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Render graph pre-setup for ray traced ambient occlusion. #1026

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Jul 16, 2020
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1 change: 1 addition & 0 deletions com.unity.render-pipelines.high-definition/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -901,6 +901,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Remove the 'Point Cube Size' for cookie, use the Cubemap size directly.
- Only building the RTAS if there is an effect that will require it (1262217).
- Fixed the first ray tracing frame not having the light cluster being set up properly (1260311).
- Render graph pre-setup for ray traced ambient occlusion.

## [7.1.1] - 2019-09-05

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Original file line number Diff line number Diff line change
Expand Up @@ -311,7 +311,7 @@ internal void Render(CommandBuffer cmd, HDCamera camera, ScriptableRenderContext
else
{
if (camera.frameSettings.IsEnabled(FrameSettingsField.RayTracing) && settings.rayTracing.value)
m_RaytracingAmbientOcclusion.RenderAO(camera, cmd, m_AmbientOcclusionTex, globalRTCB, renderContext, frameCount);
m_RaytracingAmbientOcclusion.RenderRTAO(camera, cmd, m_AmbientOcclusionTex, globalRTCB, renderContext, frameCount);
else
{
Dispatch(cmd, camera, depthTexture, normalBuffer, motionVectors, frameCount);
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Original file line number Diff line number Diff line change
Expand Up @@ -101,14 +101,20 @@ internal enum HDProfileId
VolumetricLightingFiltering,
PrepareVisibleDensityVolumeList,

// RT Cluster
RaytracingBuildCluster,
RaytracingCullLights,
// RTR
RaytracingIntegrateReflection,
RaytracingFilterReflection,
// RTAO
RaytracingAmbientOcclusion,
RaytracingFilterAmbientOcclusion,
RaytracingComposeAmbientOcclusion,
// RT Shadows
RaytracingDirectionalLightShadow,
RaytracingLightShadow,
// RTGI
RaytracingIntegrateIndirectDiffuse,
RaytracingFilterIndirectDiffuse,
RaytracingDebugOverlay,
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