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Update to new prefab api
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Unity-Harry committed Aug 23, 2019
1 parent d4b4b4d commit d3d6510
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions Assets/Editor/AssetDependencyGraph.cs
Original file line number Diff line number Diff line change
Expand Up @@ -182,7 +182,7 @@ private Node CreateNode(Object obj, string assetPath, bool isMainNode, bool hasD
if (m_GUIDNodeLookup.TryGetValue(assetGUID, out resultNode))
return resultNode;

if (AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var assetGuid, out long assetID))
if (AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out var assetGuid, out long _))
{
var objNode = new Node
{
Expand Down Expand Up @@ -233,9 +233,9 @@ private Node CreateNode(Object obj, string assetPath, bool isMainNode, bool hasD
var typeName = obj.GetType().Name;
if (isMainNode)
{
var prefabType = PrefabUtility.GetPrefabType(obj);
if (prefabType != PrefabType.None)
typeName = prefabType.ToString();
var prefabType = PrefabUtility.GetPrefabAssetType(obj);
if (prefabType != PrefabAssetType.NotAPrefab)
typeName = $"{prefabType} Prefab";
}

var typeLabel = new Label
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