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Moving function to internal and adding doc for missing param in planar reflection function #1926

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Sep 25, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ namespace UnityEngine.Rendering.HighDefinition
{
public partial class HDRenderPipeline
{
public TextureHandle CreateScreenSpaceShadowTextureArray(RenderGraph renderGraph)
internal TextureHandle CreateScreenSpaceShadowTextureArray(RenderGraph renderGraph)
{
int numShadowTextures = Math.Max((int)Math.Ceiling(m_Asset.currentPlatformRenderPipelineSettings.hdShadowInitParams.maxScreenSpaceShadowSlots / 4.0f), 1);
GraphicsFormat graphicsFormat = (GraphicsFormat)m_Asset.currentPlatformRenderPipelineSettings.hdShadowInitParams.screenSpaceShadowBufferFormat;
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Expand Up @@ -26,7 +26,7 @@ void InitRecursiveRenderer()
m_FlagMaskTextureRT = RTHandles.Alloc(Vector2.one, TextureXR.slices, colorFormat: GraphicsFormat.R8_SNorm, dimension: TextureXR.dimension, enableRandomWrite: true, useDynamicScale: true, useMipMap: false, name: "FlagMaskTexture");
}

public TextureHandle CreateFlagMaskTexture(RenderGraph renderGraph)
internal TextureHandle CreateFlagMaskTexture(RenderGraph renderGraph)
{
return renderGraph.CreateTexture(new TextureDesc(Vector2.one, true, true)
{
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Original file line number Diff line number Diff line change
Expand Up @@ -371,6 +371,7 @@ public static RenderTexture CreateReflectionProbeRenderTarget(int cubemapSize, G
/// Create the texture used as target for a realtime planar reflection probe.
/// </summary>
/// <param name="planarSize">The size of the texture</param>
/// <param name="format">The planar's format. It must match the format set in the asset.</param>
/// <returns>The texture used as planar reflection probe target</returns>
public static RenderTexture CreatePlanarProbeRenderTarget(int planarSize, GraphicsFormat format)
{
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