Hyper Plane Development Studio
Grand Abstract: Hyper Plane Development Studio for hyper operating system, hyper personal (or personal devices) systems, operating systems, and personal (or personal devices) systems.
HyperOS : Hyper Operating System
HyperPS : Hyper Personal (OR Personal Devices) Systems
OS: Operating Systems
PS: Personal (OR Personal Devices) Systems
Operating and Operation System
VECTOR (Hyper Operating Systems) : https://github.com/ThinkVector/VECTOR
Operation System: https://www.thingiverse.com/groups/flying-and-ground-vehicles/things
6D Area Hardware Operation Cosmology Shell: https://www.thingiverse.com/thing:4826213
Hexagonal Display (1H, 7H, 19H, NxH): https://www.tinkercad.com/things/2FU6LUPJ0Yf
Hexagonal Display (1H, 7H, 19H, NxH) Trial: https://www.tinkercad.com/things/egqR2CUChtn
Dimensions:
(N!, N2P, 0D, 1D, 2D, 3D, 4D, 5D, 6D, 7D, 8D, 9D, 10D, 11D, 12D, RND, -0D):
https://www.thingiverse.com/thing:4730415
Cosmology Realities: https://www.thingiverse.com/thing:4730415
References:
https://github.com/ThinkVector/VECTOR
https://github.com/ThinkVector/VECTOR/blob/master/Basic.Object.Transformation.txt
https://github.com/ThinkVector/VECTOR/blob/master/primeVectorClass.php
https://github.com/ThinkVector/VECTOR/blob/master/Readme.txt
https://www.facebook.com/measurablescience/posts/280306277453989
https://www.thingiverse.com/groups/flying-and-ground-vehicles/things
https://www.thingiverse.com/thing:4826213 (6D Area Hardware Operation Cosmology Shell)
https://github.com/ferditekin/HyperPlane/blob/master/hexagonal.operation.language.svg (Hexagonal Language)
https://www.thingiverse.com/thing:4730415 [Cosmology Realities]
Additional machine and computerized mathematical methods:
Angles on 90' 90' dimension:
These techniques are amazing in machines and computerized systems.
It is quite difficult to solve it manually (by hand).
https://www.desmos.com/calculator/rugmr8viqi
0° to 45° degree auto division completion:
(Angle 1/8 true in infinity division. 1 angle = 360° degree.
In this work https://www.desmos.com/calculator/rugmr8viqi
c1 and d1 alike a and b. It is meant to facilitate
calculations in computer environment, without confusion.)
root(a+b) = root(2)
a goes to 0 to 2
b goes to 2 to 0
a goes to 2 to 0
b goes to 0 to 2
___45°___
a = 2 { 1 <= a <= 2 : step=0.00001 }
b = 2 - a
_________
a1 = sqrt( a )
b1 = sqrt( b )
________
AB ( a1 , b1) point gives cartesian points.
AB ( a1 , b1) series gives 0° to 45° degree of a 360° degree.
8 X AB ( a1 , b1) series give 8 X 1/8 degree of 1 angle infinity.
This Order: 2D: VUP Auto 1/4, then, 1/8, then 1/16, 1/32 and so its
cartesian. Its cartesians also special of its angular knowledge?
_________
0° to 30° and 0° to 60° degree auto division completion:
(Angle 1/6 and 1/12 true in infinity division. 1 angle = 360° degree.
In this work https://www.desmos.com/calculator/rugmr8viqi
c1 and d1 alike a and b. It is meant to facilitate
calculations in computer environment, without confusion.)
root(a+b) = root(3)
a goes to 0 to 3
b goes to 3 to 0
a goes to 3 to 0
b goes to 0 to 3
___30°___
a = 2 { 3/2 <= a <= 2 : step=0.00001 }
b = 2 - a
_________
a1 = sqrt( a )
b1 = sqrt( b )
_________
AB ( a1 , b1) point gives cartesian points.
AB ( a1 , b1) series gives 0° to 30° degre of a 360° degree.
12 X AB ( a1 , b1) series give 12 X 1/12 degree of 1 angle infinity.
_________
___60°___
a = 4 { 1 <= a <= 4 : step=0.00001 }
b = 4 - a
_________
a1 = sqrt( a )
b1 = sqrt( b )
_________
AB ( a1 , b1) point gives cartesian points.
AB ( a1 , b1) series gives 0° to 60° degree of a 360° degree.
6 X AB ( a1 , b1) series give 6 X 1/6 degree of 1 angle infinity.
_________
Additional 6D cosmic shell methods:
Hardware Vertical and Horizontal Plane (HVHP):
Computer science hardware developments and extensions plane.
CPU, GPU, RAM, STORAGE, CONNECTIONS, SOUND, MAINBOARD.
Variety type for each need 1/1 mainplane, and 6/6 subplane.
Sample: "Subplane ALU 1/6, and 5/6 subplane GPU, also 1/1 mainplane GPU."
Sample: "Maintain and best re-creation is most important."
Thingiverse: Online 3D printing and other methods.
https://www.thingiverse.com/thing:3715219
Tinkercad: Online 3D printing and other methods.
https://www.tinkercad.com/things/8IWZmbmf2F9
In near future:
Nir cube of 9D unreal meta prime reality
will support to us. Nowadays, like
90' 90' of 2D unreal meta prime reality.
Then, unreal meta sphere easy to manage.
In the vector of prime set (VP, VPR, VUP, VUPR, VDP, VDPR)
most power of this set VP, next VUP. VUP is generally UNREAL DAUGHTER
PRIME call for it's male kind prime's. 2D VP Hyper Mechanic Dimension call next
90' 90' - 2D VUP unreal daughter dimension method.
True in all the time:
* "VECTOR" kind of UNREAL META PRIME (VUP) reality.
* Angle 1/4 true in infinity division.
* Angle 1/8 true in infinity division.
* Angle 1/12 true in infinity division.