Implemented Collision System for Tile Items #23
Merged
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Successfully developed a collision system for tile items.
The
updatePlayerPosition
function in the player.js file now takes into account the TILE_TYPES object to prevent the player from moving onto non-walkable tiles. If the next tile in the direction of movement is marked as canWalk: false in the TILE_TYPES object, the player's position will not be updated, effectively preventing collisions with these tiles.This collision system enhances the gameplay experience by providing a realistic movement restriction for the player and contributes to the overall game mechanics.