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Merged
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Apr 28, 2020
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88022c1
Remove info box on Visual Environment and replaced it with info on do…
FrancescoC-unity Mar 6, 2020
49c8e14
Update 9801_ShurikenLightModule.png
sebastienlagarde Mar 6, 2020
6aedba3
Add missing exposure and mipmap sliders to the planar reflection prob…
alelievr Mar 6, 2020
6de9fc1
Fix upgrade cookie planar size (#6104)
alelievr Mar 6, 2020
bee14d6
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 10, 2020
208892e
Fixing merge issue for SSR transparent
sebastienlagarde Mar 10, 2020
39f27f5
Fix universal and yamato after merge.
sebastienlagarde Mar 11, 2020
0a49c2d
fixuniversal after merge
sebastienlagarde Mar 11, 2020
f54cb37
renormalize files
sebastienlagarde Mar 11, 2020
45ad442
Update 9801_ShurikenLightModule.unity
sebastienlagarde Mar 11, 2020
29b3a38
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 11, 2020
57ae37e
Make isEditorCameraPreview and sky public (#6147)
sebastienlagarde Mar 11, 2020
819d4d6
Fixing ray tracing tests (#6158)
anisunity Mar 11, 2020
0cf8c6a
Fixed transparent SSR for shader graph. (#6163)
anisunity Mar 11, 2020
7aa2763
Added old graphics tests and modifications (#6143)
TomasKiniulis Mar 11, 2020
f0ab480
Fix issue with blend mode and with keyword (#6164)
sebastienlagarde Mar 11, 2020
3cfdf31
Fixed an issue with emissive light meshes not being in the RAS (#6174)
anisunity Mar 12, 2020
3a95fd0
Hdrp/pt8 (#6090)
Mar 12, 2020
905c81f
Update RTSSS Screenshots (#6177)
anisunity Mar 12, 2020
3ac17db
Fix DX12 and DXR Player build and Updating the test screenshots for D…
anisunity Mar 12, 2020
39c564d
Update CHANGELOG.md
sebastienlagarde Mar 12, 2020
c52aeec
Fix shader compilation issue with Vulkan and Raytracing (#6181)
sebastienlagarde Mar 13, 2020
6024881
update path tracing and 1219 test
sebastienlagarde Mar 13, 2020
3122343
Fix hdasset migration code not being called after a package upgrade (…
alelievr Mar 13, 2020
e0c9ba2
Fix custom pass out of bounds (#6176)
alelievr Mar 13, 2020
ab6149b
Fix PBR master node (#6182)
alelievr Mar 13, 2020
e40528d
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 13, 2020
15e1351
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 13, 2020
f350d2a
Fix some typos in the debug menu (#6097)
FrancescoC-unity Mar 13, 2020
1dcc5f7
Fixed ray traced point and spot lights shadows not rejecting history …
anisunity Mar 13, 2020
5651476
Diffuse Shadow Denoiser Improvement. (#5851)
anisunity Mar 16, 2020
095d3d5
Fixed a warning due to StaticLightingSky when reloading domain in som…
JulienIgnace-Unity Mar 16, 2020
36ef127
Fixed the MaxLightCount being display when the light volume debug men…
anisunity Mar 17, 2020
7822935
Update documentation to mention more explicitely the lack of support …
anisunity Mar 17, 2020
23a5d06
Make subsection in decal debug menu to specify "affect transparents" …
FrancescoC-unity Mar 17, 2020
3554120
Added coverage for Enabled GPU Instanced material (#6183)
remi-chapelain Mar 17, 2020
6d2da2f
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 17, 2020
08caf97
Support cookie on light backing for Disc Area Light (#6138)
skhiat Mar 17, 2020
370684c
Hdrp /lookdev/fix crash on adding volume as viewed game object (#6129)
RSlysz Mar 17, 2020
baf0650
Add smoothness remark (#6226)
FrancescoC-unity Mar 17, 2020
265817a
Removed unexpected file
sebastienlagarde Mar 17, 2020
135a933
Removed legacy VR code from HDRP (#5923)
fabien-unity Mar 17, 2020
0f5a7f2
Improve light clipping and culling #2 (#4711)
EvgeniiG Mar 17, 2020
d18afeb
Hdrp/fix/decal material ui errors (#6225)
alelievr Mar 17, 2020
ba258c2
Fix z-fighting in sceneview when scene lighting is off (#6213)
pmavridis Mar 17, 2020
148441d
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 17, 2020
73b59f7
Mention default post processing in default volumes. (#6232)
FrancescoC-unity Mar 17, 2020
1da36c4
Fix cubemap inspector so that thumbnail for cubemap work (#6231)
FrancescoC-unity Mar 17, 2020
786000d
fix ray tracing with VR single-pass (#6242)
fabien-unity Mar 17, 2020
57f668f
- Fix an exception in ray tracing that happens if two LOD levels are …
anisunity Mar 17, 2020
492eb07
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 17, 2020
b030815
update location of reference screenshots after merge
sebastienlagarde Mar 17, 2020
5ffa8b9
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 18, 2020
6102dc0
Added debug exposure to light hierarchy debug. (#6215)
JulienIgnace-Unity Mar 18, 2020
7bc98e0
- Rejecting history for ray traced reflections based on a threshold e…
anisunity Mar 18, 2020
58b6e3b
Hdrp/pt9 (#6184)
eturquin Mar 18, 2020
987b157
Hdrp/volume debug (#6058)
adrien-de-tocqueville Mar 18, 2020
574680e
Fixing HDRP_DXR_TEST not having local package at right location (#6107)
RSlysz Mar 18, 2020
33ec710
Clearer naming of tile and cluster categories for environment lights …
FrancescoC-unity Mar 19, 2020
afc9ff8
Fixed an issue with refraction model and ray traced recursive renderi…
anisunity Mar 19, 2020
b7dc4c9
fix for Fogbugz 1214609 - HDRP Wizard addively increases the Light In…
sebastienlagarde Mar 19, 2020
ebd9412
Fixed an issue where a dynamic sky changing any frame may not update …
JulienIgnace-Unity Mar 19, 2020
79c26fa
Add XR setting to control camera jitter for temporal effects (#6259)
fabien-unity Mar 19, 2020
c3172da
Deprecate Utilities namespace (#6219)
fredericv-unity3d Mar 19, 2020
8124abc
Remove deprecated namespace Utilities. [Requires #6219] (#6220)
fredericv-unity3d Mar 19, 2020
23e34c2
Fix issue on thumbnail generation so that no error on new project and…
FrancescoC-unity Mar 19, 2020
ffdd63a
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 19, 2020
00c0f6e
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 21, 2020
3a6bbb7
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 23, 2020
777ea5a
Add custom pass opaque rendering error message (#6330)
alelievr Mar 24, 2020
6c971e9
Fix issue of debug display variant with shader graph not compiling (#…
sebastienlagarde Mar 24, 2020
565c076
fix XR culling with multiple cameras (#6314)
fabien-unity Mar 24, 2020
4f58137
fix XR single-pass with Mock HMD plugin (#6313)
fabien-unity Mar 24, 2020
9911963
fix sRGB mismatch with XR SDK (#6311)
fabien-unity Mar 24, 2020
64b7085
Partial fix LookDev opened when CoreRP package reimported (#6291)
RSlysz Mar 24, 2020
c7f8ea2
Hdrp/fix default volume switch (#6250)
JulienIgnace-Unity Mar 24, 2020
1b14f0e
Reflection probe cameras are now created with the correct type (#6245)
pmavridis Mar 24, 2020
aa72e1b
Fixed an issue where AO override would not override specular occlusio…
JulienIgnace-Unity Mar 24, 2020
03bb202
Fixed an issue where Volume inspector might not refresh correctly in …
JulienIgnace-Unity Mar 24, 2020
53c1092
render XR mirror view only for camera with no RT (#6306)
fabien-unity Mar 24, 2020
49a4983
Split set rendering feature set and API validity check (#6301)
FrancescoC-unity Mar 24, 2020
e23b9f5
Hdrp/probe scale 1219246 (#6288)
skhiat Mar 24, 2020
9c1d044
Hdrp/fix/particle light shadows (#6111)
alelievr Mar 24, 2020
22b3568
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 24, 2020
032e547
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 24, 2020
31ea581
Recording of accumulation motion blur and path tracing (#6114)
pmavridis Mar 24, 2020
38d51f4
Move most compute shaders to use multi_compile API (#6307)
FrancescoC-unity Mar 24, 2020
34942dd
Use multi_compile for Shadow mask variants of deferred (#6322)
FrancescoC-unity Mar 24, 2020
bd22d6b
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 24, 2020
7c4929e
Moves constant buffers to being global for ray tracing (#6300)
anisunity Mar 24, 2020
57b5df0
Fix decal debug menu register (#6352)
adrien-de-tocqueville Mar 24, 2020
f245599
Removing the usage of the render queues to identify what is rendered …
anisunity Mar 25, 2020
299930a
StackLIt: Fix a SG Targets regression - Make sure the scene selection…
slunity Mar 25, 2020
cdef42e
Execute all custom pass volumes (#6355)
alelievr Mar 25, 2020
fa1c8d3
Hdrp/fix material baked emission (#5392)
RSlysz Mar 25, 2020
8add70b
Fix case in PBR sky where a camera below ground might invalidate resu…
FrancescoC-unity Mar 25, 2020
bf589c3
Fix custom pass gc alloc (#6371)
alelievr Mar 25, 2020
d441494
- Added support for fog in Recursive rendering, ray traced reflection…
anisunity Mar 25, 2020
29ba2c3
replaced blue material spheres with SG_Lit, added reference images (#…
TomasKiniulis Mar 25, 2020
7738af1
Added an alpha blend option for recursive rendering (#6286)
anisunity Mar 25, 2020
db4d7f0
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 25, 2020
256a9ab
Fixed an issue where the wrong instance of the debug setting was used…
JulienIgnace-Unity Mar 26, 2020
fbb5b1e
Update 8101_Opaque to use SG material with Parallax Occlusion Mapping…
TomasKiniulis Mar 26, 2020
14c2af8
Added support for stack lit for ray tracing effects. (#6312)
anisunity Mar 26, 2020
7ad7c48
- Added support for hair for ray tracing effects (#6327)
anisunity Mar 26, 2020
f47775a
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 26, 2020
9362b26
Avoid negative input to sqrt() (#6397)
ChristianF-ARM Mar 27, 2020
9b52cbe
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 27, 2020
cc36900
Major changes to Temporal Anti Aliasing (#6348)
FrancescoC-unity Mar 27, 2020
eca1a02
- Fixed an issue related to the envlightdatasrt not being bound in re…
anisunity Mar 27, 2020
eba715c
Refreshed the GUIDs for additional post processing data to avoid conf…
Chman Mar 27, 2020
240dabe
First pass of light loop optimizations (still single threaded) (#6367)
FrancescoC-unity Mar 27, 2020
9bc66b8
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 28, 2020
ce71ac7
Shadow cascade tooltip fix (when using the metric mode) (#6448)
pmavridis Mar 30, 2020
95e40c2
update TAA screenshots
sebastienlagarde Mar 30, 2020
5c060d1
Disable POM test and update ref images (#6445)
TomasKiniulis Mar 30, 2020
cdfaeb9
Focus on Decal uses the extends of the projectors (#6449)
skhiat Mar 30, 2020
758c351
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 30, 2020
b855567
Added Alpha To Mask for HDRP and ShaderGraph (#6297)
adrien-de-tocqueville Mar 30, 2020
9829881
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 30, 2020
861ab71
Move scene view camera settings to camera settings window (#6390)
pmavridis Mar 31, 2020
79f1f87
Fixed how the area light influence volume is computed to match raster…
anisunity Mar 31, 2020
208c352
Update DebugDisplay.cs (#6467)
sebastienlagarde Mar 31, 2020
9748f9c
Merge branch 'master' into HDRP/staging
sebastienlagarde Mar 31, 2020
71726dc
Fix shadow tesselation culling (#6477)
alelievr Mar 31, 2020
fc78078
Adding 5 automated test scenes (#6483)
remi-chapelain Mar 31, 2020
b889dd0
Sharing more code for light data building (RT) and building a more op…
anisunity Apr 1, 2020
1a3e290
- Fixed usage of light size data that are not available at runtime. (…
anisunity Apr 1, 2020
ae4e251
Hdrp /lookdev ui fixes (#6491)
RSlysz Apr 1, 2020
d967022
Fix custom pass depth copy (#6484)
alelievr Apr 1, 2020
37e0277
Changed the diffusion profile warning on the material to an info and …
anisunity Apr 1, 2020
27cd062
Fix issue with baked reflection probes constantly marked as dirty wit…
FrancescoC-unity Apr 1, 2020
3c0a04f
Hdrp /fix drag area width at left of light intensity (#6471)
RSlysz Apr 1, 2020
5922686
Hdrp /fix reset of HDAdditionalLightData (#6453)
RSlysz Apr 1, 2020
c03b628
Add option to disable XR rendering on the camera settings (#6372)
fabien-unity Apr 1, 2020
589dc02
fix unused leftover (#6497)
RSlysz Apr 1, 2020
03931d7
Split HDRP Test scene 1900 in two scene (#6498)
remi-chapelain Apr 1, 2020
14c834a
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 1, 2020
ce4f866
Fix custom pass test reference images (#6512)
alelievr Apr 1, 2020
e01a25d
Updated ref image for PT fog test (5005). (#6513)
eturquin Apr 2, 2020
2130805
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 2, 2020
184781e
Review corrections for previous PR (#6494)
anisunity Apr 2, 2020
628a310
Fixed an usage of a a compute buffer not bound (1229964) (#6476)
anisunity Apr 2, 2020
edf1392
Fixed scene selection pass not working proporly for meshes rendered w…
anisunity Apr 2, 2020
2f9dc1f
fix typo (#6500)
FrancescoC-unity Apr 3, 2020
53af5f8
Fixed an issue where changing the default volume profile from another…
JulienIgnace-Unity Apr 3, 2020
968d203
Fix issues in the post process system with RenderTexture being invali…
JulienIgnace-Unity Apr 3, 2020
3279555
Removed wrongly serialized fields in StaticLightingSky (#6441)
JulienIgnace-Unity Apr 3, 2020
740de6b
Fixed a weird behavior in the scalable settings drawing when the spac…
anisunity Apr 3, 2020
0972839
Fix a compilation issue to to a backport that did not go well. (#9)
anisunity Apr 6, 2020
6287617
Merge branch 'master' of https://github.com/Unity-Technologies/Graphi…
JulienIgnace-Unity Apr 6, 2020
ba1ce02
Fixed a regression in the ray traced indirect diffuse due to the new …
anisunity Apr 7, 2020
7c034f2
Clamp probes compression factor to 0 (#19)
FrancescoC-unity Apr 7, 2020
6ec7e22
path validation when creating new volume profile (#36)
sebastienlagarde Apr 7, 2020
c0aa809
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 8, 2020
2e8bb07
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 8, 2020
a728463
Alpha to coverage frame setting (#33)
adrien-de-tocqueville Apr 8, 2020
7a17df0
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 8, 2020
2ccd42a
Axf - Add specaa, add baked ao, fix reflection hierarchy for carpaint…
slunity Apr 9, 2020
1333299
Implement constant buffers for HDRP global variables. (#52)
JulienIgnace-Unity Apr 9, 2020
e82cc10
Add Performance framework package and HDRP performance tests (#45)
alelievr Apr 9, 2020
621c259
Hdrp/fix/custom pass msaa rendering info (#42)
alelievr Apr 9, 2020
3053089
Custom Pass AOV API (#50)
pmavridis Apr 9, 2020
8f57f3a
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 9, 2020
4807ef8
Implement Constant Buffers for HDRP (part 2) (#87)
JulienIgnace-Unity Apr 10, 2020
e22c2c0
Minor adjustments to TAA anti flicker (#97)
FrancescoC-unity Apr 10, 2020
659fae8
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 13, 2020
cbc0b6b
Add support for lighting decomposition debug mode (+ AOV) (#99)
sebastienlagarde Apr 13, 2020
0584d42
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 13, 2020
a58363e
Fix MSAA resolve when there is no motion vectors (#1)
adrien-de-tocqueville Apr 14, 2020
f557ffe
fix switch shader compilation (#111)
sebastienlagarde Apr 14, 2020
8980b93
DXR Automated tests shader graph optimizations (#116)
remi-chapelain Apr 14, 2020
f17a50c
Fix various leaks in HDRP. (#113)
JulienIgnace-Unity Apr 14, 2020
5f927cc
Fix compile error with XR SubsystemManager (#107)
fabien-unity Apr 14, 2020
2c7eced
Update SceneViewDrawMode.cs (#118)
sebastienlagarde Apr 14, 2020
d1be92d
Follow references when deleting unloading unused assets on shader gra…
FrancescoC-unity Apr 15, 2020
2a44373
Fix culling of reflection probes that change position (#121)
pmavridis Apr 15, 2020
0ef73bc
Fix null reference when processing light probe (#131)
pmavridis Apr 15, 2020
6fa52ab
Hdrp/runtimetests/ps4 fix (#129)
JMargevics Apr 15, 2020
5dea391
Fix issues causing planar probes to be broken with multiple cameras i…
FrancescoC-unity Apr 15, 2020
0cea810
fix black screen in XR when HDRP package is present but not used (#137)
fabien-unity Apr 15, 2020
8ffd2ad
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 16, 2020
a230266
Fixed an issue with the specularFGD term being used when the material…
anisunity Apr 16, 2020
af5f899
Added support for rasterized area light shadows in StackLit + slight …
slunity Apr 16, 2020
6b49bad
Update the scripting API for FrameSettings, FrameSettingsOverrideMask…
RSlysz Apr 16, 2020
e2a7f47
Fix for white flash happening when changing lighting condition (like …
sebastienlagarde Apr 16, 2020
14aae88
Fix default volume profile collapse (#138)
alelievr Apr 16, 2020
c43e796
Bind missing buffer (#159)
victor-unity Apr 16, 2020
1e8c558
AxF fix: Use CALCULATE_TEXTURE2D_LOD macro for future cross platform …
slunity Apr 17, 2020
b18334b
Fixed shader warning on Xbox for ResolveStencilBuffer.compute (#163)
FrancescoC-unity Apr 17, 2020
fa93c05
Texture-weighted automatic exposure (#165)
FrancescoC-unity Apr 17, 2020
58ef26c
Update 3003_LightingMode.unity
sebastienlagarde Apr 17, 2020
faf4f9b
Optimizing light loop part 2 (#2)
FrancescoC-unity Apr 17, 2020
77adae2
Added support for POM for emissive map (#51)
adrien-de-tocqueville Apr 17, 2020
23af7ab
HDRP Compositor Tool (#57)
pmavridis Apr 17, 2020
7bb0afd
PBR shader gbuffer ztest (#43)
alelievr Apr 17, 2020
8598f49
Enable Light Baking Cookies by default + Warning (#79)
skhiat Apr 17, 2020
835d6a4
Importance Sampling Pipeline (#84)
skhiat Apr 17, 2020
bbdc81d
Revert "Importance Sampling Pipeline (#84)"
sebastienlagarde Apr 17, 2020
15ab815
Reducing the number of variants for ray tracing when building a playe…
anisunity Apr 17, 2020
6118301
Update 3003_LightingMode.unity
sebastienlagarde Apr 17, 2020
6cdf38e
Fix compil issue with Enable BakeCookie
sebastienlagarde Apr 17, 2020
6ccdedf
Enable Light Baking Cookies by default + Warning - part 3 #79
sebastienlagarde Apr 18, 2020
723d4a6
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 18, 2020
4ee0e78
Avoid building the mip chain a second time for SSR for transparent ob…
anisunity Apr 18, 2020
cc673a2
Scalable volumetrics [skip ci] (#34)
EvgeniiG Apr 18, 2020
73bb7a0
Fixed runtime test for Yamato (#177)
sebastienlagarde Apr 19, 2020
c7d833d
Fix HDRP Wizard windows not compatible with "preview" package version…
sebastienlagarde Apr 19, 2020
3b168b4
Fix async compute throwing errors because of global constant buffers.…
JulienIgnace-Unity Apr 20, 2020
7c3662d
Diffusion Profile and Material references in HDRP materials are now c…
JulienIgnace-Unity Apr 20, 2020
9794a91
Refactoring to share the code for light list building better between …
JulienIgnace-Unity Apr 20, 2020
cafbc03
Removed unexpected Shuriken folder in Test Project
sebastienlagarde Apr 20, 2020
f553011
Add range attenuation to box-shaped spotlights [Skip CI] (#101)
adrien-de-tocqueville Apr 20, 2020
779143b
Hdrp/decal transparent mip selection 1222437 (#96)
skhiat Apr 20, 2020
1c04457
Fix cookie atlas alloc for cone spot lights (#187)
alelievr Apr 20, 2020
796f9bd
update template (#189)
sebastienlagarde Apr 20, 2020
ac4f3d1
Hdrp/combine material samples with shader samples [Skip CI] (#117)
SeanPuller Apr 21, 2020
95ce101
DisplayInfo attribute. (#172)
JulienIgnace-Unity Apr 21, 2020
0ee9fa8
Compute Buffer management for render graph (#194)
JulienIgnace-Unity Apr 21, 2020
54e5751
Simplify the tooltip (#188)
EvgeniiG Apr 21, 2020
0467963
Added MovedFrom attribute (#182)
fredericv-unity3d Apr 21, 2020
ae165e4
Contact shadow min distance + fix scalarization code (#150)
FrancescoC-unity Apr 21, 2020
3491823
TAA docs update (#132)
FrancescoC-unity Apr 21, 2020
cc8f364
Hdrp/deferred shadow quality multi compile (#5)
FrancescoC-unity Apr 21, 2020
a269a5c
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 21, 2020
87aa007
Hdrp/path traced dof (#164)
pmavridis Apr 21, 2020
85bf9c3
Update HDRenderPipelineAsset.asset (#210)
sebastienlagarde Apr 22, 2020
2d226eb
Fixed volume debug menu in playmode (#149)
adrien-de-tocqueville Apr 22, 2020
972b7d3
Added a new test scene for physical camera DoF in Pathtracer (#211)
remi-chapelain Apr 22, 2020
7252a99
Fixed issue when toggling anything in HDRP asset that will produce an…
sebastienlagarde Apr 22, 2020
1b48567
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 23, 2020
ef2550b
Fix warning in PCSS code when using Vulkan (#229)
FrancescoC-unity Apr 23, 2020
de5ed64
Fix decal register + obsolete cookie API (#195)
sebastienlagarde Apr 23, 2020
90a93e4
Do shadow code cleanup + Fix Yamato after PR #5 Multi compile shadow …
sebastienlagarde Apr 24, 2020
b124d13
Fixed issues with path traced SSS and accumulation. (#257)
eturquin Apr 24, 2020
756da19
Add missing documentation for AOV API params (#254)
pmavridis Apr 24, 2020
4a2ed5b
Hdrp/public static sky (#253)
JulienIgnace-Unity Apr 24, 2020
78c8b4a
Update HDAdditionalLightData.Migration.cs (#269)
sebastienlagarde Apr 25, 2020
862dc7f
Add missing docs attributes (#271)
FrancescoC-unity Apr 27, 2020
eda2a15
Fixed an error about procedural sky being logged by mistake. (#273)
JulienIgnace-Unity Apr 27, 2020
5195d3e
Fix quality settings UI and shadow mask UI (#122)
sebastienlagarde Apr 27, 2020
aa625cc
Updated raytracing async compute warning. (#274)
JulienIgnace-Unity Apr 27, 2020
24bd866
Fixed a null ref exception in static sky when the default volume prof…
JulienIgnace-Unity Apr 27, 2020
8f0782f
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 27, 2020
3b79e9b
Added SubScenes cache to be compatible with HDRP/staging (#287)
TomasKiniulis Apr 28, 2020
73d2c19
Update 2002_Light_DynamicMix.unity (#292)
sebastienlagarde Apr 28, 2020
26d953e
Merge branch 'master' into HDRP/staging
sebastienlagarde Apr 28, 2020
050049f
Update HDCubemapInspector.cs (#296)
sebastienlagarde Apr 28, 2020
89fbf61
increase tolerance for test 5008 in VR due to recent changes (#311)
fabien-unity Apr 28, 2020
df9736a
Upate screenshot for HDRP DXR Test (#312)
anisunity Apr 28, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
m_Name: HDRenderPipelineAssetDeferred
m_EditorClassIdentifier:
m_Version: 14
m_Version: 15
m_ObsoleteFrameSettings:
overrides: 0
enableShadow: 0
Expand Down Expand Up @@ -158,43 +158,56 @@ MonoBehaviour:
type: 2}
m_RenderingPathDefaultCameraFrameSettings:
bitDatas:
data1: 65899829919581
data1: 136268574097245
data2: 4539628425396027392
lodBias: 1
lodBiasMode: 0
lodBiasQualityLevel: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
maximumLODLevelQualityLevel: 0
sssQualityMode: 0
sssQualityLevel: 0
sssCustomSampleBudget: 20
materialQuality: 0
m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings:
bitDatas:
data1: 69344385302301
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data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
lodBiasQualityLevel: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
maximumLODLevelQualityLevel: 0
sssQualityMode: 0
sssQualityLevel: 0
sssCustomSampleBudget: 20
materialQuality: 0
m_RenderingPathDefaultRealtimeReflectionFrameSettings:
bitDatas:
data1: 69696415080221
data1: 140065159257885
data2: 4539628424389459968
lodBias: 1
lodBiasMode: 0
lodBiasQualityLevel: 0
maximumLODLevel: 0
maximumLODLevelMode: 0
maximumLODLevelQualityLevel: 0
sssQualityMode: 0
sssQualityLevel: 0
sssCustomSampleBudget: 20
materialQuality: 0
m_RenderPipelineSettings:
supportShadowMask: 1
supportSSR: 1
supportSSRTransparent: 0
supportSSAO: 1
supportSubsurfaceScattering: 1
increaseSssSampleCount: 0
sssSampleBudget:
m_Values: 140000002800000050000000
m_SchemaId:
m_Id: With3Levels
supportVolumetrics: 1
increaseResolutionOfVolumetrics: 0
supportLightLayers: 0
Expand All @@ -220,7 +233,14 @@ MonoBehaviour:
supportRuntimeDebugDisplay: 1
supportDitheringCrossFade: 1
supportTerrainHole: 0
supportProbeVolume: 0
supportRayTracing: 1
probeVolumeSettings:
atlasWidth: 128
atlasHeight: 128
atlasDepth: 512
atlasOctahedralDepthWidth: 2048
atlasOctahedralDepthHeight: 2048
lightLoopSettings:
cookieAtlasSize: 2048
cookieFormat: 74
Expand Down Expand Up @@ -298,6 +318,7 @@ MonoBehaviour:
xrSettings:
singlePass: 1
occlusionMesh: 1
cameraJitter: 0
postProcessQualitySettings:
NearBlurSampleCount: 030000000500000008000000
NearBlurMaxRadius:
Expand Down Expand Up @@ -352,6 +373,7 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 0069ee94e5a66174e8d3393776072a41, type: 2}
- {fileID: 11400000, guid: e9b7d3ae706a8c845b9d317e195ff8a0, type: 2}
- {fileID: 11400000, guid: 57e246e5f8d6a8b4395e2070883735d5, type: 2}
beforeTransparentCustomPostProcesses: []
beforePostProcessCustomPostProcesses: []
afterPostProcessCustomPostProcesses: []
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