP 10). (#2245) * Created the page Known Issues (URP 10). * Added the link to the issue tracker. commit 66237e6898e58b6a0effddfaae40459babcb4987 Merge: fef8b17d2f 320da10c01 Author: sebastienlagarde <sebastien@unity3d.com> Date: Fri Oct 16 10:09:50 2020 +0200 Merge pull request #2250 from Unity-Technologies/srp/change-min-version Change min version to 2020.2b8 commit 320da10c01550f013b59b539758328bff30e0b57 Author: Sebastien Lagarde <sebastien@unity3d.com> Date: Fri Oct 16 10:05:19 2020 +0200 Change min version to 2020.2b8 commit fef8b17d2f500709822ac53bc4573cc9dae204fc Author: Lukas Chodosevičius <lukasc@unity3d.com> Date: Fri Oct 16 11:00:24 2020 +0300 Adding conditionals for baked shadow calculation and shadowmask if ba… (#2236) * Adding conditionals for baked shadow calculation and shadowmask if baked shadow is used. This increases performance for mobile platforms as they can avoid some calculation * Fixing lightprobes to work for shadowmask dynamic objects that are using baked shadow * Optimizing baked shadow selection (Suggested by Felipe). Also changing k_DefaultLightsProbeChannel constant ot correct one commit d55e669465c6b8f7873297614340808fb073ef91 Merge: eccca8b441 57498c9a67 Author: sebastienlagarde <sebastien@unity3d.com> Date: Fri Oct 16 08:46:10 2020 +0200 Merge pull request #2248 from Unity-Technologies/HDRP/staging Fix HDRP API doc commit 57498c9a6792b16aed9e23f6d41f7962c9da2adb Author: JulienIgnace-Unity <julien@unity3d.com> Date: Fri Oct 16 08:42:47 2020 +0200 HDRP public API doc (#2237) * Updated missing doc for HDRP package * Update hdrp config doc * Update based on review Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com> commit cad5a09335424b71dc6a44bc3d16700451ad991c Merge: 0d164f2e24 eccca8b441 Author: Sebastien Lagarde <sebastien@unity3d.com> Date: Thu Oct 15 23:35:20 2020 +0200 Merge branch 'master' into HDRP/staging commit eccca8b441fe0059e449aba0d1b398543d2b9ac2 Author: sebastienlagarde <sebastien@unity3d.com> Date: Thu Oct 15 23:34:13 2020 +0200 Remove XR system test + Fix cinemachine in template + Add dxr test (#2247) commit 0d164f2e24a542d8e175b9864a25676810deb86f Author: sebastienlagarde <sebastien@unity3d.com> Date: Thu Oct 15 20:58:38 2020 +0200 Update cinemachine 2.6.1 (#2246) commit 183d6229effdb07591c62f562baaab7b65fc64a5 Author: Julien Ignace <julien@unity3d.com> Date: Thu Oct 15 18:30:16 2020 +0200 Revert "Fix shadows culling with XR (#2223)" This reverts commit 922ca4673b18d1e62eb2e09fc85516b72c1743d7. # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md commit aa21bbd4123443beb278ee374ad928abd774cdf2 Author: Fabien Houlmann <44069206+fabien-unity@users.noreply.github.com> Date: Thu Oct 15 10:59:48 2020 -0400 remove XRSystemTests (#2241) commit 3129d19e2af79ca42ba183e3de09b133e548198d Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com> Date: Thu Oct 15 14:27:21 2020 +0200 Changes to XR feature comparison, from Matt Fuad. (#2232) commit 0a3abbb5497ebe8e9c675e401f87c915b85e61b1 Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com> Date: Thu Oct 15 14:25:23 2020 +0200 Added the upgrade instruction and the requirements for URP 10.1. (#2196) commit 0a9fa40ca2a2b5e52fc4b36f8234d9738e412b0f Author: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com> Date: Thu Oct 15 14:22:45 2020 +0200 Fixed the formatting of the table for the Shadows section. (#2194) commit 106d63a9b02140ebe629704173a8be0ec5fb7e0c Author: Sebastien Lagarde <sebastien@unity3d.com> Date: Thu Oct 15 14:05:51 2020 +0200 fix #if defined(UNITY_REVERSED_Z) usage => #if UNITY_REVERSED_Z commit 409a092ef5f0616288ca2dc2b1edf5e12fc1a939 Author: Martin Thorzen <35328557+martint-unity@users.noreply.github.com> Date: Thu Oct 15 13:50:15 2020 +0200 Removing the asset database save call (#2207) * Removing the asset database save call * added changelog commit 478145ccc1990d695415d4975442099dc6eb4fcd Author: Felipe Lira <felipedrl@gmail.com> Date: Thu Oct 15 11:54:07 2020 +0200 [10.x.x] Added LightMode documentation. (#1997) * Added LightMode documentation. * fixed formatting * Edited the LightMode tag input from Felipe. * Input from Felipe. Co-authored-by: Oleksandr Kokoshyn <oleksandr.kokoshyn@unity3d.com> commit 94e8a73cd5f27fb842fdb9be517b624faa574c93 Author: Tomas Zigmantavičius <30701728+tomzig16@users.noreply.github.com> Date: Thu Oct 15 12:01:33 2020 +0300 [10.x.x] Android remove redundant SDK tools check (#2104) * Remove mklink command from yamato Android jobs * Remove Android build tools setup from SetupProject.cs * Run ruamel build.py commit cec0431b521ba4ff6c3de2af185cc4e923c9104f Author: Sebastien Lagarde <sebastien@unity3d.com> Date: Thu Oct 15 10:16:06 2020 +0200 Fix for non-static objects not being present at times in OnEnable probes (#1768) commit 0dd86b51132224dcf9896582089c0b61d696d3e8 Merge: 90e2798e7f 730b9ecb8b Author: Sebastien Lagarde <sebastien@unity3d.com> Date: Thu Oct 15 10:14:37 2020 +0200 Merge branch 'master' into HDRP/staging commit 90e2798e7f511160d882208b1122b7815d998b08 Author: Tianliang Ning <paula.s.ning@gmail.com> Date: Wed Oct 14 15:42:21 2020 -0700 Add test for DXR alembic support (#2054) * Add alembic test to HDRP_DXR_Tests * Update alembic reference images * Use Yamato reference images * XR test updated reference image * Revert reference image for WindowsEditor. It looks like playmode_XR has a different result than playmode and playmode_Rendergraph * Modify alembic test to confirm alembic works with ray tracing by viewing alembic mesh via ray traced reflection * Set XR threshold multiplier to 1.5, based on other tests that have to wait for frame * Update WindowsEditor reference image * updated most prefabs to not be prefab variants unecesssarily, updated diffusion profile for bamboo leaves, fixed wood normal map, rebaked, added new "medium" bake settings * [CI] Updated .ymls to new revision * Expose PointCacheAsset textures (#2030) Currently there's no pCache property in vfx graph, this change exposes textures to make them usable instead of pCache. More: https://forum.unity.com/threads/expose-point-cache-as-blackboard-attribute.856603/#post-6355635 * Fixed links and images Fixed issues in the ToC, links in all docs and images in all docs. * Fix Static-shader-analysis.md links. Changed file name of Static-shader-analysis.md and fixed links. * removed useless -preview.1 * Toc name change Also amended links. * TableOfContents name change. * Universal/fixing changelog (#2090) * removing duplicate Added sections * removed accidental added text * Fixed the dates issue * Moved fixed to the right section * Updated fontainbleau compatability and added relevant links * Fix clear coat chagelog issues. (#2095) * Renamed UI `Vector1` to `Float` / Renamed enum `Float` precision to `Single` (V2) (#1979) * rename precision from float to single * rename vector 1 to float * rename vector1 in the documentation * Update Compositor-User-Guide.md * Update Upgrade-Guide-10-0-x.md * fix precision test * add search synonym to upgraded node * update precision test graph * Fixed extra whitespaces and minor rewording * Rename also all enum which a Vector1 inside to get correct string conversion as float * Renamed Float.md and updated links to it * Revert "Rename also all enum which a Vector1 inside to get correct string conversion as float" This reverts commit 3d5fe9b48a1c2b7642b40327c5fea7a259016638. * rename property type to have correct type display * Update DiffusionProfileShaderProperty.cs * Fix blackboard info name after merge of Antoie PR * rename the uss color mode to keep correct banding color Co-authored-by: Alex Lindman <alexandral@unity3d.com> Co-authored-by: Sharlene Tan <sharlenet@unity3d.com> * VFX Staging to Master for 10.1 (#1945) * property attributes not serialized (#253) * Initial tests * Fix typo * Change the VFXPropertyAttribute class * Use VFXPropertyAttributes in VFXProperty * Refactor interface * Remove old VFXPropertyAttribute class * More fixes * Fix bug in DataAnchorController * Fix invalid cast typo * Remove shader warnings (#261) * Fix shader warnings in test projects * Update changelog * Vfx/feature/filter enum (#243) * Allow filtering enums values in VFXModels. * Add an explicit GetHashCode() to default NameNType. * Update CHANGELOG.md * Update VFXHDRPSubOutput.cs * fix based on review * Remove raytracing enumerator filter as it was removed from HDRP enum * Remove irrelevant render queues from some HDRP outputs (#263) * Remove AfterPostProcessing render queue for lit outputs * Remove render queue field from distortion outputs * Update changelog * Update HDRP changelog instead of VFX * Fix issue when converting outputs with invalid render queue # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md * Fixed Flipbook Texture Names * Update CHANGELOG.md * Fix exception when creating new category on new visual effect asset. * Forward port - Dont remove suboutputs objects if it cannot be deserialized (#205) * Fix to graft : support for flag enum in inspector * *Update changelog * Revert "Fix Enum Flag" (#15) * "Fix Enum Flag" (#16) This reverts commit f26a487b09e7f4941b833479b335f179b7dcc241. * Fix for Initial Event field height, (#17) * Fix for Initial Event field height, that were clipping the bottom of legged letters * Update CHANGELOG.md * Vfx/fix colorfield height (#19) * Fix color field height * changelog * Mesh Sampling (revival) (#1) * Squashed commit of the following: commit 4cd4cb244d720c87580c3386a75209532f2b8629 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Apr 2 18:13:24 2020 +0200 Minor change to ease graphViz output view commit a6f9f78ecff57045899508f8a7bb03c9cc731c29 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Apr 2 18:11:09 2020 +0200 Fix VFXObjectValue initial flag (cc @tristan) : Store ContentType & return it in VFXObjectValue directly (VFXObjectValue become an extension of VFXValue) Fix regression introduced by my change at 7abaf9bbf27c587033ad621301778b15748793e4 (due to missing in PropagateParentsFlags) Add OuputExpression_From_Slot_Mesh_Should_Be_Invalid_Constant & OuputExpression_From_Slot_Mesh_Should_Be_Invalid_Constant_Propagation to ease the check of expected behavior commit 7c11de30553cbc378926e3a1d6775f361921ad7a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Apr 2 14:54:57 2020 +0200 *Update 007 SampleMesh to cover more cases commit 0baa1401f6fad276323d6369eb4330ef717c978f Merge: 40749ce2ba a9338688a6 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 31 18:04:49 2020 +0200 Merge branch 'vfx/staging' into vfx/feature/mesh-sampling commit 40749ce2ba015f004c6e161d75c4063edefd0f3a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 26 21:50:40 2020 +0100 *Reupdate Image (HDRP, there was an issue with shaderGraph) commit fa7ecbf9656db5316a60aadd450414b4d790e9ff Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 26 21:46:02 2020 +0100 *Update reference Image & .vfx (always in HDRP project) commit 7abaf9bbf27c587033ad621301778b15748793e4 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 26 15:13:20 2020 +0100 Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r44714 : set InvalidConstant directly on VFXValueType of Mesh commit c5a7a3ed477af8732da0095091c080692c9c64b2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 26 14:52:07 2020 +0100 Add graphic test to cover constant folding (TODO : Update all images) commit 27e3c7464d60659905f13f172c79a79a94b7ac56 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 26 13:37:38 2020 +0100 Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r44714 commit 128101bc638d98d9628dc90be078450e1f706534 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 24 12:39:39 2020 +0100 Minor : forgot a punctation commit 8c395cd600dfd8301cf6c83d1354ba457e49e889 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 24 11:01:30 2020 +0100 *Update documentation from @lewis feedback https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#issuecomment-18488 commit 28f0ca20a0c422c5a5f1e64e1401271f63762ade Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Mar 23 09:33:39 2020 +0100 Fix documentation image link (bis) commit 1b102c1c1ef3d3da69c9aa4332737e3f935959fa Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Mar 23 09:24:13 2020 +0100 *Fix path in documentation commit 662d086481c228491536d1463dfe61198048a263 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Mar 23 09:06:12 2020 +0100 Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r43790 commit 241ca5edf7451345ecce30da9310b19e24ee37d5 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Mar 23 08:21:56 2020 +0100 *Update documentation commit d89f307aca40f88bdda2dc0e9a0324556e296400 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Mar 20 17:50:44 2020 +0100 *Update documentation commit 9f79d5a48e22881011ccf978217b21ce44ed9a37 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Mar 20 15:59:56 2020 +0100 first draft of documentation commit f84300e560bfd3698e27da58a4e93236209ac513 Merge: 9c5bd4e887 c04b64c1b3 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Mar 20 13:22:28 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/mesh-sampling commit 9c5bd4e88764d91371d0551fdf3fe64654c2e63f Merge: f8284406c8 ec959d5de3 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Mar 16 10:13:09 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/mesh-sampling commit f8284406c8a99ceb442c13e20049ca14efd3cd7d Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Mar 16 10:12:08 2020 +0100 Fix issue : https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r43071 & https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r43068 & https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r43067 & https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#pullrequestreview-50944 Split Texture & Buffer commit 39328fb09e1d470727becea05842cd48ceb7c5e2 Author: Tristan Genevet <tristan@unity3d.com> Date: Wed Mar 11 11:42:23 2020 +0100 Fix delegate set that must not be postponed commit 9ddac63551eea34f630ddea0380035728b97bf3a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 10 17:48:44 2020 +0100 Add sample test for case 1226578 (TODO : fix HDRP 007_SimpleMaterial) commit e04224320d5404e44c969e49470eec827622916f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 10 15:30:46 2020 +0100 Fix after merge commit fb7dbd291fc063640295b35a24caf87ddccef1f9 Merge: 302ae40d59 5bdcd30bd9 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 10 15:15:42 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/mesh-sampling commit 302ae40d59ec0c3dd214405392853de8097373ca Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 25 10:48:54 2020 +0100 Fix build & behavior commit 61ce50e6dd9e08987bb7273f678e064edc01d110 Merge: 70c93148d4 5d2dfe278f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 25 10:18:17 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/mesh-sampling # Conflicts: # com.unity.visualeffectgraph/Editor/Compiler/VFXShaderWriter.cs commit 70c93148d49f776dc68a47c28053258f8a713f54 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Feb 12 09:04:23 2020 +0100 Relate to issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r36772 Add adressing mode in Position (Mesh) too & Update Tooltips commit e5d35ed0d6b6398c7d25d02166a32ca7d2afec65 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 17:18:28 2020 +0100 *Update reference image for HDRP (clear color isn't exactly the same) commit 65883b0f521cd1e1438890084593081400d594a2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 16:09:18 2020 +0100 Fix Color Sampling test commit 3e7ab2cddca5556855280709d18395df1229be57 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 15:54:25 2020 +0100 *Update Mesh Sampling vfx commit b46ffc745a55347e4d310e617afd1a40f2c2a804 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 15:47:06 2020 +0100 Resolve issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#issuecomment-15567 commit 03dff8383f4cc7acb383a630f0745871db2b7303 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 15:31:48 2020 +0100 Resolve issue : https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#issuecomment-15555 Remove output count from the SampleMesh for consistency commit 0d6620339efc53b56906226e78b005ab06a0ab53 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 15:26:24 2020 +0100 *Update test using vertex mesh sampling commit 33433a4ccacc91c5861957b4f1d414d91eb1abb5 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 15:17:00 2020 +0100 *Use flag in inspector as @julienf suggested commit f6d9f3ab494b50dcd15ad7104ff0ea40f398cee9 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 11:22:36 2020 +0100 Resolve issue : https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r36772 Add adressingMode in Custom Sampling commit 00444271a0c3c1efda6373f16432cad3659d8238 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 10:29:07 2020 +0100 Resolve issue : https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r36771 & https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/197#discussion_r36770 commit d4422c88b66f0cf67c561086798b176db69b3d1a Merge: a7052746e1 0e325d7de5 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 09:05:59 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/mesh-sampling # Conflicts: # com.unity.visualeffectgraph/CHANGELOG.md commit a7052746e10326979c3e4c4d69ddc4004bcad83b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 09:04:44 2020 +0100 Unexpected change in upm-ci-vfxmain.yml commit 3fa67e367aeda4f85025886d53729111a0d841e6 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 23 10:34:57 2019 +0100 Update upm-ci-vfxmain.yml commit 8abf8e07dbe96fb4f02ab0733e3f22fa30622a7d Merge: 442c3cd4e0 1758e4de4b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 23 10:34:28 2019 +0100 Merge branch 'vfx/staging' into vfx/feature/mesh-sampling commit 442c3cd4e0264a0ef2942ebbe4c1476da370d848 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 9 08:59:41 2019 +0100 Fix experimental & add mesh vertex count output as suggested by @vlad commit 7e306fe26a8839a9d72f4625a61e91814b4105ce Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Nov 28 13:13:04 2019 +0100 Update upm-ci-vfxmain.yml commit 31604a66ff6f0b2031681bf26ac7f59d047d493d Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Nov 28 13:12:46 2019 +0100 Revert upm-ci-vfxmain.yml commit 9f8cdafdbc98f084453894897b54858a67e75483 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Nov 28 13:11:49 2019 +0100 Revert upm-ci-vfx_lwrp.yml commit e95e7659b7f0a5a6cf1fc15ee8aef9a207038573 Merge: 858f1a94ed 5b678082c5 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Nov 26 16:55:52 2019 +0100 Merge branch 'vfx/staging' into vfx/feature/mesh-sampling commit 858f1a94edfc88756a43b41d4652624939a6ab57 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Nov 26 16:49:20 2019 +0100 Restrict constant folding on mesh operation commit 1b5216571e1a8b6d21787f10f33c4a819729c0ba Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Nov 26 16:04:40 2019 +0100 *Update ChangeLog.md commit 651ce34b5baa57c43b2aff6b10f602f4643ec13a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Nov 26 14:21:01 2019 +0100 Clean useless code commit 8e2e438886de3db5b8ba6c2613102a38947461aa Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Nov 26 13:45:51 2019 +0100 Use name expression to compute vertex index commit 8349f56e96668f3656113850048e427859602583 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Nov 26 09:03:17 2019 +0100 Rename "texture_" to "mesh_" when expression is actually a mesh Remove useless sampler for mesh commit 51f1e01943e4d221a7323363c39656b861a94fe7 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Nov 26 08:39:31 2019 +0100 Update Canvas to include test in graphicTest commit fff4b79856a215bc1d13cb08752f88e40549ddbb Merge: ca39c0d6ec efba8dad57 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Nov 26 07:49:14 2019 +0100 Merge branch 'refs/heads/vfx/staging' into vfx/feature/mesh-sampling # Conflicts: # TestProjects/VisualEffectGraph/ProjectSettings/EditorBuildSettings.asset # TestProjects/VisualEffectGraph_LWRP/ProjectSettings/EditorBuildSettings.asset commit ca39c0d6ece391081f786e10e96aa6007af6b18e Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Nov 19 11:22:36 2019 +0100 Remove shape test commit 2aedcdd8bcee3342fc2a43be759f7c31d77628d4 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Nov 18 15:02:58 2019 +0100 Temporary : change yamato target to graphics/vfx/fix/mesh-sampling commit aea552d59b018fbf7c217b37d8846e02bfefb349 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Nov 18 14:59:04 2019 +0100 *Update player reference images commit b0ab2685f7bdbd0b859a010422e8074bc95bfbc3 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Nov 18 14:36:49 2019 +0100 Fix PositionMesh commit 05aec35f9a430497583f5b952fa97ce6784c676d Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Nov 14 17:01:52 2019 +0100 *Update graphicTest commit 052cb87133878404390365f0403b6faa44821133 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Nov 14 15:30:46 2019 +0100 Fix mesh color sampling commit c2db4d2ebe41d1ba0648b439bb167e486fd318ff Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Nov 14 11:41:59 2019 +0100 Use explicit VFXExpressionMesh.GetVertexCount which handle in unified way to mesh nullity commit 2ecdcc54480aa17665db6b980a5ba797539931e9 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Nov 13 10:28:19 2019 +0100 Add MeshVertexCount operator commit c5b144214270c741bc61a6bc0994c0c5098ba39a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Nov 13 10:08:14 2019 +0100 Add a true embedded random in SampleMesh commit d4e9dcf5a9abbc6ad79315cc1c60afe79f94af87 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Nov 12 18:35:35 2019 +0100 Fix unexpected cast int to uint commit 0fc7ed15c61435dbe917a56da4c939de35b57f2c Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Nov 8 14:39:06 2019 +0100 Add WIP TODOPAUL commit 6ff729e50e85204a597c0628be601a2b8064cc3e Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Nov 8 13:55:20 2019 +0100 Use uint instead of int & remove RandInt commit 22770d8cfef4135a054e0ed7194ee4a45b1497b4 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Nov 4 15:09:22 2019 +0100 *Update Shape.vfx commit 5d17343ddd478986d867e6d0f499cb5bd6c93d52 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Nov 4 15:07:11 2019 +0100 Fix build commit 3a2729fb19b09fda873eff06ebad83b38b84ceb6 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Nov 4 14:46:47 2019 +0100 Report changes from https://github.cds.internal.unity3d.com/unity/vfx-graph/blob/bd366e5cf8dc25b725a4f064ad65577d26d1f51f/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc commit cc0a36b42965c6e04f9b088d363f68ec8b2d41ae Merge: bd366e5cf8 d2bacd6482 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Nov 4 14:43:23 2019 +0100 Merge branch 'vfx/staging' into vfx/feature/mesh-sampling # Conflicts: # TestProjects/VisualEffectGraph/ProjectSettings/EditorBuildSettings.asset # com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs # com.unity.visualeffectgraph/Editor/Compiler/VFXShaderWriter.cs # com.unity.visualeffectgraph/Shaders/VFXCommon.cginc commit bd366e5cf8dc25b725a4f064ad65577d26d1f51f Author: Richard Kettlewell <richardk@unity3d.com> Date: Wed Dec 12 12:53:50 2018 +0000 Fix mesh sampling stride and remove fmod when not needed commit 706aa48a4a98b76f5f2a4d190b4df9250e0896dc Author: Richard Kettlewell <richardk@unity3d.com> Date: Tue Dec 11 16:40:06 2018 +0000 color space fix commit 3df16fe0c60a235e3991249553ccf4167bd7d736 Author: Richard Kettlewell <richardk@unity3d.com> Date: Tue Dec 11 16:03:25 2018 +0000 Shape gfx test commit ceef2e0410503647eb1f997f217e9442fb50b823 Author: Richard Kettlewell <richardk@unity3d.com> Date: Tue Dec 11 12:32:36 2018 +0000 Remove baking prototype and fix channel offsets commit 39d518807d279fd328cc4408d5f85667f60e719b Author: Richard Kettlewell <richardk@unity3d.com> Date: Mon Dec 10 15:26:55 2018 +0000 Mesh sampling * Commit data files as lfs * Resolve issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r47935 Rename IsTypeCanBeConstantFolded into IsTypeConstantFoldable * Resolve issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r47933 Use simpler & explicit definition of propagated flags * Fix several issue/comment Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r50761 Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r50762 Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r50764 Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r50765 * Switch 007_SimpleMaterial from Lit to Unlit to avoid any change from shadergraph * Fix tooltip issue from @lewisjordan Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51380 Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51381 Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51382 Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51383 Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51384 Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51385 Fix issue from https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51386 Side note : use mode instead of "addressingMode" in PositionMesh as well. * Fix issue : https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#discussion_r51553 * As suggested by @julienf default VFXOperatorUtility.SequentialAddressingMode to Clamp for performance in https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/1#issuecomment-20777 * Add composition for Position (Mesh) as suggested by @thomasi Co-authored-by: Tristan Genevet <tristan@unity3d.com> * Update experimental disclaimers (#367) * Updated experimental disclaimers * Removed link and added description instead. * [HDRP] MSAA & MotionVector (#12) * Support WRITE_MSAA_DEPTH Unlit template * Fix MSAA for lit output * *Update changelog * Fix SSAO (among other passes) integrating WRITE_MSAA_DEPTH TODO : Fix Sphere output as well * Fix typo in ParticlePoint * Factorize common fragment Lit & unlit for depth alike passes. * Fix particle hexadreon wrong depth with alpha clip * Revert "Fix particle hexadreon wrong depth with alpha clip" This reverts commit b16bd570440087984c2c8c48279bebb088f748e8. * Allow an object slot to have null as its value (#25) * Allow an object slot to have null as its value * changelog * Vfx/fix/prevent capacity change locked (#24) * Prevent capacity change in the debug ui when editing a read only asset such as templates in package mode * changelog * *Update all vfx (had to do it manually...) * Restore missing enty in hdrp changelog (bad resolve conflict from me) * Fix 1233044 - capacity cannot be zero (#21) * Prevent capacity from being 0 * Fix strip capacity as well * Vfx/fix/param order (#22) * Fix for dragged parameters order when there are categories * changelog Co-authored-by: Julien Fryer <julienf@unity3d.com> * Fix minor issue with VFXPreviousPositionBinder.cs (#23) Co-authored-by: Julien Fryer <julienf@unity3d.com> * Vfx/fix/sgoperator create context drag (#28) * Prevent from creating a context in VisualEffectSugraphOperator by draggingfrom an output slot. * changelog * Vfx/fix/context no blocks (#27) * Don't show block windows when context cant have blocks (output mesh ) * changelog * PropertyBinder : Minor Fixes (#29) * Fix for binder when null asset & fix for binder while resetting * Call ClearPropertyBinders while resetting * Add Update Modes & Time Access (revival) (#4) * Squashed commit of the following: commit d77638ba4188bfb03c81130b82cacb2a719f03be Merge: 49eaeadff7 a9338688a6 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Apr 2 09:46:59 2020 +0200 Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes commit 49eaeadff7b22d48f26d3b1aa528a9c650ec1cc5 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 19 14:53:09 2020 +0100 Update UX for new time access (#260) https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/256#issuecomment-18280 See slack discussion : https://unity.slack.com/archives/G1BTWN88Z/p1584622775185300?thread_ts=1584523980.160500&cid=G1BTWN88Z commit 78d5d9938d9896d517efa89662764afd44ef12fc Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Mar 13 16:03:26 2020 +0100 Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graph/pull/256/files#r43060 commit bc7e715b0e41b55126fdf171b7459b680e3e3824 Merge: 9a82a52bfe ec959d5de3 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Mar 13 14:52:03 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes commit 9a82a52bfe2384ef5f03344f8c68516f9fd57d88 Merge: f56986d415 66df0debfc Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Mar 13 09:17:53 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes commit f56986d4157f140ca84b039d97c8b7064a18214e Merge: 047820690f 5d2dfe278f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 25 13:25:07 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes commit 047820690fa496bd43d3a60df16dd0932502c7cb Merge: d6d17dfbbc e6fd39c7a2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Jan 24 14:56:39 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes # Conflicts: # com.unity.visualeffectgraph/CHANGELOG.md commit d6d17dfbbc65aaa32712b5b16dfa1bf871b5c979 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Jan 14 16:59:15 2020 +0100 Squashed commit of the following: commit ec0f1a18fb986005c13e1147938cb5de7fa0f7f8 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Jan 14 13:37:05 2020 +0100 Use implicit block for old position backup commit e786cf3ade7d7515da4569dde9455881af02f282 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Sun Jan 12 15:05:03 2020 +0100 WIP : Add option to skip zero delta per update context commit e864fae742120fbfebabb26b605ddedfd184b02b Merge: 4eecc0b90b fb12af4c28 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Jan 14 16:47:57 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes commit 4eecc0b90bbcf60eb7254c55f23a040ddd2a72a5 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Jan 13 16:08:07 2020 +0100 Rename ProcessEveryFrame in ExactFixedTimeStep commit 9d3e36a36ad4e79b3f6e6315658e3735196b81ba Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Jan 10 16:21:50 2020 +0100 Fix ManagerMaxDeltaTime (was GameDeltaTime) commit eaebe2649e93a5083fd62c91ac92185794b908e5 Merge: 98e7dcfcdc 276c02f29a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Jan 10 13:42:08 2020 +0100 Merge remote-tracking branch 'vfxgraph/vfx/staging' into vfx/feature/add-time-update-modes commit 98e7dcfcdceb710c252e4d1a257815a724539e68 Merge: 248004d55a 0737eb535c Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Jan 10 13:26:54 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes commit 248004d55a7b96c6532cd3c197e175b751d6f3fe Merge: 2bbadae355 8ab634f533 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Jan 9 13:12:50 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes commit 2bbadae355bb3c4a308b8d4e020e96127fa94818 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 23 10:07:46 2019 +0100 Add tooltip to VFXTime.cs commit 9dc7ea790327b44ffde94bbf783d588e74c50174 Merge: bf48ba84eb 1758e4de4b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 19 17:29:13 2019 +0100 Merge branch 'vfx/staging' into vfx/feature/add-time-update-modes commit bf48ba84ebfd1472d041966ba4be627e3a1ef427 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 19 17:26:30 2019 +0100 *Update changelog.md commit b5d76d5d5d65584fde771213d9a01adc6dd9b856 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 19 16:10:19 2019 +0100 Add operator to enable time accesses commit 1a2fe7b8dc5072dd49d985f045f276385e08287f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 19 11:25:52 2019 +0100 Add built-in expression (but not listed) commit b0d0e64ee04036adf48f4481bfd22eace649bac3 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 19 10:37:50 2019 +0100 Add some header commit 490a441046a227bb1cc1b98418d0559da17d3771 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 19 10:36:57 2019 +0100 Add tooltip & text content commit 621c5b2b78545800b2e94921b9314ef860992059 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 19 10:09:32 2019 +0100 *Add custom inspector to edit update flags efficiently * Fix build (VFXPropertyAttribute.Create isn't needed anymore) * Fix editor test * Read Attribute in Spawn Context (#6) * Squashed commit of the following: commit 9d42330b20431b0ff5c4a5e5a90bf293635ab4a2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Apr 3 11:14:14 2020 +0200 *Update image reference (having issue with standalone, not sure of the result) commit 275c22de35f08ada783c96c625b12475f0c42337 Merge: 85254f1ec4 a9338688a6 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Apr 3 09:59:48 2020 +0200 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner # Conflicts: # TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/20_SpawnerChainingAndLoop.png # TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/20_SpawnerChainingAndLoop.png # com.unity.visualeffectgraph/CHANGELOG.md commit 85254f1ec4ffb2c4d0014a2baa52f49f0b97d0f8 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 17 16:21:39 2020 +0100 *Update image reference due to fix with grapicTest update commit e361ecfed65e61f07db4af32f4dd22a9d3cb9caf Merge: d8db341bfb 47b17e444b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 17 11:51:43 2020 +0100 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner # Conflicts: # TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/20_SpawnerChainingAndLoop.png # TestProjects/VisualEffectGraph/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/20_SpawnerChainingAndLoop.png # TestProjects/VisualEffectGraph/ProjectSettings/EditorBuildSettings.asset commit d8db341bfbd9257e1a5285d200e3eabe24857b01 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 5 17:57:38 2020 +0100 *Apply Formatting commit f80441dd6b30ef726d46ae2fe32bcf05d208b760 Merge: b3d858ffe1 01f176355a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 5 17:32:49 2020 +0100 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner commit b3d858ffe13b19dc42e1874d8393cf9829a5e2c7 Merge: 0bce44dc9a 5d2dfe278f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 25 13:18:58 2020 +0100 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner # Conflicts: # .yamato/upm-ci-vfx_lwrp.yml # .yamato/upm-ci-vfxmain.yml # com.unity.visualeffectgraph/CHANGELOG.md commit 0bce44dc9a694bf36b849efb894e999fa9dc959e Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Jan 24 14:20:03 2020 +0100 *Fix build commit 03b0b05d4f86168f97d9e5e34757b79cae6c39df Merge: 2130ea0ef2 e6fd39c7a2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Jan 24 09:47:09 2020 +0100 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner # Conflicts: # com.unity.visualeffectgraph/CHANGELOG.md commit 2130ea0ef2186ecdc5692878940d5d6635dca31b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Jan 13 14:09:13 2020 +0100 *Update tooltips (thanks @vlad) commit f8cdb95f5d2075848e530d997551b69de43f39e0 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Jan 13 14:01:44 2020 +0100 Rename SpawnerState in SpawnState commit 3e2b4fd67c4776907e96a8cfa1b9985ee3fab2fd Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Jan 13 13:54:24 2020 +0100 Improve ReadAttribute test to cover NewLoop state commit 2c515bfde823bfbce87df8a1444e19e5c2327e32 Merge: a9efee24ff bff1b74b59 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 23 16:32:45 2019 +0100 Merge branch 'vfx/staging' into vfx/fix/read-attribute-in-spawner commit a9efee24ff84131c53dc2ba93f1985b02217e3d7 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 16 14:54:25 2019 +0100 *Update comment commit 6b17879881555cd72b3af4463fd907423f92ad7f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 16 14:53:11 2019 +0100 Throws an exception while detecting unexpected expression flag commit cbad9212075ec6776cf9d892185dd6ee64f8fab2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 16 09:43:33 2019 +0100 Reorder spawner state operator commit e2357ac0dee8d71fe9d4a1ad877aa5fe19a5222a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 16 09:35:30 2019 +0100 Fix issue "Cannot plug in attribute-derived nodes into a spawner block." commit b06d7f0708e5178cae51e9e8b96f547fc2f4c6b2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 9 15:58:30 2019 +0100 *Update changelog commit 61bd2e5871f23002dd1add024858efdef5e09372 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 9 15:46:52 2019 +0100 Update _CCCC test & Rename Spawner State library name commit 4942912123d795023aacb0363c8e462a2da29943 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 16:58:17 2019 +0100 Fix test & clean useless code in VFXExpression.Initialize commit e6d6c593eb27c612a225340615dabe7692f76a00 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 15:22:31 2019 +0100 Switch to graphics/vfx/fix/read-attribute-in-spawner for testing purpose commit f00f740b775f67e9378072744513f3ff920f470d Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 15:16:39 2019 +0100 Update 20_SpawnerChainingAndLoop (this is the only test affected by compilation order change) commit b7d8e238dd7e05bf99114a980c8584da7985dcf8 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 14:45:56 2019 +0100 Clean test data & add reference images commit 6ddb3389f8e62da44ef50de621884b0526e1b8aa Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 14:17:51 2019 +0100 Move graphicTest to common files commit fa21846e7787fec9068c5a18a33dc568df3f7cc9 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 11:53:18 2019 +0100 Separate cleanly per event attribute expressions commit 80e5259674a011e864e65f13c77ce06f92f33b7f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Dec 6 08:38:41 2019 +0100 New test for chaining & read attributes commit 97473daecd146b85eb3c232fffe8141bd0a7f3a1 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 5 18:47:20 2019 +0100 Add read attribute for loop settings (context evaluation) commit a41a4a6095e9d5791fdbf3e26baf1d871cfc0fab Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 5 15:30:56 2019 +0100 Clean expression patching commit 9af80d22f70443ef0eb1a8d29aef1d0b3bc64ca0 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Dec 5 11:45:06 2019 +0100 Clarify compatibility code for spawner order & random implication commit 0dcf774f623fb93eb7bc19b06407b88669472443 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Dec 4 18:42:30 2019 +0100 Add tricky case in test vfx & fix compatibility code TODO : Optimize it & reserve cleaner solution when change graphicTest result is expected commit 92b5328ab0ea225d0dd86d1443af0e64bae1963e Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Dec 4 16:49:42 2019 +0100 *Up local test commit 0984d8a89b5cc8e0daa79765b00392fa4dfff5d4 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Dec 4 15:22:03 2019 +0100 Detect & Compute partial evaluation commit 2d9e7a250a0437c13e5f180e4feb4cc97d47aa5b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Dec 3 15:16:29 2019 +0100 Add spawner State Operator & SpawnCount (even if it's actually an attribute) commit 0b1c1982a8ed4bb61182aa070561b7f6036bc07d Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Dec 3 15:04:04 2019 +0100 Add spawner state accessor commit adb1d6d66172f2d187b577facaf7b2aea4677d13 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Dec 3 11:24:20 2019 +0100 Add VFXDataSpawner & Use this helper to retrieve read attribute per context while compiling commit d43ad0e1395d0e51f3583ce9627a72006356e117 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 2 16:19:05 2019 +0100 Store m_GlobalEventAttributes in VFXExpressionGraph : this data is used to patch VFXReadAttribute commit 8a25b5fbed33569529d30379fce2acd4da7de88d Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Nov 29 16:14:32 2019 +0100 Backup test asset (temporarily) commit dcb3efaf885dbbdec317f5a42ace9ace336fded9 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Nov 28 16:37:48 2019 +0100 WIP : experimenting new concept of Read Attribute expression * Merge with vfx/staging * Update VFX * Misc small fixes (#36) * Fix strips outputs, spawnIndex and default metallic value * Increase threshold in particle strip unlit test * Test for Override resetted (#26) * *WIP* add test * Actually add a more legit "prefab" test * Prepare fix later fix of 1206890 : can't change the C++ without updating this test * Fix editor test (todo : graft this change to master to anticipate the C++ change) * Add test to cover https://fogbugz.unity3d.com/f/cases/1232862/ (#20) * New Test : total time is sum of delta time (#7) * *WIP Skeletan of new test to check behavior of https://ono.unity3d.com/unity/unity/pull-request/104407/_/vfx/fix/total-time-is-sum-of-delta-time * Effective test to cover fixing behavior of https://ono.unity3d.com/unity/unity/pull-request/104407/_/vfx/fix/total-time-is-sum-of-delta-time * Fix issue https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/7/files#r51249 * [Fix] Disable reset option (#41) * Disable reset option * Add repro case 1251533 * Fix minor issue with PreviousPropertyBinder (bis) (#31) * Fix minor issue with VFXPreviousPositionBinder.cs * Fix exception in OnEnable Note : I didn't try it locally yet. * Actual fix of VFXPreviousPositionBinder.cs Co-authored-by: Julien Fryer <julienf@unity3d.com> * Fix culture issues when generating attributes defines in shaders (#40) * [PropertyBinder] Move Update to LateUpdate (#38) * Fix issue with VFXPropertyBinder : we should use late update instead of Update * *Update 23_ParameterBinder reference image * Call resyncslots on shadergraph dependent models. (#10) * Call resyncslots on shadergraph dependent models. * missing call to checkgraphbeforeimport * indentation * fix slot not updated if only the attributes change * Do the same for models having subgraphs than for models having shadergraphs. * Fix based on PR review * Update CHANGELOG.md * update vfx and settings * Renable 009_MultiCamera in URP project * Easy Wins (Small Workflow / Cosmetic fixes) (#37) * Properties now exposed by default in blackboard * Dissociated Colors for bool/int/uint * Added Degrees / Radians conversion subgraphs in samples * De-nicified attribute name (conserve case) in Set Custom Attribute title * Changed the default "No Asset" message when opening the visual effect graph window. * Subgraphs are not in hardcoded categories anymore + Updated Serialization * Added Documentation for setting Subgraph Menu Categories Co-authored-by: Julien Fryer <julienf@unity3d.com> * Vfx/docs/compatability disclaimer (#43) * Added compatability disc * Updated format. * Save a specific vfx asset and its sugraphs only (#35) * Save graph asset works * Update CHANGELOG.md * Update VisualEffectGraphWindow.md * Update VisualEffectGraphWindow.md * Fix for block copy not dirtying the scene. * Remove some unecessary compilation (not all) (#46) * New TransformVector4 and GetTextureDimensions operators (#18) * Vfx/feature/new operators 2 (#266) * Add TransformVector4 operator * Remove unused code * Fix warning * Refactor dynamic type operator * Samll fix to previous commit * Add texture dimensions operator and expressions * Add tooltips * Add changelog entry * Fix merge compilation * Modify point cache test * Prevent textures from being constant folded * Move modified test to correct folder * Output Event (#5) * Squashed commit of the following: commit 449a60793a4c5c91e1913c42632448eb07ebe5de Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Apr 2 14:27:48 2020 +0200 Fix stackoverflow with subgraph (but doesn't fix the internal workflow) commit caf0df3af5f451f9576c2cc7f328b57a87479f30 Merge: bb1047c59a a9338688a6 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Apr 2 10:22:47 2020 +0200 Merge branch 'vfx/staging' into vfx/feature/output-event commit bb1047c59a084551e7df3b93d7d5ad501145ecaf Merge: 7b2890b76f 98ce4878d1 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 19 17:17:21 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/output-event commit 7b2890b76ffcea3b701568f47b97d02e7d5cb6a3 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 19 16:54:17 2020 +0100 Add a check of outputEvent in SpawnerTest commit 945992b2feff4b8f7a24740944c77a4a92f271dc Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Mar 19 16:24:56 2020 +0100 *Update OutputEventTest.cs to check Test_Output_Event commit c48fda763e807503f27f98deeda4238b6628c264 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Mar 18 10:17:21 2020 +0100 *Update image reference & Test (stop using a undebuggeable random position) commit 5a5ad49cb485907ee869445627821810589ab34a Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 17 22:12:58 2020 +0100 Fix newly integrated spawn test for output event commit 1f978a4645eb211d6a797c2e30a6ced2dab3e50c Merge: ef4837245e 47b17e444b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Mar 17 17:53:06 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/output-event # Conflicts: # TestProjects/VisualEffectGraph/ProjectSettings/EditorBuildSettings.asset # com.unity.visualeffectgraph/Editor/Compiler/VFXGraphCompiledData.cs # com.unity.visualeffectgraph/Editor/Models/Contexts/VFXContext.cs commit ef4837245e1d88846f6d686e2803094d1d6cd04d Merge: 2331c32fb4 0e325d7de5 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 11 08:30:00 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/output-event commit 2331c32fb4b0f33f7f9b5086ffd11917bd5e1cda Merge: 5d225d6e19 0103971ce2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Feb 6 08:01:06 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/output-event # Conflicts: # com.unity.visualeffectgraph/CHANGELOG.md commit 5d225d6e192b32394faf0964ad263cc33c5280cc Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 4 15:01:51 2020 +0100 Fix editor test commit 7d941ea0375fcb27ac7b14cf4df4cf14fde71ff2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Feb 4 15:00:35 2020 +0100 Add distinct while retrieving virtual link commit 725252869ac24d962490b4550821fbba2ab119b3 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Feb 3 14:38:52 2020 +0100 *WIP* Output test commit 96098fa11f4781837543fba099936b15a8c7158d Merge: 02178104a3 bb04ca28fb Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Jan 31 14:07:02 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/output-event commit 02178104a301fb434d5e6821cd369884bbc01006 Merge: 1443b66691 db8325ba2b Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Jan 28 18:06:20 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/output-event commit 1443b66691d46ed9598ccc26b0b9425d373b61e1 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Jan 28 17:37:08 2020 +0100 *Reduce unexpected changes commit aa1afcafa9c95d042db146043c60015d3f5c96f2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Jan 28 17:31:13 2020 +0100 New UX for output event (use data instead of system name) (#229) * *WIP* Experiment for UX using eventName * Doesn't work yet but less hacky approach : share automatically vfxdata among output event with same name * Remove useless naming pattern linking label & title for output Cleaner & Safer implementation for outputEvent edition * Use unique system naming * Add test for Data for VFXOutputEvent * Fix hacky OnInvalidate commit 9cd41b81cef062991907d5ce446336bde78b79d3 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Jan 22 15:11:39 2020 +0100 Add editor test to check return value of output event (not attribute, already cover by graphic test) commit 1a09c63a98e4650b82160e670cedfb06b630284d Merge: 35126156f2 52ce8b9636 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Jan 22 11:02:45 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/output-event commit 35126156f2b93b04543de0eb91aca79adf331b2c Author: Paul Demeulenaere <pauld@unity3d.com> Date: Fri Jan 17 13:58:06 2020 +0100 Avoid exception if system isn't present yet commit dccc1c5b9a98fa78749f9cd7844266a13478fb3f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Thu Jan 16 10:53:13 2020 +0100 *Update Test, adding a test on unused source attribute commit bfd29d8862539cef5b14392e21cbd896436339a5 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Jan 15 20:20:59 2020 +0100 Add reference to ReadSource in OutputEvent to retrieve all active attributes in spawn context (TODO : cover it in test) commit d89160df852b64a4b5ecf378c506aa0c9f1c099c Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Jan 15 16:13:02 2020 +0100 Filters out orphan output event context commit 721873c2f0ed0976d081402d6c6e3a45ab4ce0cd Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Jan 15 14:30:08 2020 +0100 *Update changelog commit cf54e5372e273f86dd5c2e00a6178a543f234fd3 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Jan 15 08:40:09 2020 +0100 Add reference image for HDRP commit d710998eb133a3dbadbdec580d1ecad3752aca85 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Jan 14 16:17:28 2020 +0100 Add reference images for newly added test commit bc5174dfae9ac396c720b4f30514b12a64ccd0f0 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Jan 14 15:23:18 2020 +0100 *Add a material to unit test commit 6b332b9afba57eaea64d1f5b55833ba55c6a25c2 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Jan 8 17:02:27 2020 +0100 Start implementing a effective test project commit 33e66d45fbb0846ee2d8f9f14d86ef400d0ce4a1 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Jan 8 16:56:28 2020 +0100 FIx system name synchronisation (not really ideal) commit 7782b888266a011f4f986a7bb3161f024730caa7 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Jan 8 14:24:08 2020 +0100 Fix UI of output event commit 8c9ec8d65e07fac81da38a1cccb8228cace81e64 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Wed Jan 8 10:11:56 2020 +0100 Fix build commit 50ae031af02d4c41e651f64b40e9d265668b803f Merge: d838cd2d37 8ab634f533 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Jan 7 13:36:21 2020 +0100 Merge branch 'vfx/staging' into vfx/feature/output-event commit d838cd2d3792ca1c15af86b0385fdade7da9a3a8 Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Dec 24 14:58:00 2019 +0100 Add a wip test scene commit 459b344b3f97c794d47a8eb6942b1129d18632cd Author: Paul Demeulenaere <pauld@unity3d.com> Date: Tue Dec 24 11:40:30 2019 +0100 Fill VFXDataOutputEvent commit e54905485dd553cadcde307ca00a8d7ce8454c0f Author: Paul Demeulenaere <pauld@unity3d.com> Date: Mon Dec 23 18:21:31 2019 +0100 Add basic output event type (empty FillDesc implementation for now) * Change the way we are sharing outputevent to support subgraph (need to update test & merge master before going further) *WIP* * Update 009_OutputEvent test * Move 009_OutputEvent to correct folder (TODO, this to rename it before merge) * Fix sanity test & allow multiple connection from in outputEvent (as initialize) * Get rid of SynchronizeDataTitleAndEventName, using directly stored value per context * Fix editor test using eventName instead of tile * Revert unexpected changes * *Update from C++ change => VisualEffect.OutputEventArgs => VisualEffectOutputEventArgs See https://ono.unity3d.com/unity/unity/pull-request/107827/_/graphics/vfx/feature/output-event-with-delegate-squashed#comment-847485 * Rename VisualEffectOutputEventArgs => VFXOutputEventArgs * Disable connection from OutputEvent to GPUEvent * *Fix build VisualEffect.OutputEventArgs => VFXOutputEventArgs Missing change from : https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/5 * Vfx/feature/enum parameter (#8) * Restart of enum parameters * more work * more work * Still more work. * reorderable list looks good. * Adding and removing values works. * dragging item works. * Enum values show in the inspector. * fixes for rebase * Enumvalue works on subgraphs. * notify enum name change. * Added documentation for blackboard value filtering. * no value per enum * only uint can now avec enum values. * don't nicify enum values…
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Purpose of this PR
Updates the light cheat sheet to include pbs sky. Available here: https://github.com/Unity-Technologies/Graphics/blob/HDRP/docs/update-plu-cheatsheet/com.unity.render-pipelines.high-definition/Documentation~/Physical-Light-Units.md