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[7.x.x Backport] Fix URP backwards compatibility function calls itself (backport 6517). #102

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1 change: 1 addition & 0 deletions com.unity.render-pipelines.universal/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
- Fixed an issue where Scene objects might be incorrectly affected by 2D Lights from a previous Sorting Layer.
- Fixed an issue where errors would appear in the Console when entering Play Mode with a 2D Light selected in the Hierarchy. [Case 1226918](https://issuetracker.unity3d.com/issues/errors-appear-in-the-console-when-global-2d-light-is-selected-in-hierarchy)
- Fixed an issue with shadows not being correctly calculated in some shaders.
- Fixed invalid implementation of one function in LWRP -> URP backward compatibility support.

## [7.3.0] - 2020-03-11

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Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ Varyings LightweightVertexMeta(Attributes input)

half4 LightweightFragmentMetaBakedLit(Varyings input) : SV_Target
{
return LightweightFragmentMetaBakedLit(input);
return UniversalFragmentMetaBakedLit(input);
}

#endif