Fix alpha output by forward opaque materials #2081
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Forward materials output the alpha sampled from the alpha channel of the base color texture even if opaque. This lead to errors depending on the import settings of the texture.
We instead hard code a fully opaque output when opaque.
Note: the issue with motion blur reported on the forum I can't repro, which makes me think was fixed in later packages.
Also, fog still outputs what looks like a color in the alpha channel and this is expected at the moment, it will need bigger changes to restore the alpha.