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Close popup window when focus is lost (case 1258571) #1907

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Sep 25, 2020
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2 changes: 2 additions & 0 deletions com.unity.render-pipelines.core/Editor/FilterWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -232,6 +232,8 @@ void OnDisable()
s_FilterWindow = null;
}

void OnLostFocus() => Close();

internal static bool ValidateAddComponentMenuItem()
{
return true;
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -89,6 +89,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Force probe to render again if first time was during async shader compilation to avoid having cyan objects.
- Fixed for lookdev library field not being refreshed upon opening a library from the environment library inspector.
- Fixed serialization issue with matcap scale intensity.
- Close Add Override popup of Volume Inspector when the popup looses focus (case 1258571)

### Changed
- Preparation pass for RTSSShadows to be supported by render graph.
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