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Implements vertex spacing (mesh density) #296
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Why is this flat?
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Why is it not? Does view space to world space transform matrix change per vertex?
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I wasn't really familiar with it. I see it disables interpolation, not truncates to integer, which is what it sounds like. So why not also make v_vertex and v_vertex_dist flat also? All of the varyings we're using currently are there to provide fixed vertex data. I see no visual or performance difference when I try it, but it's good to be explicit.