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Avoid casting multiple rays and denoising for hard directional, point and spot ray traced shadows (1261040). #1285

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Merged
merged 67 commits into from
Jul 17, 2020
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dedddbe
Modify scene for better stability (#1120)
remi-chapelain Jul 6, 2020
db99426
Fix area light gizmo not updating engine side light v2 (#1156)
FrancescoC-unity Jul 6, 2020
9af51f9
Updated doc. (#1152)
eturquin Jul 6, 2020
55f0529
Merge branch 'master' into HDRP/staging
sebastienlagarde Jul 6, 2020
f8893e5
Address decal layer documentation feedback (#1157)
sebastienlagarde Jul 7, 2020
7514ba1
Hdrp/docs/upgrading to 2020.2 (#1170)
JordanL8 Jul 7, 2020
fd7ff2e
HDRP - Shutter speed can now be changed by dragging the mouse over th…
pmavridis Jul 7, 2020
d150394
Merge branch 'master' into HDRP/staging
sebastienlagarde Jul 7, 2020
a9a73a4
Fix API breaking change: Add Public quality to Raytracing volume effe…
sebastienlagarde Jul 7, 2020
b0d3cce
ix API breaking change: Add Public quality to Raytracing volume effec…
sebastienlagarde Jul 7, 2020
19cee37
Add 3 tests in HDRP_Test for 1709_DecalLayers for deferred, forward a…
sebastienlagarde Jul 7, 2020
4e5caa5
Added what's new page and relevant images (#1154)
JordanL8 Jul 7, 2020
9cc6c52
update what's new
sebastienlagarde Jul 7, 2020
6c250d7
Fix Material Creation RenderQueue setup + Fix AXF GUI (#1185)
sebastienlagarde Jul 7, 2020
fa607fd
Refactor keyword system in ShaderGraph (#1181)
alelievr Jul 7, 2020
9df292f
Made conversion from render graph handles to actual resource implicit…
JulienIgnace-Unity Jul 8, 2020
17b195b
Fix double sided unlit mode in the UI (#1203)
alelievr Jul 8, 2020
0ed3553
HDRP: Default indirect Lighting controller Layers to Everything to ea…
sebastienlagarde Jul 8, 2020
1f5f2a9
Update cas include paths (#1227)
FrancescoC-unity Jul 9, 2020
c745c93
Hdrp/fix rt odd negative scale (#1180)
eturquin Jul 9, 2020
bc3ee23
Hdrp/fix hierarchicalbox gizmo symetry and homothety mode ensuring fa…
RSlysz Jul 9, 2020
5feb1bf
fix XR single-pass macros in tessellation shaders (#1160)
fabien-unity Jul 9, 2020
9b496b4
Merge branch 'master' into HDRP/staging
sebastienlagarde Jul 9, 2020
f0bc668
Remove automatic setup of global texture from Render Graph (#1192)
JulienIgnace-Unity Jul 10, 2020
e0b6ffc
Hdrp/atlas cube modif (#1235)
skhiat Jul 10, 2020
19abaa0
Hdrp/pt sss diff mix (#1224)
eturquin Jul 10, 2020
de0bc24
Merge branch 'master' into HDRP/staging
sebastienlagarde Jul 10, 2020
0bba55a
Change Cloud Layer API (#1237)
adrien-de-tocqueville Jul 10, 2020
f1b363e
ShaderGraph UI fixes (#1216)
alelievr Jul 10, 2020
9a8d3b1
Move shadergraph properties (#1214)
alelievr Jul 10, 2020
614541f
Fix custom pass reorder (#1153)
alelievr Jul 10, 2020
958486d
Revert "Move shadergraph properties (#1214)"
sebastienlagarde Jul 10, 2020
281a5e3
Update Upgrading-from-2020.1-to-2020.2.md
sebastienlagarde Jul 10, 2020
0fa339e
Make sure we don't end up with null normals from normal mapping, when…
eturquin Jul 10, 2020
0ba9c99
Contact shadows improvements (#1226)
FrancescoC-unity Jul 10, 2020
664fe24
Revert "Revert "Move shadergraph properties (#1214)""
sebastienlagarde Jul 10, 2020
8b21995
Fix migration issue in PR (Move shadergraph properties #1214)
sebastienlagarde Jul 10, 2020
1712083
TAA and Physically based DoF (#1193)
pmavridis Jul 10, 2020
17559df
Merge branch 'master' into HDRP/staging
sebastienlagarde Jul 10, 2020
0899c29
Merge branch 'master' into HDRP/staging
sebastienlagarde Jul 10, 2020
297f9d6
Fix an issue with DofGather.compute not compiling on Metal
sebastienlagarde Jul 10, 2020
1ff94e8
DoF: avoid calling GetDimensions for LoDs in the shader (#1256)
pmavridis Jul 15, 2020
654f130
convert Material from ~samples to latest version. (#1297)
sebastienlagarde Jul 15, 2020
1f253a8
Update Vulkan reference images for tests 9601 and 9602 (#1158)
fabien-unity Jul 15, 2020
2073abf
HDRP - Update item menu for Decal layers after doc team feedback
sebastienlagarde Jul 16, 2020
6bb56fe
Added documentation for material GUI (#1082)
alelievr Jul 16, 2020
8e2158e
Various small fixes for render graph. (#1232)
JulienIgnace-Unity Jul 16, 2020
fc7c517
Lighting/probevolumes debug modes and uniform init cleanup (#1275)
pastasfuture Jul 16, 2020
f5a8149
Only building the RTAS if there is an effect that will require it (12…
anisunity Jul 16, 2020
69f9afb
Fixed rendering breaking when disabling tonemapping in the frame sett…
JulienIgnace-Unity Jul 16, 2020
8da8d68
Fixed a null ref in the volume component list when there is no volume…
JulienIgnace-Unity Jul 16, 2020
b642ea7
Make sure serialization of exposure modes is consistent between HDRP …
pmavridis Jul 16, 2020
5144c6c
Avoid using duplicate names when creating new sublayers in the graphi…
pmavridis Jul 16, 2020
ddb4f53
Remove MSAA debug mode when renderpipeline asset has no MSAA (#1289)
adrien-de-tocqueville Jul 16, 2020
587011e
Fixed an issue where look dev lighting would go black when a new scen…
JulienIgnace-Unity Jul 16, 2020
65f8b71
Fixed some post processing using motion vectors when they are disable…
adrien-de-tocqueville Jul 16, 2020
94894d6
add playmode_XR to HDRP Vulkan tests (#1306)
fabien-unity Jul 16, 2020
cb8786c
Fixing nans related to reflection probes in ray tracing and potential…
anisunity Jul 16, 2020
a97c253
Small fixes (#1309)
alelievr Jul 16, 2020
8dabec2
Fixed a series of exceptions happening when trying to load an asset d…
anisunity Jul 16, 2020
48ed7d1
Render graph pre-setup for ray traced ambient occlusion. (#1026)
anisunity Jul 16, 2020
898ff68
Merge branch 'master' into HDRP/staging
sebastienlagarde Jul 16, 2020
d54552c
Fix Shader compilation errror in DEbugDisplayProbeVolume.shader
sebastienlagarde Jul 16, 2020
d464202
Fix exposure settings in Volume Settings for standalone
sebastienlagarde Jul 16, 2020
4775915
Merge branch 'master' into HDRP/staging
sebastienlagarde Jul 17, 2020
1ba2c6e
Merge branch 'master' into HDRP/staging
sebastienlagarde Jul 17, 2020
8c56422
Avoid casting multiple rays and denoising for hard directional, point…
anisunity Jul 15, 2020
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