This project is a web-based hacking game based on Hacker Experience 2 and Grey Hack. It will have a mix of idle game features, puzzle hacking missions, RPG and competitive gameplay.
If you have ever played Greyhack, you will know that after you learn the basics and intermediate mechanics of the game, there is not much more gameplay to keep players engaged. Some players who enjoy game script coding may stick around, but they eventually run out of things to code, and the game updates usually just add over restricted APIs that are hard to make use of.
The main problem is that Greyhack lacks multiplayer features to make the game more about competing and cooperating with others, and less about endlessly doing the same missions over and over again, and creating unhackable servers (which destroys the whole point of the game: hacking).
And Hacker Experience 2? Well, it never saw the light of day, but it had a pretty good vision for a multiplayer hacker game, and I plan to improve and use them in Hacker Place.
discord server: https://discord.gg/9Ra4AmWT5Q
hosted demo https://alpha-hackerplace.xyz
Screenshot of the current state of the game:
you can click the image to watch a video demo of the game
ruby 3.2.2
nodejs 18.2.0
go 1.21.4
- With podman-compose
podman-compose build
podman-compose up
access 0.0.0.0:3000 to test the game
- Without podman-compose
cd ~
mkdir .postgres_docker
podman pull docker.io/library/postgres
podman run -dt --name my-postgres -e POSTGRES_PASSWORD=postgres -v "~/.postgres_docker:/var/lib/postgresql/data:Z" -p 5432:5432 postgres
podman pull docker.io/redis
podman run -d --name redis_server -p 6379:6379 redis
Run
foreman start -f Procfile.dev
Build go bindings
cd app/lgo
go build
create new socket create new socket and socket_hardware for the new socket
add traits to related hardware in the test/factories