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Better tooltip for exposure weight on emission fields. #1821

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Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ public class Styles
public static GUIContent useEmissionIntensityText = new GUIContent("Use Emission Intensity", "When enabled, this Material separates emission color and intensity. This makes the Emission Map into an LDR color and exposes the Emission Intensity property.");
public static GUIContent emissionMapText = new GUIContent("Emission Map", "Specifies a map (RGB) that the Material uses for emission.");
public static GUIContent emissiveIntensityText = new GUIContent("Emission Intensity", "Sets the overall strength of the emission effect.");
public static GUIContent emissiveExposureWeightText = new GUIContent("Exposure weight", "Control the percentage of emission to expose.");
public static GUIContent emissiveExposureWeightText = new GUIContent("Exposure weight", "Controls how the camera exposure influences the perceived intensity of the emissivity. A weight of 0 means that the emissive intensity is calculated ignoring the exposure; increasing this weight progressively increases the influence of exposure on the final emissive value.");
public static GUIContent decalLayerText = new GUIContent("Decal Layer", "Specifies the current Decal Layers that the Decal affects.This Decal affect corresponding Material with the same Decal Layer flags.");
public static GUIContent maskMapText = new GUIContent("Mask Map", "Specifies the Mask Map for this Material - Metal(R), Ambient Occlusion(G), Opacity(B), Smoothness(A)");
}
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Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ public class Styles
public static GUIContent useEmissiveIntensityText = new GUIContent("Use Emission Intensity", "Specifies whether to use to a HDR color or a LDR color with a separate multiplier.");
public static GUIContent emissiveIntensityText = new GUIContent("Emission Intensity", "");
public static GUIContent emissiveIntensityFromHDRColorText = new GUIContent("The emission intensity is from the HDR color picker in luminance", "");
public static GUIContent emissiveExposureWeightText = new GUIContent("Exposure weight", "Control the percentage of emission to expose.");
public static GUIContent emissiveExposureWeightText = new GUIContent("Exposure weight", "Controls how the camera exposure influences the perceived intensity of the emissivity. A weight of 0 means that the emissive intensity is calculated ignoring the exposure; increasing this weight progressively increases the influence of exposure on the final emissive value.");

public static GUIContent UVEmissiveMappingText = new GUIContent("Emission UV mapping", "");
public static GUIContent texWorldScaleText = new GUIContent("World Scale", "Sets the tiling factor HDRP applies to Planar/Trilinear mapping.");
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