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While capturing 360 image sequences, worldspace UI is not visible. Seems to stem from Camera.RenderToCubemap not picking up worldspace canvases. Interestingly, if you plug in a cubemap render texture to the target texture of a camera, the UI is visible, though the image on the cubemap is distorted.
Activity
AurekSkyclimber commentedon Jul 7, 2018
Came here to post this exact issue. Using Unity 2018.1.0f2.