0.100.4.5 for MC 1.19.* & 1.20.* & 1.21.*
Pre-release
Pre-release
·
170 commits
to master
since this release
- Refactor OnPlayerLogin task for readability.
- Fix SERVER_ACCOUNT initializing after GLOBAL_OBSERVER
- Closes TownyAdvanced/SiegeWar#916
- Fix /deny all not working, courtesy of Warrior with PR #7626.
- Bump com.zaxxer:HikariCP from 5.1.0 to 6.0.0.
- Bump org.apache.logging.log4j:log4j-core from 2.24.0 to 2.24.1.
- Bump org.jetbrains:annotations from 24.1.0 to 25.0.0.
- Bump org.junit.jupiter:junit-jupiter from 5.11.0 to 5.11.2.
- Bump org.junit.jupiter:junit-jupiter-api from 5.11.0 to 5.11.2.
Cumulative changes since 0.100.4.0
0.100.4.4
- Add a message notifying a player of their pending town and nation invites.
- Closes #7607.
- Add new resident mode: bedspawn
- This mode will make a player spawn at their bed instead of their town spawn.
- Mode is added and removed using /res toggle bedspawn.
- When no bed is owned by a player they will spawn at their town, if they have one.
- Closes #7616.
- New Command: /res toggle bedspawn
- Turns on and off the respawn-to-bed option.
- Don't show warmup particles for hidden/invisible players, courtesy of Warrior with PR #7611.
- Fix tab complete exception in sanctiontown, courtesy of Warrior with PR #7613.
- Bump org.bstats:bstats-bukkit from 3.0.3 to 3.1.0.
0.100.4.3
- Add a message notifying a player when their nation has pending ally invites.
- Closes #7588.
- Fix town_plotbased_upkeep_affected_by_town_level_modifier in the config not being respected for the nation_levels' nationTownUpkeepModifier.
- Add the ability to block non-allies gaining benefits from Beacons placed in towns.
- Requires Paper to work.
- Closes #7532.
- New Config Option: global_town_settings.beacons_for_allies_only
- Default: false
- When true, a beacon placed in a town will only affect the allies of the town. This includes residents, nation residents and allied nation residents.
- New Config Option: global_town_settings.beacons.exclude_conquered_towns
- Default: false
- When true, conquered towns are not considered allies.
- Add experimental option to consider conquered towns as not allies.
- New Config Option: global_nation_settings.are_conquered_towns_considered_allies
- Default: true
- While true, conquered towns will be considered a member of good standing in the nation.
- When set to false CombatUtil#isAlly() tests will treat conquered towns and their nations as not allied.
- Setting this to false could result in strange unforseen behaviour.
- Bump org.apache.logging.log4j:log4j-core from 2.23.1 to 2.24.0.
- Bump org.bstats:bstats-bukkit from 3.0.2 to 3.0.3.
- Bump org.junit.jupiter:junit-jupiter from 5.10.3 to 5.11.0.
- Bump org.junit.jupiter:junit-jupiter-api from 5.10.3 to 5.11.0.
- Fix deleting objects from the SQL DB which are keyed by a UUID.
- Closes #7592.
- Fix /plot group tab completion.
0.100.4.2
- Fix safe spawn checking causing a sync chunk load, courtesy of Warrior with PR #7595.
- Fix pets being abandoned in chunks that unload too fast after the player teleports away.
- Closes #7593.
- Re-assign permissions for previous mayor after a new mayor is set, courtesy of Warrior with PR #7600.
- Limit /plot trust remove suggestions to trusted residents, courtesy of Warrior with PR #7599.
- Fix error message shown when using /plot group toggle taxed, courtesy of Alienn-Know with PR #7598. (First-Time Contributor!)
- Bump org.apache.commons:commons-compress from 1.26.2 to 1.27.1.
- Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.1 to 3.5.0.
- Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.8.0 to 3.10.0.
0.100.4.1
- PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores.
- Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox.
- Shutdown saving task when making an sql dump, courtesy of Warrior with PR #7591.
- Add the ability to stop weapons and armour degrading in arena plots.
- Closes #7549.
- New Config Option: global_town_settings.prevent_item_degrading_in_arenas
- Default: false
- While true, weapons and armour items worn by players in Arena plots will not lose durability.
- Add safe-teleport detection to spawn points, courtesy of Intybyte with PR #7530. (First-Time Contributor!)
- New detection system scans players' teleport destinations to make sure they will not suffocate or fall.
- Closes #7463.
- New Config Option: spawning.safe_teleport
- Default: false
- If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost.
This can be used to prevent players from making kill boxes at those locations.
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