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Increase .shadergraph version number when Hybrid Renderer V2 is enabled, to make shader graphs automatically reimport #16

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Apr 15, 2020
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9 changes: 9 additions & 0 deletions com.unity.shadergraph/Editor/Importers/ShaderGraphImporter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,16 @@
namespace UnityEditor.ShaderGraph
{
[ExcludeFromPreset]
#if ENABLE_HYBRID_RENDERER_V2
// Bump the version number when Hybrid Renderer V2 is enabled, to make
// sure that all shader graphs get re-imported. Re-importing is required,
// because the shader graph codegen is different for V2.
// This ifdef can be removed once V2 is the only option.
[ScriptedImporter(100, Extension, 3)]
#else
[ScriptedImporter(32, Extension, 3)]
#endif

class ShaderGraphImporter : ScriptedImporter
{
public const string Extension = "shadergraph";
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