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Bump SRP package version to 12 (#3067)
* bump to version 12 * fix error in changelog * Update CHANGELOG.md * Update CreateLocalPackages.cmd * Update package.json
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set version=11.0.0 | ||
set version=12.0.0 | ||
call CreateOneLocalPackage.bat com.unity.render-pipelines.core %version% | ||
call CreateOneLocalPackage.bat com.unity.render-pipelines.high-definition %version% | ||
call CreateOneLocalPackage.bat com.unity.render-pipelines.high-definition-config %version% | ||
call CreateOneLocalPackage.bat com.unity.render-pipelines.universal %version% | ||
call CreateOneLocalPackage.bat com.unity.shadergraph %version% | ||
call CreateOneLocalPackage.bat com.unity.visualeffectgraph %version% | ||
pause | ||
pause |
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// The old version number system below is deprecated whith Graphic Packages that have move as core package of Unity. | ||
// User should rely on the Macro UNITY_VERSION now to detect which version of Unity is coupled to the current set of pipeline shader | ||
// Example of usage #if UNITY_VERSION >= 202120 to check if the version is above or equal 2021.2 | ||
#define SHADER_LIBRARY_VERSION_MAJOR 11 | ||
#define SHADER_LIBRARY_VERSION_MAJOR 12 | ||
#define SHADER_LIBRARY_VERSION_MINOR 0 | ||
|
||
#define VERSION_GREATER_EQUAL(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR > major) || ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR >= minor))) | ||
#define VERSION_LOWER(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR < major) || ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR < minor))) | ||
#define VERSION_EQUAL(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR == minor)) | ||
#define VERSION_EQUAL(major, minor) ((SHADER_LIBRARY_VERSION_MAJOR == major) && (SHADER_LIBRARY_VERSION_MINOR == minor)) |
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8 changes: 4 additions & 4 deletions
8
com.unity.render-pipelines.high-definition-config/package.json
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@@ -1,11 +1,11 @@ | ||
{ | ||
"name": "com.unity.render-pipelines.high-definition-config", | ||
"description": "Configuration files for the High Definition Render Pipeline.", | ||
"version": "11.0.0", | ||
"unity": "2021.1", | ||
"unityRelease": "0a10", | ||
"version": "12.0.0", | ||
"unity": "2021.2", | ||
"unityRelease": "0a1", | ||
"displayName": "High Definition RP Config", | ||
"dependencies": { | ||
"com.unity.render-pipelines.core": "11.0.0" | ||
"com.unity.render-pipelines.core": "12.0.0" | ||
} | ||
} |
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6 changes: 3 additions & 3 deletions
6
com.unity.template-hd/Packages/com.unity.template.hd/package.json
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@@ -1,13 +1,13 @@ | ||
{ | ||
"name": "com.unity.template.hd", | ||
"displayName": "High Definition RP", | ||
"version": "11.0.0", | ||
"version": "12.0.0", | ||
"type": "template", | ||
"host": "hub", | ||
"unity": "2021.1", | ||
"unity": "2021.2", | ||
"description": "This template utilizes the High Definition Render Pipeline. Making it a good starting point for people focused on high-end graphics that want to develop games for platforms that support Shader Model 5.0 (DX11 and above). \n\nBeyond being tuned for High End visuals this project includes\n\u25aa Shadergraph \n\u25aa Visual Effect Graph \n\u25aa Presets \n\u25aa Example content", | ||
"dependencies": { | ||
"com.unity.cinemachine": "2.6.3", | ||
"com.unity.render-pipelines.high-definition": "11.0.0" | ||
"com.unity.render-pipelines.high-definition": "12.0.0" | ||
} | ||
} |
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6 changes: 3 additions & 3 deletions
6
com.unity.template-universal/Packages/com.unity.template.universal/package.json
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@@ -1,12 +1,12 @@ | ||
{ | ||
"name": "com.unity.template.universal", | ||
"displayName": "Universal Render Pipeline", | ||
"version": "11.0.0", | ||
"version": "12.0.0", | ||
"type": "template", | ||
"unity": "2021.1", | ||
"unity": "2021.2", | ||
"host": "hub", | ||
"description": "The Universal Render Pipeline Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.\n\nThis Template uses the Universal Render Pipeline (URP) and Shader Graph. URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution. Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.\n\nThis template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.", | ||
"dependencies": { | ||
"com.unity.render-pipelines.universal": "11.0.0" | ||
"com.unity.render-pipelines.universal": "12.0.0" | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,12 +1,12 @@ | ||
{ | ||
"name": "com.unity.testing.visualeffectgraph", | ||
"displayName": "Visual Effect Graphic Tests", | ||
"version": "11.0.0", | ||
"unity": "2021.1", | ||
"unityRelease": "0a2", | ||
"version": "12.0.0", | ||
"unity": "2021.2", | ||
"unityRelease": "0a1", | ||
"description": "This package contains common graphics tests from several scriptable renderpipeline", | ||
"dependencies": { | ||
"com.unity.visualeffectgraph": "11.0.0", | ||
"com.unity.visualeffectgraph": "12.0.0", | ||
"com.unity.testframework.graphics": "7.8.0-preview" | ||
} | ||
} |
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