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bugfix: Firestorm audio now loops correctly - #176

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Stubbjax:fix-firestorm-audio
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TheSuperHackers:mainfrom
Stubbjax:fix-firestorm-audio

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@Stubbjax

@Stubbjax Stubbjax commented Sep 1, 2026

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This change fixes an issue where firestorms would only repeat the fade-in portion of the audio loop.

Before

BEFORE.mp4

After

AFTER.mp4

@Stubbjax Stubbjax self-assigned this Sep 1, 2026
@Stubbjax Stubbjax added Bug Something isn't working Audio Is audio related Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour labels Sep 1, 2026
@xezon

xezon commented Sep 1, 2026

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Maybe fix all misspelled audio files ones in go?

See: TheSuperHackers/GeneralsGamePatch#1913

Note that Patch 1 has seen a huge amount of audio fixes and ideally they are carried over to Patch 2.

@Stubbjax

Stubbjax commented Sep 1, 2026

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Maybe fix all misspelled audio files ones in go?

Hmm, I suppose we can. But on the other hand, grouping audio fixes in the one change feels like more of a technical approach when these types of changes should be more distinct and tailored to the end user (e.g. where is the connection between a Ranger getting a new voice line and fixing the firestorm looping audio?).

The referenced change is also not all-encompassing and doesn't capture sounds that exist but are incorrect, or sounds that are simply missing or disabled.

@xezon

xezon commented Sep 1, 2026

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Hmm, I suppose we can. But on the other hand, grouping audio fixes in the one change feels like more of a technical approach when these types of changes should be more distinct and tailored to the end user (e.g. where is the connection between a Ranger getting a new voice line and fixing the firestorm looping audio?).

It will be a lot of work to do each of these per unit or so. There are hundreds of audio mistakes. My expectation when doing it that some mistakes will be overlooked, because it is humanly unlikely to open 500 Pull requests and not forget one.

The referenced change is also not all-encompassing and doesn't capture sounds that exist but are incorrect, or sounds that are simply missing or disabled.

Yes, but there are other pulls that do other classes of fixes. The logic was the separate them by kind of error.

@Stubbjax

Stubbjax commented Sep 1, 2026

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It will be a lot of work to do each of these per unit or so. There are hundreds of audio mistakes. My expectation when doing it that some mistakes will be overlooked, because it is humanly unlikely to open 500 Pull requests and not forget one.

Perhaps instead of grouping them by the kind of error, they can be grouped by the type of audio. Or we could just group the unit voice lines; e.g. ideally the Ranger's "We'll lead the way" voice line is grouped with the "Little house party" voice line.

Also keep in mind that fixes like the firestorm are objective improvements whereas some other sound fixes could be more subjective, so it might make more sense to keep them separate in that regard.

gamezerve added a commit to gamezerve/Reborn-Omega that referenced this pull request Sep 12, 2026
Correct the FireStormLoop audio event so the full sound loop repeats properly.

Prevent the loop from repeatedly playing only the fade-in portion.

Apply the original GeneralsGamePatch2 audio fix to Reborn Omega.

Source: TheSuperHackers/GeneralsGamePatch2#176
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Audio Is audio related Bug Something isn't working Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour

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