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Merged
merged 68 commits into from
Nov 30, 2020
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49c657d
Update Runtime/Passes/AdditionalLightsShadowCasterPass to support poi…
Wilfrid-Unity Jul 8, 2020
24b2a14
Enable shadow parameters in Point Lights Inspector windows
Wilfrid-Unity Jul 17, 2020
4a58694
Add comments
Wilfrid-Unity Jul 17, 2020
816e12b
Fix point light shadow normal bias issues
Wilfrid-Unity Jul 17, 2020
c35161a
Include point light shadow fov bias when computing their normal bias …
Wilfrid-Unity Jul 17, 2020
6341928
For punctual lights, use per-vertex light direction when applying sha…
Wilfrid-Unity Jul 17, 2020
281d806
Update comments
Wilfrid-Unity Jul 21, 2020
90557fc
Fix limit of shadow map slices available when using the "Uniform Buff…
Wilfrid-Unity Jul 21, 2020
1552692
Fix in all supported resolutions point light shadow frustum fov biase…
Wilfrid-Unity Jul 21, 2020
98ed269
Fix Point Light Shadows in Deferred Renderer
Wilfrid-Unity Jul 27, 2020
310ab64
Point Light Shadows work also when using StructuredBuffers to pass sh…
Wilfrid-Unity Jul 31, 2020
c410e13
Fix out-of-bound array access reported by several tests in the Univer…
Wilfrid-Unity Aug 11, 2020
5c711c1
Enable per-light "soft" or "hard" shadow type setting
Wilfrid-Unity Aug 11, 2020
b259081
Update UniversalGraphicsTest scene 105_TransparentReceiveShadows's sp…
Wilfrid-Unity Aug 12, 2020
32ecb1f
Apply change ed8fcbe to Terrain shaders too (i.e for punctual lights,…
Wilfrid-Unity Aug 12, 2020
913098f
Fix issue: "disabling Soft Shadows in UniversalRP.asset changes shape…
Wilfrid-Unity Aug 12, 2020
90cd1a1
Assign ShadowSplitData info to ShadowDrawingSettings before passing i…
Wilfrid-Unity Aug 13, 2020
48aa781
Update UniversalGraphicsTest scenes 142_SSAO_DepthNormal_Projection a…
Wilfrid-Unity Aug 14, 2020
43885aa
Add an entry to changelog.md
Wilfrid-Unity Aug 17, 2020
eff1d90
Update comment about Directional Light Shadow culling
Wilfrid-Unity Aug 14, 2020
f340e54
Add Obsoletes and #defines to avoid user script/shader compilation er…
Wilfrid-Unity Aug 14, 2020
1683242
Update comment about Directional Light Shadow culling (2)
Wilfrid-Unity Aug 14, 2020
2198246
Add UniversalGraphicsTest suite scene checking for regressions with a…
Wilfrid-Unity Aug 17, 2020
1f5924b
Update reference image for UniversalGraphicsTest #145 on OSX
Wilfrid-Unity Aug 17, 2020
2b43be2
Update reference image for UniversalGraphicsTest #145 on OSXEditor
Wilfrid-Unity Aug 19, 2020
6e46453
Fix issue "influence of point light shadow depth bias depends on spot…
Wilfrid-Unity Aug 21, 2020
7a92566
Re-introduce variable _LightDirection and introduce _LightPosition (i…
Wilfrid-Unity Aug 21, 2020
36c3908
Remove unused structure ShadowData from hlsl declarations
Wilfrid-Unity Aug 21, 2020
0b5583d
Make code slightly more readable as suggested in https://github.com/U…
Wilfrid-Unity Aug 26, 2020
dabaf72
Move deprecated variable declarations, and avoid shader API breakage
Wilfrid-Unity Aug 27, 2020
5664126
Mark ShaderInput.ShadowData as obsolete - Addresses comment https://g…
Wilfrid-Unity Aug 31, 2020
05ea77e
Apply change ed8fcbe to ShaderGraph shaders too (i.e for punctual lig…
Wilfrid-Unity Sep 1, 2020
f3eb40d
Add comment
Wilfrid-Unity Sep 7, 2020
e1b798b
Avoid storing incorrect depth in shadow map when object scale causes …
Wilfrid-Unity Sep 7, 2020
88f54d6
Merge branch 'master' into universal/point-light-shadows
Wilfrid-Unity Sep 10, 2020
7bd1ad2
Update UniversalGraphicsTest scenes 144_SSAO_RenderToBackBuffer direc…
Wilfrid-Unity Sep 10, 2020
2c6d194
Add upgrade guide entry regarding Normal Bias
Wilfrid-Unity Sep 10, 2020
2c9d8ae
Update documentation
Wilfrid-Unity Sep 10, 2020
c395cbf
Update UniversalGraphicsTest scene 145_ManyAdditionalLightShadowTypes…
Wilfrid-Unity Sep 10, 2020
032cd90
Apply change ed8fcbe to ComplexLit shader too (i.e for punctual light…
Wilfrid-Unity Sep 10, 2020
78d514f
Update UniversalGraphicsTest scene 143_SSAO_DepthNormals_Orthographic…
Wilfrid-Unity Sep 11, 2020
3c505ed
Add documentation page about shadows
Wilfrid-Unity Sep 16, 2020
af4432d
Merge branch 'master' into universal/point-light-shadows
Wilfrid-Unity Sep 16, 2020
0a41462
Update changelog
Wilfrid-Unity Sep 16, 2020
e716c26
Update versioning in documentation
Wilfrid-Unity Sep 16, 2020
3c68448
Do not remove older version of ShadowUtils.ExtractDirectionalLightMatrix
Wilfrid-Unity Sep 16, 2020
6e46107
Update reference images for UniversalGraphicsTest 142 (SSAO)
Wilfrid-Unity Sep 17, 2020
2184cd9
Strip unused ShadowCaster shader variants
Wilfrid-Unity Sep 17, 2020
cd8d544
Merge remote-tracking branch 'origin/master' into universal/point-lig…
Wilfrid-Unity Sep 24, 2020
503afaf
Use the same value as Built-In RP for Point-Light Shadows Normal Bias…
Wilfrid-Unity Sep 24, 2020
25f890c
Match default Additional Lights Shadow Atlas resolution to default Ma…
Wilfrid-Unity Sep 24, 2020
92de3a3
Revert URP.asset files used for tests (incorrectly modified in 25f890c )
Wilfrid-Unity Sep 24, 2020
e0d96b0
Add explanations about Normal Bias in Editor U.I
Wilfrid-Unity Sep 25, 2020
953edd5
Update URP GFX test #145 reference images (becasue normal bias for po…
Wilfrid-Unity Sep 25, 2020
7c022e1
Use a slope-scaled depth bias (like HDRP and Built-In RP) to reduce s…
Wilfrid-Unity Sep 29, 2020
d0bf653
Restore default depth bias values before exiting ShadowUtils.RenderSh…
Wilfrid-Unity Sep 29, 2020
10f8857
Merge branch 'master' into universal/point-light-shadows
Wilfrid-Unity Nov 10, 2020
6de208f
Give Yamato more time to build DX11 & Android-ES3 Graphics test proje…
Wilfrid-Unity Nov 10, 2020
bb5c614
Prevent rendering issues when too many shadowed additional lights are…
Wilfrid-Unity Nov 12, 2020
96a4d7d
Improve performance on mobiles, and avoid shader compilation issues o…
Wilfrid-Unity Nov 16, 2020
d1e150d
Improve performance on Mobiles (especially for scenes with lot of ove…
Wilfrid-Unity Nov 17, 2020
5330ff9
Add work-around against OnePlus6T GLES3 crash reported in https://git…
Wilfrid-Unity Nov 18, 2020
f7fc8c6
Fix incomplete initialization of _AdditionalShadowParams that could c…
Wilfrid-Unity Nov 19, 2020
2e8b8a7
Refactor
Wilfrid-Unity Nov 24, 2020
6600545
Merge commit '30d75d046a2d57ccf268c863476808514a4086a4' into universa…
Wilfrid-Unity Nov 24, 2020
6355399
Update UniversalGraphicsTest reference images (results from change 50…
Wilfrid-Unity Nov 24, 2020
befe7f1
Apply Main Light's shadow fade (based on distance to camera) to Addit…
Wilfrid-Unity Nov 27, 2020
5d1a1e0
Update UniversalGraphicsTest reference images (iPhone)
Wilfrid-Unity Nov 30, 2020
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