0.95.2.1 for 1.14.*/1.15
Pre-release
Pre-release
- New Config Option: war.event.winner_takes_ownership_of_town
- default: false
- If set to true when a town knocks another town out of the war, the losing town will join the winning town's nation.
- The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed.
- New Config Option: war.event.conquer_time
- default: 7
- Number of Towny new days until a conquered town loses its conquered status.
- Event War addition: town conquering:
- If war.event.winner_takes_ownership_of_town is set to true when a town knocks another town out of the war, the losing town will join the winning town's nation.
- The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed.
- Add conquered & conqueredDays to Towns.
- A town's conqueredDays will decrease each Towny new day.
- Closes ticket #3477.
- Fix /ta plot ? help screen.
- Bump language files to 0.67.
- Fix for /ta town meta not working on towns the admin doesnt own, courtesy of Siris with PR #3549.
- New Config Option: notification.town_names_are_verbose
- Default: true
- When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section.
- When false, it is only the town name.
- Made the town & nation levels' town, nation, capital prefixes and postfixes support the & colour codes.
- Expansion of Metadata: courtesy of Emperor-Koala with PR #3548.
- Added the ability to expand status screens for through the use of metadata. By giving the metadata field, a label, it will then be displayed on the status screen for any object it is added to.
- Added metadata to worlds, nations and residents.
- Closes ticket #3543.
- Fix keep inventory and keep experience features.
- Closes ticket #3551.