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Fix for non-static objects not being present at times in OnEnable probes #1768

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -164,6 +164,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed a migration issue with the rendering queue in ShaderGraph when upgrading to 10.x;
- Fixed null reference in the Undo callback of the graphics compositor
- Fixed cullmode for SceneSelectionPass.
- Fixed issue that caused non-static object to not render at times in OnEnable reflection probes.

### Changed
- Preparation pass for RTSSShadows to be supported by render graph.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,10 @@ public override void PrepareCulling()
// Force the legacy system to not update the probe
cubeProbe.mode = ReflectionProbeMode.Custom;
cubeProbe.refreshMode = ReflectionProbeRefreshMode.ViaScripting;
#if UNITY_2020_2_OR_NEWER
if (m_ProbeSettings.mode == ProbeSettings.Mode.Realtime)
cubeProbe.renderDynamicObjects = true;
#endif
}
}
}