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Fix SSGI when enabled in rendergraph #2142

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Oct 9, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@ struct SSGIDenoiserParameters
public int copyHistory;
}

SSGIDenoiserParameters PrepareSSGIDenoiserParameters(HDCamera hdCamera, bool halfResolution, float historyValidity, bool historyNeedsClear)
SSGIDenoiserParameters PrepareSSGIDenoiserParameters(HDCamera hdCamera, bool halfResolution, float historyValidity, bool historyNeedsClear, HDUtils.PackedMipChainInfo depthMipInfo)
{
var giSettings = hdCamera.volumeStack.GetComponent<UnityEngine.Rendering.HighDefinition.GlobalIllumination>();

Expand All @@ -111,8 +111,7 @@ SSGIDenoiserParameters PrepareSSGIDenoiserParameters(HDCamera hdCamera, bool hal
// Compute the dispatch parameters based on if we are half res or not
int tileSize = 8;
EvaluateDispatchParameters(hdCamera, halfResolution, tileSize, out parameters.numTilesX, out parameters.numTilesY, out parameters.halfScreenSize);
var info = m_SharedRTManager.GetDepthBufferMipChainInfo();
parameters.firstMipOffset.Set(HDShadowUtils.Asfloat((uint)info.mipLevelOffsets[1].x), HDShadowUtils.Asfloat((uint)info.mipLevelOffsets[1].y));
parameters.firstMipOffset.Set(HDShadowUtils.Asfloat((uint)depthMipInfo.mipLevelOffsets[1].x), HDShadowUtils.Asfloat((uint)depthMipInfo.mipLevelOffsets[1].y));
parameters.historyValidity = historyValidity;
parameters.viewCount = hdCamera.viewCount;

Expand Down Expand Up @@ -276,7 +275,7 @@ public void Denoise(CommandBuffer cmd, HDCamera hdCamera, RTHandle inputOutputBu
RTHandle indirectDiffuseHistory0 = RequestIndirectDiffuseHistory0(hdCamera, out historyRequireClear);
RTHandle indirectDiffuseHistory1 = RequestIndirectDiffuseHistory1(hdCamera, out historyRequireClear);

SSGIDenoiserParameters parameters = PrepareSSGIDenoiserParameters(hdCamera, halfResolution, historyValidity, historyRequireClear);
SSGIDenoiserParameters parameters = PrepareSSGIDenoiserParameters(hdCamera, halfResolution, historyValidity, historyRequireClear, m_SharedRTManager.GetDepthBufferMipChainInfo());
SSGIDenoiserResources resources = PrepareSSGIDenoiserResources(historyDepthBuffer, indirectDiffuseHistory0, indirectDiffuseHistory1, inputOutputBuffer0, inputOutputBuffer1, intermediateBuffer0, intermediateBuffer1);
Denoise(cmd, parameters, resources);
}
Expand All @@ -303,7 +302,7 @@ public struct SSGIDenoiserOutput
}
public SSGIDenoiserOutput Denoise(RenderGraph renderGraph, HDCamera hdCamera,
TextureHandle depthPyramid, TextureHandle normalBuffer, TextureHandle motionVectorsBuffer, TextureHandle inputOutputBuffer0, TextureHandle inputOutputBuffer1,
bool halfResolution = false, float historyValidity = 1.0f)
HDUtils.PackedMipChainInfo depthMipInfo, bool halfResolution = false, float historyValidity = 1.0f)
{
using (var builder = renderGraph.AddRenderPass<DenoiseSSGIPassData>("Denoise SSGI", out var passData, ProfilingSampler.Get(HDProfileId.SSGIDenoise)))
{
Expand All @@ -329,7 +328,7 @@ public SSGIDenoiserOutput Denoise(RenderGraph renderGraph, HDCamera hdCamera,
passData.inputOutputBuffer0 = builder.WriteTexture(builder.ReadTexture(inputOutputBuffer0));
passData.inputOutputBuffer1 = builder.WriteTexture(builder.ReadTexture(inputOutputBuffer1));

passData.parameters = PrepareSSGIDenoiserParameters(hdCamera, halfResolution, historyValidity, historyRequireClear);
passData.parameters = PrepareSSGIDenoiserParameters(hdCamera, halfResolution, historyValidity, historyRequireClear, depthMipInfo);

builder.SetRenderFunc(
(DenoiseSSGIPassData data, RenderGraphContext ctx) =>
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -150,7 +150,7 @@ TextureHandle RenderSSGI(RenderGraph renderGraph, HDCamera hdCamera, TextureHand
// Evaluate the history validity
float historyValidity = EvaluateIndirectDiffuseHistoryValidity(hdCamera, giSettings.fullResolutionSS, false);
SSGIDenoiser ssgiDenoiser = GetSSGIDenoiser();
SSGIDenoiser.SSGIDenoiserOutput denoiserOutput = ssgiDenoiser.Denoise(renderGraph, hdCamera, depthPyramid, normalBuffer, motionVectorsBuffer, traceOutput.outputBuffer0, traceOutput.outputBuffer1, !giSettings.fullResolutionSS, historyValidity: historyValidity);
SSGIDenoiser.SSGIDenoiserOutput denoiserOutput = ssgiDenoiser.Denoise(renderGraph, hdCamera, depthPyramid, normalBuffer, motionVectorsBuffer, traceOutput.outputBuffer0, traceOutput.outputBuffer1, m_DepthBufferMipChainInfo, !giSettings.fullResolutionSS, historyValidity: historyValidity);
// Propagate the history
PropagateIndirectDiffuseHistoryValidity(hdCamera, giSettings.fullResolutionSS, false);

Expand Down