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Fix black screen in XR when HDRP package is present but not used #137

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Apr 15, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -532,6 +532,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed culling of planar reflection probes that change position (case 1218651)
- Fixed null reference when processing lightprobe (case 1235285)
- Fix issue causing wrong planar reflection rendering when more than one camera is present.
- Fix black screen in XR when HDRP package is present but not used.

### Changed
- Color buffer pyramid is not allocated anymore if neither refraction nor distortion are enabled
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Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,8 @@ internal XRSystem(RenderPipelineResources.ShaderResources shaders)
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
internal static void XRSystemInit()
{
if (GraphicsSettings.currentRenderPipeline == null)
return;

#if UNITY_2020_2_OR_NEWER
SubsystemManager.GetSubsystems(displayList);
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