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* making sure unknown node types are always disallowed by targets * cleaning up target node filtering * adding meta * Update CHANGELOG.md
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com.unity.shadergraph/Editor/Data/Attributes/NeverAllowedByTargetAttribute.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
using System; | ||
|
||
namespace UnityEditor.ShaderGraph | ||
{ | ||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)] | ||
internal class NeverAllowedByTargetAttribute : ContextFilterableAttribute | ||
{ | ||
} | ||
} |
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com.unity.shadergraph/Editor/Data/Attributes/NeverAllowedByTargetAttribute.cs.meta
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