It's a useful tool for lua. To help you use lua in C++ style and work better with object-oriented programming.
- Header file only.
- To register C++ class into lua.
- C++ and lua could call each other's function.
- Read/Write/Add/Remove lua global variable at C++ side.
- Lua could send any variable to C++, and C++ could send them back.
- Support to create C extension module.
- Implement a C++ container to simulate lua table.
- Implement a class whose instances can hold instances of any type supported by luapp.
- Let lua script embedded in C++.
- Be able to search lua script by custom rule.
- Support to call lua function that has multiple return value.
- CMake 2.8+
- Lua 5.4+
Item | Description |
---|---|
Author | Yan-Xin Wu |
License | MIT |
Version | 2.5.0 (using Semantic Versioning 2.0.0) |
-- ClassIntoLua.lua
object = NewObject()
num = object:count(3,4)
print("3 + 4 = " .. num)
// main.cpp
#include <luapp.hpp>
class MyClass
{
public:
MyClass(){}
~MyClass(){}
lua::Int count( lua::Int num01,
lua::Int num02)
{
return num01 + num02;
}
};
int main()
{
lua::State<> lua;
lua.bindMethod("count",&MyClass::count);
lua.bindClassEx<MyClass>("NewObject");
lua.run(".","ClassIntoLua.lua");
return 0;
}