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Fixed LOD mesh stripping and LOD Group UI #2072
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36ec208
Current LOD bias and max values for scene view rendering is now using…
JulienIgnace-Unity bc45ff5
LOD Meshes are now properly stripped depending on the Max LOD value s…
JulienIgnace-Unity 364be68
Added a section about LOD management in the feature comparison with b…
JulienIgnace-Unity eb33345
Update changelog
JulienIgnace-Unity cd0c9a2
Updated doc with review feedback.
JulienIgnace-Unity 6b52529
Merge branch 'HDRP/staging' into HDRP/lod-stripping
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Don't we need to revert this value somewhere?
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Thought about this but actually the Quality Settings are hidden to the users anyway and now we state clearly in the doc that they are not supported so using this API would not yield any result (since we override it for each camera afterward).
Also, now when we build a player we override all the various quality level parameters anyway for mesh stripping.
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I know it is not an issue currently, but with pipeline interoperability, if you switch back to urp after having build HDRP, settings can be a mess. but let's not deal with it for now (but poke jenny about it :) )
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Yeah, exact same problem as the skybox material. As long as we don't have proper APIs for that we are doomed to have the same issues everywhere.