Skip to content

[Backport 8.x.x] Fixed decal duplication when editing a prefab in context #1107

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 4 commits into from
Jul 7, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed issue with depth pyramid generation and dynamic resolution.
- Fixed a serialization issue, preventing quality level parameters to undo/redo and update scene view on change.
- Fixed an issue where opening the look dev window with the light theme would make the window blink and eventually crash unity.
- Fixed culling for decals when used in prefabs and edited in context.

### Changed
- Shadowmask and realtime reflection probe property are hide in Quality settings
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -259,7 +259,7 @@ void DrawHandles()
{
// Smoothly update the decal image projected
Matrix4x4 sizeOffset = Matrix4x4.Translate(decalProjector.decalOffset) * Matrix4x4.Scale(decalProjector.decalSize);
DecalSystem.instance.UpdateCachedData(decalProjector.position, decalProjector.rotation, sizeOffset, decalProjector.drawDistance, decalProjector.fadeScale, decalProjector.uvScaleBias, decalProjector.affectsTransparency, decalProjector.Handle, decalProjector.gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(decalProjector.gameObject), decalProjector.fadeFactor);
DecalSystem.instance.UpdateCachedData(decalProjector.position, decalProjector.rotation, sizeOffset, decalProjector.drawDistance, decalProjector.fadeScale, decalProjector.uvScaleBias, decalProjector.affectsTransparency, decalProjector.Handle, decalProjector.gameObject.layer, decalProjector.gameObject.sceneCullingMask, decalProjector.fadeFactor);
}
}
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ enum Version
if (decal.m_Handle != null)
DecalSystem.instance.RemoveDecal(decal.m_Handle);
Matrix4x4 sizeOffset = Matrix4x4.Translate(decal.decalOffset) * Matrix4x4.Scale(decal.decalSize);
decal.m_Handle = DecalSystem.instance.AddDecal(decal.position, decal.rotation, Vector3.one, sizeOffset, decal.m_DrawDistance, decal.m_FadeScale, decal.uvScaleBias, decal.m_AffectsTransparency, decal.m_Material, decal.gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(decal.gameObject), decal.m_FadeFactor);
decal.m_Handle = DecalSystem.instance.AddDecal(decal.position, decal.rotation, Vector3.one, sizeOffset, decal.m_DrawDistance, decal.m_FadeScale, decal.uvScaleBias, decal.m_AffectsTransparency, decal.m_Material, decal.gameObject.layer, decal.gameObject.sceneCullingMask, decal.m_FadeFactor);
}),
MigrationStep.New(Version.FixPivotPosition, (DecalProjector decal) =>
{
Expand Down Expand Up @@ -69,7 +69,7 @@ enum Version
if (decal.m_Handle != null)
DecalSystem.instance.RemoveDecal(decal.m_Handle);
Matrix4x4 sizeOffset = Matrix4x4.Translate(decal.decalOffset) * Matrix4x4.Scale(decal.decalSize);
decal.m_Handle = DecalSystem.instance.AddDecal(decal.position, decal.rotation, Vector3.one, sizeOffset, decal.m_DrawDistance, decal.m_FadeScale, decal.uvScaleBias, decal.m_AffectsTransparency, decal.m_Material, decal.gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(decal.gameObject), decal.m_FadeFactor);
decal.m_Handle = DecalSystem.instance.AddDecal(decal.position, decal.rotation, Vector3.one, sizeOffset, decal.m_DrawDistance, decal.m_FadeScale, decal.uvScaleBias, decal.m_AffectsTransparency, decal.m_Material, decal.gameObject.layer, decal.gameObject.sceneCullingMask, decal.m_FadeFactor);
})
);

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,7 @@ void OnEnable()
}

Matrix4x4 sizeOffset = Matrix4x4.Translate(decalOffset) * Matrix4x4.Scale(decalSize);
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, gameObject.sceneCullingMask, m_FadeFactor);
m_OldMaterial = m_Material;

#if UNITY_EDITOR
Expand All @@ -260,7 +260,13 @@ void UpdateDecalVisibility()
else if (m_Handle == null)
{
Matrix4x4 sizeOffset = Matrix4x4.Translate(decalOffset) * Matrix4x4.Scale(decalSize);
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, gameObject.sceneCullingMask, m_FadeFactor);
}
else
{
// Scene culling mask may have changed.
Matrix4x4 sizeOffset = Matrix4x4.Translate(decalOffset) * Matrix4x4.Scale(decalSize);
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, gameObject.sceneCullingMask, m_FadeFactor);
}
}
#endif
Expand Down Expand Up @@ -299,7 +305,7 @@ internal void OnValidate()

if (m_Material != null)
{
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
m_Handle = DecalSystem.instance.AddDecal(position, rotation, Vector3.one, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Material, gameObject.layer, gameObject.sceneCullingMask, m_FadeFactor);

if (!DecalSystem.IsHDRenderPipelineDecal(m_Material.shader)) // non HDRP/decal shaders such as shader graph decal do not affect transparency
{
Expand All @@ -317,7 +323,7 @@ internal void OnValidate()
}
else // no material change, just update whatever else changed
{
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, gameObject.sceneCullingMask, m_FadeFactor);
}
}
}
Expand All @@ -329,7 +335,7 @@ void Update() // only run in editor
{
Matrix4x4 sizeOffset = Matrix4x4.Translate(decalOffset) * Matrix4x4.Scale(decalSize);
m_Layer = gameObject.layer;
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, gameObject.sceneCullingMask, m_FadeFactor);
}
}
#endif
Expand All @@ -341,7 +347,7 @@ void LateUpdate()
if (transform.hasChanged == true)
{
Matrix4x4 sizeOffset = Matrix4x4.Translate(decalOffset) * Matrix4x4.Scale(decalSize);
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, HDUtils.GetSceneCullingMaskFromGameObject(gameObject), m_FadeFactor);
DecalSystem.instance.UpdateCachedData(position, rotation, sizeOffset, m_DrawDistance, m_FadeScale, uvScaleBias, m_AffectsTransparency, m_Handle, gameObject.layer, gameObject.sceneCullingMask, m_FadeFactor);
transform.hasChanged = false;
}
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -496,6 +496,7 @@ public DecalHandle AddDecal(Matrix4x4 localToWorld, Quaternion rotation, Matrix4
m_CachedDrawDistances = newCachedDrawDistances;
m_CachedUVScaleBias = newCachedUVScaleBias;
m_CachedAffectsTransparency = newCachedAffectsTransparency;
m_CachedLayerMask = newCachedLayerMask;
m_CachedSceneLayerMask = newCachedSceneLayerMask;
m_CachedFadeFactor = newCachedFadeFactor;
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -942,15 +942,6 @@ internal static UInt64 GetSceneCullingMaskFromCamera(Camera camera)

}

internal static ulong GetSceneCullingMaskFromGameObject(GameObject go)
{
#if UNITY_EDITOR
return (go.scene == null) ? ~(ulong)0 : EditorSceneManager.GetSceneCullingMask(go.scene);
#else
return 0;
#endif
}

internal static HDAdditionalCameraData TryGetAdditionalCameraDataOrDefault(Camera camera)
{
if (camera == null || camera.Equals(null))
Expand Down