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Fix XR Display providers not getting zNear and zFar updated on them. #1269

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Jul 16, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -731,6 +731,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed path-traced subsurface scattering mixing with diffuse and specular BRDFs (1250601).
- Fixed custom pass re-ordering issues.
- Improved robustness of normal mapping when scale is 0, and mapping is extreme (normals in or below the tangent plane).
- Fixed XR Display providers not getting zNear and zFar plane distances passed to them when in HDRP.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -135,6 +135,12 @@ internal int GetMaxViews()
// Disable vsync on the main display when rendering to a XR device
QualitySettings.vSyncCount = 0;

if(display != null)
{
display.zNear = camera.nearClipPlane;
display.zFar = camera.farClipPlane;
}

CreateLayoutFromXrSdk(camera, singlePassAllowed);
}
else
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