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Adding missing marker for ray tracing profiling (RaytracingDeferredLighting). #2208

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Oct 14, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added scalability settings for the planar reflection resolution.
- Added tests for AOV stacking and UI rendering in the graphics compositor.
- Added a new ray tracing only function that samples the specular part of the materials.
- Adding missing marker for ray tracing profiling (RaytracingDeferredLighting)

### Fixed
- Fixed several issues with physically-based DoF (TAA ghosting of the CoC buffer, smooth layer transitions, etc)
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Original file line number Diff line number Diff line change
Expand Up @@ -775,6 +775,7 @@ void EnableProfilingRecordersRT()
m_RecordedSamplersRT.Add(ProfilingSampler.Get(HDProfileId.ForwardPreRefraction));
m_RecordedSamplersRT.Add(ProfilingSampler.Get(HDProfileId.RayTracingRecursiveRendering));
m_RecordedSamplersRT.Add(ProfilingSampler.Get(HDProfileId.RayTracingPrepass));
m_RecordedSamplersRT.Add(ProfilingSampler.Get(HDProfileId.RaytracingDeferredLighting));
}

void DisableProfilingRecordersRT()
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