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Force scene view redraw upon change of override exposure #1071

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -703,6 +703,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Change transparent SSR name in frame settings to avoid clipping.
- Fixed fallback for ray tracing and light layers (1258837).
- Fixed missing include guards in shadow hlsl files.
- Repaint the scene view whenever the scene exposure override is changed.

### Changed
- Improve MIP selection for decals on Transparents
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Original file line number Diff line number Diff line change
Expand Up @@ -134,9 +134,14 @@ static void DoAdditionalSettings(SceneView sceneView)

sceneViewStopNaNs = EditorGUILayout.Toggle(Styles.StopNaNs, sceneViewStopNaNs);

EditorGUI.BeginChangeCheck();
sceneExposureOverriden = EditorGUILayout.Toggle(Styles.OverrideExposure, sceneExposureOverriden);
if (sceneExposureOverriden)
sceneExposure = EditorGUILayout.Slider(Styles.OverriddenExposure, sceneExposure, -11.0f, 16.0f);
if(EditorGUI.EndChangeCheck())
{
SceneView.RepaintAll();
}
}
}
#endif
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