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Migrate Hair, Fabric sample graphs into HDRP Resources #2184

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Oct 23, 2020
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Update changelog (10.2) and merge master
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johnpars committed Oct 22, 2020
commit ab87f82cb0a2398b0fe7c100edb5d0f0401e4056
5 changes: 4 additions & 1 deletion com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@ The version number for this package has increased due to a version update of a r
### Changed
- Combined occlusion meshes into one to reduce draw calls and state changes with XR single-pass.
- Claryfied doc for the LayeredLit material.
- Migrated the fabric & hair shadergraph samples directly into the renderpipeline resources.

## [10.1.0] - 2020-10-12

Expand Down Expand Up @@ -230,7 +231,9 @@ The version number for this package has increased due to a version update of a r
- Changed which local frame is used for multi-bounce RTReflections.
- Move System Generated Values semantics out of VaryingsMesh structure.
- Other forms of FSAA are silently deactivated, when path tracing is on.
- Removed XRSystemTests. The GC verification is now done during playmode tests (case 1285012).- Migrated the fabric & hair shadergraph samples directly into the renderpipeline resources.
- Removed XRSystemTests. The GC verification is now done during playmode tests (case 1285012).
- SSR now uses the pre-refraction color pyramid.

## [10.0.0] - 2019-06-10

### Added
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