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Generation of diagrams like flowcharts or sequence diagrams from text in a similar manner as markdown
Scheduling infrastructure for absolutely everyone.
A python library to artfully visualize Factorio Blueprints and an interactive web demo for using it.
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.
Bananas🍌, Cross-Platform screen 🖥️ sharing 📡 made simple ⚡.
Open source DocuSign alternative. Create, fill, and sign digital documents ✍️
Captcha solver extension for humans, available for Chrome, Edge and Firefox
A categorized collection of awesome opensource unity3d repos
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
🚀 Level up your GitHub profile readme with customizable cards including LOC statistics!
Centralized management & batch change system of colors for Unity.
CLI tool to insert spacers when command output stops
Unity OnGUI(IMGUI) extensions for Rapid prototyping/development
Unity editor tool for quickly generating pipes—with pathfinding
Code-based UI library for development menus for Unity
A curated list of Multiplayer Game Network Programming Resources
An Uber Shader for rendering Sprites in Unity.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Node Based Dialogue System for Unity
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
A modern file manager that helps users organize their files and folders.
A general node graph solution centered on data management. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes.
Automatic versioning and CHANGELOG generation, with semver and conventional commits for dotnet
DIY mechanical keyboard and where to find them
Library for screen transitions, transition animations, transition history stacking, and screen lifecycle management in Unity's uGUI.