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Use the wide mode to force the UI drawing on a single line (1251235) #1064

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merged 2 commits into from
Jul 3, 2020
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Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,10 @@ public override void OnGUI(Rect position, SerializedProperty property, GUIConten
{
var euler = property.quaternionValue.eulerAngles;
EditorGUI.BeginChangeCheck();
var w = EditorGUIUtility.wideMode;
EditorGUIUtility.wideMode = true;
euler = EditorGUI.Vector3Field(position, label, euler);
EditorGUIUtility.wideMode = w;
if (EditorGUI.EndChangeCheck())
property.quaternionValue = Quaternion.Euler(euler);
}
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -714,6 +714,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed errors when switching area light to disk shape while an area emissive mesh was displayed.
- Fixed the transparent SSR dependency not being properly disabled according to the asset dependencies (1260271).
- Fixed issue with completely black AO on double sided materials when normal mode is set to None.
- Fixed UI drawing of the quaternion (1251235)

### Changed
- Improve MIP selection for decals on Transparents
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