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Fixed Blueprint Mesh Builder Multiple UVs #289

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Original file line number Diff line number Diff line change
Expand Up @@ -650,17 +650,17 @@ URealtimeMeshLocalBuilder* URealtimeMeshLocalBuilder::Initialize(ERealtimeMeshSi

if (WantedTexCoordChannels > 1)
{
UV1Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2d, void>>(Stream, 1);
UV1Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2d, void>>(Stream, 1);
}

if (WantedTexCoordChannels > 2)
{
UV2Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2d, void>>(Stream, 2);
UV2Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2d, void>>(Stream, 2);
}

if (WantedTexCoordChannels > 3)
{
UV3Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2d, void>>(Stream, 3);
UV3Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2d, void>>(Stream, 3);
}
}

Expand Down Expand Up @@ -781,17 +781,17 @@ URealtimeMeshLocalBuilder* URealtimeMeshLocalBuilder::EnableTexCoords(int32 NumC

if (NumChannels > 1)
{
UV1Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2d, void>>(Stream, 1);
UV1Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2d, void>>(Stream, 1);
}

if (NumChannels > 2)
{
UV2Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2d, void>>(Stream, 2);
UV2Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2d, void>>(Stream, 2);
}

if (NumChannels > 3)
{
UV3Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2d, void>>(Stream, 3);
UV3Builder = MakeUnique<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2d, void>>(Stream, 3);
}
}
return this;
Expand Down Expand Up @@ -941,15 +941,15 @@ int32 URealtimeMeshLocalBuilder::AddVertex(URealtimeMeshLocalBuilder*& Builder,

if (UV1Builder.IsValid())
{
UV1Builder->SetElement(Vertex.GetIndex(), 1, InVertex.UV1);
UV1Builder->SetElement(Vertex.GetIndex(), 0, InVertex.UV1);
}
if (UV2Builder.IsValid())
{
UV2Builder->SetElement(Vertex.GetIndex(), 2, InVertex.UV2);
UV2Builder->SetElement(Vertex.GetIndex(), 0, InVertex.UV2);
}
if (UV3Builder.IsValid())
{
UV3Builder->SetElement(Vertex.GetIndex(), 3, InVertex.UV3);
UV3Builder->SetElement(Vertex.GetIndex(), 0, InVertex.UV3);
}
}

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,9 @@ namespace RealtimeMesh
, ActiveStaticLODMask(false, REALTIME_MESH_MAX_LODS)
, ActiveDynamicLODMask(false, REALTIME_MESH_MAX_LODS)
, ReferencingHandle(MakeShared<uint8>(0xFF))
#if UE_ENABLE_DEBUG_DRAWING
, CollisionTraceFlag(CTF_UseSimpleAndComplex)
#endif
{
}

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -308,7 +308,7 @@ namespace RealtimeMesh
Segment.VertexBuffer = PositionStream->VertexBufferRHI;
Segment.VertexBufferOffset = 0;
Segment.MaxVertices = PositionStream->Num();
Segment.bEnabled = Section->GetDrawMask().IsAnySet(ERealtimeMeshDrawMask::DrawDynamic | ERealtimeMeshDrawMask::DrawStatic);
Segment.bEnabled = DrawMask.IsAnySet(ERealtimeMeshDrawMask::DrawDynamic | ERealtimeMeshDrawMask::DrawStatic);
if (Segment.bEnabled)
{
Segment.FirstPrimitive = Section->GetStreamRange().GetMinIndex() / 3;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1518,7 +1518,7 @@ namespace RealtimeMesh
void SetTangents(int32 VertIdx, const FVector3f& Normal, const FVector3f& Binormal, const FVector3f& Tangent)
{
checkf(HasTangents(), TEXT("Vertex tangents not enabled"));
Tangents->Set(VertIdx, TRealtimeMeshTangents<FVector4f>(Normal, Tangent, Tangent));
Tangents->Set(VertIdx, TRealtimeMeshTangents<FVector4f>(Normal, Binormal, Tangent));
}

void SetTexCoord(int32 VertIdx, int32 TexCoordIdx, const FVector2f& TexCoord)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -247,18 +247,18 @@ class REALTIMEMESHCOMPONENT_API URealtimeMeshLocalBuilder : public URealtimeMesh
GENERATED_BODY()
protected:
TUniquePtr<RealtimeMesh::TRealtimeMeshBuilderLocal<void, void, void, 1, void>> MeshBuilder;
TUniquePtr<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2D, void>> UV1Builder;
TUniquePtr<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2D, void>> UV2Builder;
TUniquePtr<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2D, void>> UV3Builder;
TUniquePtr<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2D, void>> UV1Builder;
TUniquePtr<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2D, void>> UV2Builder;
TUniquePtr<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2D, void>> UV3Builder;
virtual void EnsureInitialized() override;
public:
URealtimeMeshLocalBuilder() = default;

void Initialize(TUniquePtr<RealtimeMesh::FRealtimeMeshStreamSet>&& InStreams,
TUniquePtr<RealtimeMesh::TRealtimeMeshBuilderLocal<void, void, void, 1, void>>&& InBuilder,
TUniquePtr<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2D, void>>&& InUV1Builder,
TUniquePtr<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2D, void>>&& InUV2Builder,
TUniquePtr<RealtimeMesh::TRealtimeMeshStreamBuilder<FVector2D, void>>&& InUV3Builder)
TUniquePtr<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2D, void>>&& InUV1Builder,
TUniquePtr<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2D, void>>&& InUV2Builder,
TUniquePtr<RealtimeMesh::TRealtimeMeshStridedStreamBuilder<FVector2D, void>>&& InUV3Builder)
{
Streams = MakeShared<RealtimeMesh::FRealtimeMeshStreamSet>(MoveTemp(*InStreams));
MeshBuilder = MoveTemp(InBuilder);
Expand Down