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Adding few missing docs #1924

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Sep 25, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -324,6 +324,7 @@ public bool IsDebugDisplayEnabled()
public ExposureDebugMode exposureDebugMode = ExposureDebugMode.None;
/// <summary>Exposure compensation to apply on current scene exposure.</summary>
public float debugExposure = 0.0f;
/// <summary>Obsolete, please use the lens attenuation mode in HDRP Default Settings.</summary>
[Obsolete("Please use the lens attenuation mode in HDRP Default Settings", true)]
public float debugLensAttenuation = 0.65f;
/// <summary>Whether to show tonemap curve in the histogram debug view or not.</summary>
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Original file line number Diff line number Diff line change
Expand Up @@ -371,7 +371,7 @@ public static RenderTexture CreateReflectionProbeRenderTarget(int cubemapSize, G
/// Create the texture used as target for a realtime planar reflection probe.
/// </summary>
/// <param name="planarSize">The size of the texture</param>
/// <param name="format">The planar's format. It must match the format set in the asset.</param>
/// <param name="format">The planar probe format. It must match the format set in the asset.</param>
/// <returns>The texture used as planar reflection probe target</returns>
public static RenderTexture CreatePlanarProbeRenderTarget(int planarSize, GraphicsFormat format)
{
Expand All @@ -388,6 +388,7 @@ public static RenderTexture CreatePlanarProbeRenderTarget(int planarSize, Graphi
/// Create the depth texture used as target for a realtime planar reflection probe.
/// </summary>
/// <param name="planarSize">The size of the texture</param>
/// <param name="format">The planar probe format. It must match the format set in the asset.</param>
/// <returns>The texture used as planar reflection probe target</returns>
public static RenderTexture CreatePlanarProbeDepthRenderTarget(int planarSize)
{
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