This project implements the abstract loader and drawer classes of the generic Java implementation for Spriter.
Simply import com.brashmonkey.spriter.gdx.Loader
and
com.brashmonkey.spriter.gdx.Drawer
and you should be ready to go.
public class SpriterTest implements ApplicationListener {
Player player;
ShapeRenderer renderer;
SpriteBatch batch;
Drawer drawer;
Loader loader;
OrthographicCamera cam;
@Override
public void create() {
cam = new OrthographicCamera();
cam.zoom = 1f;
renderer = new ShapeRenderer();
batch = new SpriteBatch();
FileHandle handle = Gdx.files.internal("assets/monster/basic_002.scml");
Data data = new SCMLReader(handle.read()).getData();
loader = new Loader(data);
loader.load(handle.file());
drawer = new Drawer(loader, batch, renderer);
player = new Player(data.getEntity(0));
}
@Override
public void resize(int width, int height) {
cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(0, 0, 0f);
cam.update();
renderer.setProjectionMatrix(cam.combined);
batch.setProjectionMatrix(cam.combined);
}
@Override
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
player.update();
batch.begin();
drawer.draw(player);
batch.end();
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
renderer.dispose();
loader.dispose();
}
}
For more examples, checkout the examples based on LibGDX.
Add the following repository url:
https://raw.github.com/Trixt0r/gdx-spriter/mvn/
GroupId is com.brashmonkey.spriter
ArtifactId is gdx-spriter