Terrain3D v0.8.4-alpha_gd4.1.3
TokisanGames
released this
17 Nov 19:02
·
539 commits
to main
since this release
v0.8.4 alpha release for Godot 4.1.3
Notes
- For Godot 4.2, use the nightly build from 4d844c4, which fixes some error spam. Must be logged in to github to download.
- Includes binaries for Windows, Linux, and macOS for cross-platform exports.
- macOS builds are unsigned universal builds that work on both M1/Arm and Intel x64 if you jump through Apple security hoops. If you have problems, your best bet is to build from source.
Breaking changes
- Major shader changes. If you have a custom shader, reapply your changes to our 0.8.4 shader.
Terrain3DStorage.save_16-bit
renamed tosave_16_bit
- Probably some other functions and variables not listed here
Major Changes
- Occlusion Culling added by @tcoxon
- Dramatically improved texturing tools. Use this painting technique for optimal results.
- Major class restructure, separating the material into a separate resource that can be saved to disk.
- Custom uniforms are dynamically exposed for custom shaders
- Control map converted to a bitfield, allowing for many more features to be added in the future like holes and foliage
- Support for doubles added by @SlashScreen. See #30
- Exposed
extra_cull_margin
- A lot more documentation
Other New Contributors
Full Changelog: v0.8.3-alpha_gd4.1.1...v0.8.4-alpha_gd4.1.3