- Current Unreal Engine version:
5.4.x
- Current TouchEngine version:
2023.11760+
- Current Plugin version:
1.4.0
The TouchEngine Plugin currently supports Custom Parameters, CHOP input/output, TOP input/output and DAT input/output.
💡 This repository is covering the sample project and examples, for a complete documentation of the TouchEngine For UE Plugin, follow this link 🔗.
Open the Level Blueprint to see the network of operations used to run TouchEngine.
For a detailed walkthrough of the samples, go here 🔗.
By default, the TouchEngine build used by the Unreal Plugin will be from the most recently installed TouchDesigner on the system.
To override and use a specific build, the Unreal Plugin looks for a shortcut named “TouchEngine” when loading.
If you place any of the following, named "TouchEngine", alongside the .tox you're opening, it will use that build
- a Windows .lnk to a TouchDesigner installation
- a symlink to a TouchDesigner installation
- a full TouchDesigner installation
Lastly, you can also use the env variable TOUCHENGINE_APP_PATH
.
See release page for known issues on latest releases.
This repository is covering the sample project and examples, for a complete documentation of the TouchEngine For UE Plugin, follow this link.