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Description Description
This issue contains the discussion for the new major version v5.
Suggested solution
Refactor useGLTF and useFBX to adapt to core's useLoader refactor (related Several composables are not truly composables. tres#922 feat(loader)!: refactor useLoader to a true composable tres#959 )
Refactor abstractions dependent on core's useTexture refactor (related Several composables are not truly composables. tres#922 feat(useTexture)!: refactor to be a real composable with a state tres#949 )
Drop UMD Support Drop UMD Support #608
Accumulative shadows feat(AccumulativeShadows): add component, demo, docs #558
Point material feat(PointMaterial): add component, demo, docs #545
ScreenQuad feat(ScreenQuad): add component, playground, docs #530
CubicBezierline feat(CubicBezierLine): add component, demo, docs #546
QuadraticNezierLine feat(QuadraticBezierLine): add component, demo, docs #548
Bounds feat(Bounds): add component, demo, docs (#408) #568
CircleShadow feat(CircleShadow): add component, demo, docs #549
Stage feat(Stage): add component, demo, docs #572
LOD feat(LOD): add component, playground, docs #524
useIntersect feat(useIntersect): add function, demo, docs #550
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Description
This issue contains the discussion for the new major version v5.
Suggested solution
useGLTFanduseFBXto adapt to core'suseLoaderrefactor (related Several composables are not truly composables. tres#922 feat(loader)!: refactor useLoader to a true composable tres#959)useTexturerefactor (related Several composables are not truly composables. tres#922 feat(useTexture)!: refactor to be a real composable with a state tres#949)Alternative
No response
Additional context
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