Skip to content

Hdrp/combine material samples with shader samples [Skip CI] #117

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
34 commits
Select commit Hold shift + click to select a range
6e1a927
Fix MaterialBalls having same guid issue
Mar 23, 2020
3fa4332
Merge material samples and shader samples
Mar 23, 2020
14fdf9e
Update scene visuals
Mar 23, 2020
d664532
Fix spelling and grammatical errors
Mar 24, 2020
e24c4b9
Create fabric scene
Mar 24, 2020
0164bb9
Add fabric ball prefab with fabric mesh
Mar 24, 2020
fd6283a
Add threadmaps to project
Mar 24, 2020
ce4cc78
Add materials to project
Mar 24, 2020
4aad0af
Add scenes for hair and fabric and create prefabs for lighting and ha…
Mar 25, 2020
20d4558
Update scene and fix errors with materials that don't use threadmaps
Mar 25, 2020
8f036c7
Update fabric materials and textures
Mar 25, 2020
4351ebb
Clean up project and add additional materials
Mar 26, 2020
8c15d74
Update and organize scenes
Mar 26, 2020
38828d9
Update Fabric scene , fix spelling errors and change to american spel…
Mar 26, 2020
46020af
Update information in fabric scene
Mar 26, 2020
e9c8f93
Update scene lighting
Mar 27, 2020
effbc16
Align lighting and rendering across scenes, remove old sample scene
Mar 27, 2020
04f14cd
Update textures and meshes
Mar 30, 2020
3fbcec0
Update cloth mesh
Mar 30, 2020
e682c33
Update scene text and cloth mesh
Mar 31, 2020
6553821
Merge branch 'master' into HDRP/combine_material_samples_with_shader_…
Mar 31, 2020
a1f5de8
Update Changelog
Mar 31, 2020
829172f
Fix bug with material ball and parallax occlusion mapping due to mesh…
Apr 2, 2020
6f38181
Remove shader samples from package json and update material samples d…
Apr 2, 2020
51a3659
Update sample content documentation
Apr 17, 2020
ec8f83e
Merge branch 'master' into HDRP/combine_material_samples_with_shader_…
Apr 17, 2020
1e7a9e6
Merge branch 'master' into HDRP/combine_material_samples_with_shader_…
Apr 20, 2020
570da7d
Update scene text
Apr 20, 2020
8abbcf5
Move files in mesh folder to appropriate folders and remove additiona…
Apr 20, 2020
dc5ef0d
Add micro shadows
Apr 20, 2020
afafb57
Merge branch 'HDRP/staging' into HDRP/combine_material_samples_with_s…
sebastienlagarde Apr 20, 2020
99d960c
Merge branch 'HDRP/staging' into HDRP/combine_material_samples_with_s…
SeanPuller Apr 21, 2020
3153fcf
Update 1301_StackLitSG.png
sebastienlagarde Apr 21, 2020
3255861
Change guid reference in MaterialSamples scene
Apr 21, 2020
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
7 changes: 7 additions & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,9 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Added a ray tracing mode option in the HDRP asset that allows to override and shader stripping.
- Added support for arbitrary resolution scaling of Volumetric Lighting to the Fog volume component.
- Added range attenuation for box-shaped spotlights.
- Added scenes for hair and fabric and decals with material samples
- Added fabric materials and textures
- Added information for fabric materials in fabric scene

### Fixed
- Fix when rescale probe all direction below zero (1219246)
Expand Down Expand Up @@ -550,6 +553,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed PBR shader ZTest rendering in deferred.
- Replaced commands incompatible with async compute in light list build process.
- Diffusion Profile and Material references in HDRP materials are now correctly exported to unity packages. Note that the diffusion profile or the material references need to be edited once before this can work properly.
- Fix MaterialBalls having same guid issue
- Fix spelling and grammatical errors in material samples
- Fixed unneeded cookie texture allocation for cone stop lights.

### Changed
Expand Down Expand Up @@ -670,6 +675,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Avoid building the mip chain a second time for SSR for transparent objects.
- Replaced "High Quality" Subsurface Scattering with a set of Quality Levels.
- Replaced "High Quality" Volumetric Lighting with "Screen Resolution Percentage" and "Volume Slice Count" on the Fog volume component.
- Merged material samples and shader samples
- Update material samples scene visuals

## [7.1.1] - 2019-09-05

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -18,16 +18,6 @@ Additional Post-Processing Data gives you access to Textures you can use with po
- Spectral Look-up Textures (designed for use in [Chromatic Aberrations](Post-Processing-Chromatic-Aberration.html)).
- Look-Up Textures.

## Shader Graph Samples

This Sample includes example Shader Graphs that show you how to use the following Master Nodes:

* [Fabric Master Node](Master-Node-Fabric.html).
* [Hair Master Node](Master-Node-Hair.html).
* [Decal Master Node](Master-Node-Decal.html).

The Fabric and Hair Master Nodes usually require various work from artists inside the Shader Graph and the Samples are a good head start.

## Procedural Sky

The [Procedural Sky](Override-Procedural-Sky.html) is a deprecated sky type from older versions of HDRP which you can use for compatibility. This Sample also includes an example of how to create a custom sky in your Project that is compatible with HDRP's [Volume framework](Volumes.html). HDRP will remove the Procedural Sky in a future version because it behaves incorrectly with HDRP's physically based light units.
Expand All @@ -40,5 +30,5 @@ This Sample includes various examples of lit and unlit particle effects.

![Material Samples](Images/MaterialSamples.png)

This Sample includes various examples of Materials that use the [Lit Shader](Lit-Shader.html). The included Materials use effects such as subsurface scattering, displacement, and anisotropy. The **MaterialSamples** Scene requires Text Mesh Pro to display the text explanations.

This Sample includes various examples of Materials. It includes Materials that use the [Lit Shader](Lit-Shader.html), [Fabric Master Node](Master-Node-Fabric.html), [Hair Master Node](Master-Node-Hair.html), and [Decal Master Node](Master-Node-Decal.html). The included Materials use effects such as subsurface scattering, displacement, and anisotropy. The **MaterialSamples** Scene requires Text Mesh Pro to display the text explanations.
The Fabric and Hair Master Nodes usually require various work from artists inside the Shader Graph and the Samples are a good head start.

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading