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Added tooltip to micro shadows #2100

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Oct 6, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -134,6 +134,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed outlines in transitions between post-processed and plain regions in the graphics compositor (case 1278775).
- Fix decal being applied twice with LOD Crossfade.
- Fixed camera stacking for AOVs in the graphics compositor (case 1273223).
- Added a tooltip to the Micro Shadows parameters (case 1282692).
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you should also edit the documentation of micro shadow volume

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the doc already mentions it


### Changed
- Preparation pass for RTSSShadows to be supported by render graph.
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Original file line number Diff line number Diff line change
Expand Up @@ -11,10 +11,13 @@ public class MicroShadowing : VolumeComponent
/// <summary>
/// When enabled, HDRP processes Micro Shadows for this Volume.
/// </summary>
[Tooltip("Enables micro shadows for directional lights.")]
public BoolParameter enable = new BoolParameter(false);

/// <summary>
/// Controls the opacity of the micro shadows.
/// </summary>
[Tooltip("Controls the opacity of the micro shadows.")]
public ClampedFloatParameter opacity = new ClampedFloatParameter(1.0f, 0.0f, 1.0f);

MicroShadowing()
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