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Fix cookie atlas alloc for cone spot lights #187

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Apr 20, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -550,6 +550,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed PBR shader ZTest rendering in deferred.
- Replaced commands incompatible with async compute in light list build process.
- Diffusion Profile and Material references in HDRP materials are now correctly exported to unity packages. Note that the diffusion profile or the material references need to be edited once before this can work properly.
- Fixed unneeded cookie texture allocation for cone stop lights.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -2720,7 +2720,8 @@ internal void ReserveCookieAtlasTexture(HDAdditionalLightData hdLightData, Light
break;
case HDLightType.Spot:
// Projectors lights must always have a cookie texture.
m_TextureCaches.lightCookieManager.ReserveSpace(light?.cookie ?? Texture2D.whiteTexture);
if (hdLightData.spotLightShape != SpotLightShape.Cone || light?.cookie != null)
m_TextureCaches.lightCookieManager.ReserveSpace(light?.cookie ?? Texture2D.whiteTexture);
break;
case HDLightType.Area:
// Only rectnagles can have cookies
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