To clone this repository run: git clone --recursive https://github.com/ThomasJowett/Cross-Platform-Game-Engine
Vulkan SDK is required to be installed to build: https://vulkan.lunarg.com/
Build using cmake
Use cmake to generate Visual studio project files.
Use cmake to generate xcode or make files.
First install dependencies by opening a console window and running the following command:
sudo apt-get install -y libx11-dev libxrandr-dev libxi-dev libxinerama-dev libgl1-mesa-dev libxcursor-dev mesa-common-dev g++ make
Use cmake to generate make files.
The engine can be built using make
.
If you would like to check out some example projects they can be downloaded from here
- imgui : Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies.
- Entt : Fast and reliable entity-component system (ECS)
- glfw : A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
- spdlog : Fast C++ logging library.
- stb : Single-file public domain (or MIT licensed) libraries for C/C++.
- simpleini : Simple initialization file parser and writer.
- glad : Meta loader for OpenGL API.
- OpenFBX : Lightweight FBX Importer.
- cereal : A C++11 library for serialization.
- tinyxml2 : A simple, small, efficient, C++ XML parser.
- LiquidFun : 2D Physics library and Extension of Box2D that provides particle and fluid dynamics.
- lua : A powerful, efficient, lightweight, embeddable scripting language.
- sol2 : A C++ single header library binding to Lua.
- SPIR-V Cross : A tool designed for parsing and converting SPIR-V to other shader languages.
- msdf atlas : A utility for generating compact font atlases.
- Vulkan : A cross-platform industry standard graphics API.