Torque Inverse Kinematics#1597
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marauder2k7 wants to merge 1 commit intoTorqueGameEngines:developmentfrom
Open
Torque Inverse Kinematics#1597marauder2k7 wants to merge 1 commit intoTorqueGameEngines:developmentfrom
marauder2k7 wants to merge 1 commit intoTorqueGameEngines:developmentfrom
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Added a * operator compute from to -> adds safeties around shortestArc conjugate -> reverses the xyz of the quaternion IK Solver commit Added: IKChain struct to tsshape commands to tsshapeconstruct to create and setup ikchains ik solvers -> ccd and fabrik, these are in their own file tsIKSolver TODO: there needs to be some tooling added to the shape editor for this
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Added a * operator to quaternion
compute from to -> adds safeties around shortestArc conjugate -> reverses the xyz of the quaternion
IK Solver commit
Added: IKChain struct to tsshape
commands to tsshapeconstruct to create and setup ikchains ik solvers -> ccd and fabrik, these are in their own file tsIKSolver
TODO: there needs to be some tooling added to the shape editor for this
Still some work to do such as adding limits etc but the base ground work is there and ready for testing
Just add an ik chain to your model to test it with a chain name, the root node and the end node eg.
This needs to be vigorously tested, possibly add a 4.2 / 4.3 tag to it. We could implement a way to build these dynamically from the source artwork but for the moment at least manual control over their creation is more desireable.