This project is not stable enough to be played yet. If you're looking to play Pokemon, you're better off with an emulator.
Although you may no longer play on fullscreenpokemon.com, it is easy to play your own copy.
Download the latest release .zip of this project, extract that onto your computer, and open index.html in a browser (preferably Google Chrome). That's it!
Upload the latest release of FullScreenPokemon (or your built version) to your FTP server.
FullScreenPokemon uses Grunt to automate building, which requires Node.js. The process is straightforward; see Grunt's help page.
FullScreenPokemon is built on a modular framework called GameStartr. The FullScreenShenanigans organization contains GameStartr, its parent class EightBittr, and the ~2 dozen modules used by the GameStartr framework. These all have their own README files, which you should skim before developing for FullScreenPokemon itself.
All source code is in the Source directory.
The FullScreenPokemon.ts class declaration contains class functions and some constants, while static settings to be added to the FullScreenPokemon prototype, such as map layouts and object attributes, are stored in files under Source/settings, such as audio.js and collisions.js.
This is released under the MIT License (see License.txt).
The FullScreenMario project started October 21st, 2012. The initial beta release in October 2013 saw the primary host website receive approximately 2.68 million unique visitors within a month, after which Nintendo shut the site down with a DMCA complaint (no action was taken against the authors, GitHub, or other hosting websites). The coding project then underwent an extensive rewrite and architecture change to become a modular project centered on the GameStartr platform, followed by a complete conversion to TypeScript. FullScreenPokemon uses the same GameStartr engine.